Renewal
.:Renewal Item Database:.
Armor - Footgear

Unity INT Boots [1]   [Footgear]   Item ID# 22081 (Union_INT_Shoes)
Intellegent Boots of Solidarity
Type
Armor
Class
Footgear
Buy
10z
Sell
5z
Weight
30
Defense
20
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A certified kingdom equipment for adventurer.
When base level is below 100:
Exp gained +4%.
Every 2 refine level: INT +1.
Item Script
{ .@r = getrefine(); if (BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bInt,.@r/2; } },{},{}
Dropped By No Result

Unity STR Boots [1]   [Footgear]   Item ID# 22078 (Union_STR_Boots)
Strength Boots of Solidarity
Type
Armor
Class
Footgear
Buy
10z
Sell
5z
Weight
30
Defense
20
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A certified kingdom equipment for adventurer.
When base level is below 100:
Exp gained +4%.
Every 2 refine level: STR +1.
Item Script
{ .@r = getrefine(); if (BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bStr,.@r/2; } },{},{}
Dropped By No Result

Unknown Agility Boots [1]   [Footgear]   Item ID# 470076 (MD_Airboat_Boots5)
Boots of Unknown Agility
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
70
Defense
60
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Old shoes that have been eroded by an unknown force.
Whenever the wearer makes agile movements, he can feel the boots react.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
MaxHP +120
MaxSP +8

Refine Level +9:
ASPD +7% (Decreases after attack delay by 7%).

Refine Level +11:
Physical attacks have a random chance to increase AGI by 175 for 10 seconds.

Refine Level +13:
Increases melee and ranged physical damage by 4%.

[Bonus by Grade]
[Grade D]: Physical attacks have a random chance to increase AGI by 25 for 10 seconds.
[Grade C]: Physical attacks have a random chance to increase AGI by 25 for 10 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bMaxHP,120*(.@r/3); bonus bMaxSP,8*(.@r/3); if (.@r>=9) { bonus bAspdRate,7; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bAgi,175+.@val; }",1,10000,BF_WEAPON; if (.@r>=13) { bonus bLongAtkRate,4; bonus bShortAtkRate,4; } } } },{},{}
Dropped By No Result

Unknown Dexterity Boots [1]   [Footgear]   Item ID# 470072 (MD_Airboat_Boots2)
Boots of Unknown Dexterity
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
70
Defense
60
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Old shoes that have been eroded by an unknown force.
Whenever the wearer concentrates, he can feel the boots react.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
MaxHP +110
MaxSP +10

Refine Level +9:
ASPD +7% (Decreases after attack delay by 7%).

Refine Level +11:
Physical and magical attacks have a random chance to increase DEX by 175 for 10 seconds.

Refine Level +13:
Decreases fixed cast time by 0.5 seconds.

[Bonus by Grade]
[Grade D]: Physical and magical attacks have a random chance to increase DEX by 25 for 10 seconds.
[Grade C]: Physical and magical attacks have a random chance to increase DEX by 25 for 10 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bMaxHP,110*(.@r/3); bonus bMaxSP,10*(.@r/3); if (.@r>=9) { bonus bAspdRate,7; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bDex,175+.@val; }",1,10000,BF_WEAPON|BF_MAGIC; if (.@r>=13) { bonus bFixedCast,-500; } } } },{},{}
Dropped By No Result

Unknown Intelligence Boots [1]   [Footgear]   Item ID# 470074 (MD_Airboat_Boots4)
Boots of Unknown Magic Power
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
65
Defense
50
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Old shoes that have been eroded by an unknown force.
Whenever the wearer uses magic, he can feel the boots react.

For each 2 Refine Levels:
MATK +15
Increases Healing skills effectiveness by 2%.

For each 3 Refine Levels:
MaxHP +80
MaxSP +20

Refine Level +9:
Decreases variable cast time by 7%.

Refine Level +11:
Magical attacks have a random chance to increase INT by 175 for 10 seconds.

Refine Level +13:
Increases magical damage with every element by 7%.

[Bonus by Grade]
[Grade D]: Magical attacks have a random chance to increase INT by 25 for 10 seconds.
[Grade C]: Magical attacks have a random chance to increase INT by 25 for 10 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bHealPower,2*(.@r/2); bonus bMaxHP,80*(.@r/3); bonus bMaxSP,20*(.@r/3); if (.@r>=9) { bonus bVariableCastrate,-7; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bInt,175+.@val; }",1,10000,BF_MAGIC; if (.@r>=13) { bonus2 bMagicAtkEle,Ele_All,7; } } } },{},{}
Dropped By No Result

Unknown Luck Boots [1]   [Footgear]   Item ID# 470077 (MD_Airboat_Boots6)
Boots of Unknown Luck
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
72
Defense
65
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Old shoes that have been eroded by an unknown force.
Whenever the wearer is lucky, he can feel the boots react.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
MaxHP +100
MaxSP +8

Refine Level +9:
ASPD +7% (Decreases after attack delay by 7%).

Refine Level +11:
Physical attacks have a random chance to increase LUK by 175 for 10 seconds.

Refine Level +13:
Critical +7
Increases critical damage by 7%.
ATK +7%

[Bonus by Grade]
[Grade D]: Physical attacks have a random chance to increase LUK by 25 for 10 seconds.
[Grade C]: Physical attacks have a random chance to increase LUK by 25 for 10 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bMaxHP,100*(.@r/3); bonus bMaxSP,8*(.@r/3); if (.@r>=9) { bonus bAspdRate,7; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bLuk,175+.@val; }",1,10000,BF_WEAPON; if (.@r>=13) { bonus bCritAtkRate,7; bonus bCritical,7; bonus bAtkRate,7; } } } },{},{}
Dropped By No Result

Unknown Strength Boots [1]   [Footgear]   Item ID# 470071 (MD_Airboat_Boots)
Boots of Unknown Power
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
70
Defense
60
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Old shoes that have been eroded by an unknown force.
Whenever the wearer exerts force, he can feel the boots react.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
MaxHP +120
MaxSP +8

Refine Level +9:
ASPD +7% (Decreases after attack delay by 7%).

Refine Level +11:
Physical attacks have a random chance to increase STR by 175 for 10 seconds.

Refine Level +13:
Increases melee physical damage by 7%.

[Bonus by Grade]
[Grade D]: Physical attacks have a random chance to increase STR by 25 for 10 seconds.
[Grade C]: Physical attacks have a random chance to increase STR by 25 for 10 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bMaxHP,120*(.@r/3); bonus bMaxSP,8*(.@r/3); if (.@r>=9) { bonus bAspdRate,7; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bStr,175+.@val; }",1,10000,BF_WEAPON; if (.@r>=13) { bonus bShortAtkRate,7; } } } },{},{}
Dropped By No Result

Unknown Vitality Boots [1]   [Footgear]   Item ID# 470073 (MD_Airboat_Boots3)
Boots of Unknown Life
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
75
Defense
65
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Old shoes that have been eroded by an unknown force.
Whenever the wearer feels pain, he can feel the boots react.

For each 2 Refine Levels:
ATK +10
MATK +10

For each 3 Refine Levels:
MaxHP +150
MaxSP +15

Refine Level +9:
Decreases variable cast time by 5%.
ASPD +5% (Decreases after attack delay by 5%).

Refine Level +11:
Physical and magical attacks have a random chance to increase VIT by 175 for 10 seconds.

Refine Level +13:
Decreases after skill cast delay by 5%.

[Bonus by Grade]
[Grade D]: Physical and magical attacks have a random chance to increase VIT by 25 for 10 seconds.
[Grade C]: Physical and magical attacks have a random chance to increase VIT by 25 for 10 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus bMaxHP,150*(.@r/3); bonus bMaxSP,15*(.@r/3); if (.@r>=9) { bonus bAspdRate,5; bonus bVariableCastrate,-5; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bVit,175+.@val; }",1,10000,BF_WEAPON|BF_MAGIC; if (.@r>=13) { bonus bDelayrate,-5; } } } },{},{}
Dropped By No Result

Upg Boots [1]   [Footgear]   Item ID# 2460 (Upg_Boots)
Upgrade Boots
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
30
Defense
21
Armor Lvl
1
Slot
1
Applicable Jobs
Swordman
Archer
Merchant
Thief
Knight
Blacksmith
Hunter
Assassin
Crusader
Rogue
Alchemist
Bard / Dancer
Taekwon
Star Gladiator
Gunslinger
Rebellion
Description
A Boots molded out of Elunium and pure gold mixture.
MaxHP + 3%
Item Script
{ bonus bMaxHPrate,3; },{},{}
Dropped By No Result

Upg Greaves [1]   [Footgear]   Item ID# 2461 (Upg_Greave)
Upgrade Greave
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40
Defense
32
Armor Lvl
1
Slot
1
Applicable Jobs
Knight
Crusader
Description
A Greave molded out of Elunium and pure gold mixture.
MaxHP + 3%
Item Script
{ bonus bMaxHPrate,3; },{},{}
Dropped By No Result

Upg Shoes [1]   [Footgear]   Item ID# 2459 (Upg_Shoes)
Upgrade Shoes
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
20
Defense
15
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A Shoes molded out of Elunium and pure gold mixture.
MaxHP + 3%
Item Script
{ bonus bMaxHPrate,3; },{},{}
Dropped By No Result

Ur's Greaves [1]   [Footgear]   Item ID# 2475 (Ur_Greave)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
90
Defense
32
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Rune Knight
Description
Greaves made by purifying an Ur Rune.
MaxSP +40
MaxHP +1% for every refine above +7.

More Information on Combo:
Item Script
{ bonus bMaxSP,40; .@r = getrefine(); if (.@r>7) bonus bMaxHPrate,.@r-7; },{},{}
Dropped By No Result

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