.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
100 Attack
140 Required Lvl 100 Weapon Lvl 3 Slot 2 Range 2 Gender Male Only | |
Applicable Jobs | Minstrel / Wanderer |
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Description | Guitar with a sense of free will. It looks old and outdated, but still can be used. Every learned level of Musical Lesson reduces after attack delay by 1% (ASPD +1%). Refine Level +7: ATK +5 for every learned of Musical Lesson. Refine Level +9: ASPD +1. More Information on Combo: |
Item Script | { .@r = getrefine(); .@lvl = getskilllv("BA_MUSICALLESSON"); bonus bAspdRate,.@lvl; if (.@r>=7) bonus bBaseAtk,(5*.@lvl); if (.@r>=9) bonus bAspd,1; },{},{} |
Dropped By |
Hippie Guitar [3] [One Hand] Item ID# 1948 (Hippie_Guitar_J) Guitar of Nature | |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
100 Attack
140 / MATK 120 Required Lvl 130 Weapon Lvl 4 Slot 3 Range 2 Gender Male Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | A guitar that allows you to feel the power of nature. MATK +120. For each refine level: VIT +1, MaxHP +1%. Refine Level +7: Increases damage of Arrow Vulcan by 150%. Decreases damage from DemiHuman monsters by 5%. Refine Level +9: Increases damage of Arrow Vulcan by additional 50%. Decreases damage from DemiHuman monsters by additional 5%. When equipped with Frontier Boots: Decreases damage taken from DemiHuman monsters by 10%. Decreases damage taken from Doram Players by 20%. If Refine Level of Frontier Boots is +7 or higher: If Refine Level of Guitar of Nature is +7 or higher: MaxHP +10%, MaxSP +10%. If Refine Level of Guitar of Nature is +9 or higher: Decreases damage taken from Normal class monsters by 10%. |
Item Script | { .@r = getrefine(); bonus bVit,.@r; bonus bMaxHPrate,.@r; if (.@r>=7) { bonus2 bSkillAtk,"CG_ARROWVULCAN",150; bonus2 bSubRace,RC_DemiHuman,5; } if (.@r>=9) { bonus2 bSkillAtk,"CG_ARROWVULCAN",50; bonus2 bSubRace,RC_DemiHuman,5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
100 Attack
140 Required Lvl 100 Weapon Lvl 3 Slot 2 Range 2 Gender Female Only | |
Applicable Jobs | Minstrel / Wanderer |
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Description | A rope with a sense of free will. Looks old and worn, but still can be used. For each level of Dancing Lesson reduces after attack delay (ASPD increases). Refine Level +7: For each level of Dancing Lesson, ATK +5. Refine Level +9: ASPD +1. More Information on Combo: |
Item Script | { .@r = getrefine(); .@lvl = getskilllv("WM_LESSON"); bonus bAspdRate,.@lvl; if (.@r>=7) bonus bBaseAtk,(5*.@lvl); if (.@r>=9) bonus bAspd,1; },{},{} |
Dropped By |
Hippie Rope [3] [One Hand] Item ID# 26204 (Hippie_Rope_J) Rope of Nature | |
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
100 Attack
140 / MATK 120 Required Lvl 130 Weapon Lvl 4 Slot 3 Range 2 Gender Female Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | A rope where you can feel the power of nature. MATK +120. For each refine level: VIT +1, MaxHP +1%. Refine Level +7: Increases damage of Arrow Vulcan by 150%. Decreases damage taken from DemiHuman monsters by 5%. Refine Level +9: Increases damage of Arrow Vulcan by additional 50%. Decreases damage taken from DemiHuman monsters by additional 5%. When equipped with Frontier Boots: Decreases damage taken from DemiHuman monsters by 10%. Decreases damage taken from Doram Players by 20%. If Refine Level of Frontier Boots and Rope of Nature are +7 or higher: MaxHP +10%, MaxSP +10%. If Refine Level of Rope of Nature is +9 or higher: Decreases damage taken from Normal class monsters by 10%. |
Item Script | { .@r = getrefine(); bonus bVit,.@r; bonus bMaxHPrate,.@r; if (.@r>=7) { bonus2 bSkillAtk,"CG_ARROWVULCAN",150; bonus2 bSubRace,RC_DemiHuman,5; } if (.@r>=9) { bonus2 bSkillAtk,"CG_ARROWVULCAN",50; bonus2 bSubRace,RC_DemiHuman,5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
4444z
Sell
2222z
Weight
44 Attack
4 Required Lvl 44 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Swordman Acolyte Merchant Knight Priest Blacksmith Crusader Monk Alchemist |
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Description | A hammer that was used by Hollgren to refine weapons and armor; it looks bulky and powerful, but it doesn't seem to be fully dependable. Adds a low chance of destroying the weapons and armor of enemies. This chance is greatly increased when the Mastersmith Card is compounded to this weapon, but adds a low chance of breaking the wearer's equipment. If Base STR is at least 44: ATK +44. More Information on Combo: |
Item Script | { bonus bBreakArmorRate,100; bonus bBreakWeaponRate,100; if (readparam(bStr)>=44) { bonus bBaseAtk,44; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
450000z
Sell
225000z
Weight
135 Attack
125 Required Lvl 75 Weapon Lvl 3 Slot 0 Property Holy | |
Applicable Jobs | Crusader |
---|---|
Description | A sword that symbolizes the Lord's holy retribution. |
Item Script | { bonus bAtkEle,Ele_Holy; bonus bVit,2; },{},{} |
Dropped By |
Holy Bible [2] [One Hand] Item ID# 28617 (Demon_Hunting_Bible_BR) | |
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
50 Attack
30 / MATK 170 Required Lvl 110 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | Arch Bishop |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus bInt,2; bonus bDex,2; bonus bHealPower2,10; bonus bAddItemHealRate,10; bonus2 bSkillAtk,"PR_MAGNUS",40+(2*(readparam(bInt)/3)); if (.@r>=1) autobonus2 "{ bonus2 bIgnoreDefClassRate,Class_Normal,100; bonus2 bIgnoreDefClassRate,Class_Boss,100; }",50,1000*(.@r/2),BF_WEAPON; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
80 Attack
100 Required Lvl 55 Weapon Lvl 4 Slot 0 Property Holy | |
Applicable Jobs | Thief Assassin Rogue Ninja Kagerou / Oboro |
---|---|
Description | A dagger blessed with holy water that can be very effective in combat against evil forces. DEX + 1 |
Item Script | { bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Demon,5; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
80 Attack
205 Required Lvl 215 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Abyss Chaser |
---|---|
Description | A dagger imbued with holy power used for self-defense. ATK +5%, POW +2 Increases damage of Abyss Dagger by 5%. Refine Level +5: Increases damage of Abyss Dagger by additional 10%. Refine Level +7: Increases melee physical damage by 5%. Refine Level +9: Increases damage of Abyss Dagger by additional 10%. Refine Level +10: ASPD +10% (Decreases after attack delay by 10%). Refine Level +11: Increases damage of Abyss Dagger by additional 5%. Increases damage of Deft Stab by 15%. [Bonus by Grade] [Grade D]: melee physical damage +5%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",5; if (.@r>=5) { bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus2 bSkillAtk,"ABC_DEFT_STAB",15; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
200 Attack
210 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 3 | |
Applicable Jobs | Imperial Guard |
---|---|
Description | A one-handed spear whose divine power has increased by defeating demons for a long time. ATK +5%, POW +2 Increases damage of Overslash by 5%. Refine Level +5: Increases damage of Overslash by additional 10%. Refine Level +7: Increases melee physical damage by 5%. Refine Level +9: Increases damage of Overslash by additional 10%. Refine Level +10: ASPD +10% (Decreases after attack delay by 10%). Refine Level +11: Increases damage of Overslash by additional 5%. Increases melee physical damage by additional 15%. [Bonus by Grade] [Grade D]: melee physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"IG_OVERSLASH",5; if (.@r>=5) { bonus2 bSkillAtk,"IG_OVERSLASH",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"IG_OVERSLASH",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus bShortAtkRate,15; bonus2 bSkillAtk,"IG_OVERSLASH",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
0 Attack
160 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | Swordman Merchant Thief Knight Blacksmith Assassin Crusader Rogue Alchemist |
---|---|
Description | Rental Item Saber Sacred. Increases damage against Undead monster by 40%. |
Item Script | { bonus2 bAddEle,Ele_Undead,40; bonus2 bMagicAddEle,Ele_Undead,40; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
50 Attack
50 / MATK 140 Required Lvl 70 Weapon Lvl 4 Slot 1 Property Holy | |
Applicable Jobs | Priest Monk |
---|---|
Description | A holy stick which is made of Rune of Odin, specialized for exorcisms. MATK +140 Reduces variable cast time of Holy Light, Turn Undead, and Magnus Exorcismus by 25%. More Information on Combo: |
Item Script | { bonus bAtkEle,Ele_Holy; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-25; bonus2 bVariableCastrate,"PR_TURNUNDEAD",-25; bonus2 bVariableCastrate,"PR_MAGNUS",-25; },{},{} |
Dropped By |