.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
150 Attack
280 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 5 | |
Applicable Jobs | Abyss Chaser |
---|---|
Description | A bow used by a fallen angel. ATK +5%, CON +2 Increases damage of Chain Reaction Shot by 5%. Refine Level +5: Increases damage of Chain Reaction Shot by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Chain Reaction Shot by additional 10%. Refine Level +10: Critical +10 Refine Level +11: Increases damage of Chain Reaction Shot by additional 5%. Increases damage of Frenzy Shot by 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",5; if (.@r>=5) { bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
180 Attack
150 Required Lvl 120 Weapon Lvl 3 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A revolver decorated with black roses. Reduces after attack delay by 10%. Refine Level +7: Increases long range physical attack by 15%. Refine Level +9: ASPD +1 |
Item Script | { .@r = getrefine(); bonus bAspdRate,10; if (.@r >= 7) { bonus bLongAtkRate,15; if (.@r >= 9) { bonus bAspd,1; } } },{},{} |
Dropped By |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
140 Attack
150 / MATK 330 Required Lvl 215 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Summoner |
---|---|
Description | A foxtail model that grew up in a place where the power of darkness is settled. Indestructible in battle MATK +330 MATK +5%, SPL +2 Increases damage of Hyunrok Cannon by 5%. Refine Level +5: Increases damage of Hyunrok Cannon by additional 10%. Refine Level +7: Increases Magical Damage with every element by 5%. Refine Level +9: Increases damage of Hyunrok Cannon by additional 10%. Refine Level +10: Decreases variable cast time by 10%. Refine Level +11: Increases damage of Hyunrok Cannon by additional 5%. Increases damage of Hyunrok Breeze by 15%. [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. [Grade C]: Magical Damage against enemies of every size +10%. [Grade B]: Magical Damage against enemies of every race +10%. [Grade A]: Magical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bSpl,2; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",5; if (.@r>=5) { bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,5; if (.@r>=9) { bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
100 Attack
200 Required Lvl 215 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Star Emperor |
---|---|
Description | A book created to gather and use the power of darkness. Indestructible in battle ATK +5%, POW +2. Increases damage of Midnight Kick by 5%. Refine Level +5: Increases damage of Midnight Kick by additional 10%. Refine Level +7: Increases melee physical damage by 5%. Refine Level +9: Increases damage of Midnight Kick by additional 10%. Refine Level +10: Decreases variable cast time by 10%. Refine Level +11: Increases damage of Midnight Kick by additional 5%. Increases damage of Dawn Break by 15%. [Bonus by Grade] [Grade D]: melee physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",5; if (.@r>=5) { bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"SKE_DAWN_BREAK",15; bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
100 Attack
30 / MATK 220 Required Lvl 50 Weapon Lvl 3 Slot 1 Property Holy | |
Applicable Jobs | High Acolyte High Priest Champion |
---|---|
Description | Carved with the figure of Thea, Goddess of the Divine Light. MATK +220, INT +6, VIT +2. A chance to recover 200 SP after when casting Heal. For every 2 refine levels, MATK +1%. |
Item Script | { bonus bAtkEle,Ele_Holy; bonus bMatkRate,getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; },{},{} |
Dropped By |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
10 Attack
100 / MATK 155 Required Lvl 70 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Mage Acolyte Priest Wizard Monk Sage Soul Linker |
---|---|
Description | A staff made out of magical wood. It possesses huge magical power, but it will make you look like an elder. INT +4 For each refine level above +5: INT +1. Refine Level +6 or higher: MaxHP -200, MaxSP -100. |
Item Script | { bonus bInt,4; .@r = getrefine(); if (.@r>5) { bonus bInt,.@r-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{} |
Dropped By |
Type
Weapon
Class
Shotgun
Buy
1250000z
Sell
625000z
Weight
200 Attack
400 Required Lvl 108 Weapon Lvl 3 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Maximize the damage in each of the shots. But his accuracy is pretty desperate HIT -50. Incease attack range by 5 cells. Reduces after-cast skill delay by 10%. |
Item Script | { bonus bSplashRange,1; bonus bAtkRange,5; bonus bHit,-50; bonus bAspdRate,-10; },{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
200 Attack
200 Required Lvl 70 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | High Swordman Lord Knight Paladin |
---|---|
Description | It is a cursed weapon exists only for the destruction of all living being. The curse of this sword event affects the owner that it leads the person to misery. STR +5, AGI +2, Perfect Dodge +20. Has a chance of inflicting Hell Power on the user or target when dealing phsyical attack. Has a chance of giving 100% damage to all monsters within the area of 11x11 cells around the user and recovers 100% of HP. When refined to +9 or higher: It exerts the power to monsters within 15x15 cells and gives 200% damage while it recovers HP. |
Item Script | { bonus bStr,5; bonus bAgi,2; bonus bFlee2,20; bonus3 bAutoSpell,"NPC_HELLPOWER",1,10; bonus4 bAutoSpell,"NPC_HELLPOWER",1,10,0; bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",(getrefine()>8?2:1),20; },{},{} |
Dropped By |
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
80 Attack
220 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Shura |
---|---|
Description | Bandages tied to hands that engulfed with black lights. Increases ranged physical attack by 10%. For each refine level: ATK +4 Refine Level +9: Increases damage of Knuckle Arrow by 40%. Refine Level +11: Reduces after skill delay by 7%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus bLongAtkRate,10; if (.@r >= 9) bonus2 bSkillAtk,"SR_KNUCKLEARROW",40; if (.@r >= 11) bonus bDelayrate,-7; },{},{} |
Dropped By | No Result |
Deflation Axe [2] [One Hand] Item ID# 1318 (Dofle_Axe) Dofle Axe | |
Type
Weapon
Class
One-handed Axe
Buy
50000z
Sell
25000z
Weight
180 Attack
180 Required Lvl 105 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Swordman Merchant Thief Knight Blacksmith Assassin Supernovice Crusader Alchemist |
---|---|
Description | A strong and sharp axe with Dofle ornament. Enables use of Tomahawk Throwing Level 1. |
Item Script | { skill "ITM_TOMAHAWK",1; },{},{} |
Dropped By | No Result |
Deflation Axe [3] [One Hand] Item ID# 1321 (Dofle_Axe_) Dofle Axe | |
Type
Weapon
Class
One-handed Axe
Buy
50000z
Sell
25000z
Weight
180 Attack
180 Required Lvl 105 Weapon Lvl 4 Slot 3 | |
Applicable Jobs | Swordman Merchant Thief Knight Blacksmith Assassin Supernovice Crusader Alchemist |
---|---|
Description | A strong and sharp axe with Dofle ornament. Enables use of Tomahawk Throwing Level 1. |
Item Script | { skill "ITM_TOMAHAWK",1; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
50000z
Sell
25000z
Weight
30 Attack
195 Required Lvl 100 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | Summoner Spirit Handler |
---|---|
Description | A crafted detailed model of foxtail. Increases long range physical attack by 8%, MaxHP +200. For every 3 refine level: DEX +3, MaxSP +15. Refine level +7: Increases base weapon's ATK and MATK by 40%. For every refine level higher than +7: Increases base weapon's ATK and MATK by 20% (applies up to +10). |
Item Script | { bonus bLongAtkRate,8; bonus bMaxHP,200; .@r = getrefine(); bonus bDex,(.@r/3)*3; bonus bMaxSP,(.@r/3)*15; if (.@r>=7) { .@r = min(.@r,10)-7; bonus bBaseAtk,(39*.@r)+78; } },{},{} |
Dropped By |