Renewal
.:Renewal Item Database:.
Weapon

Hippie Guitar [2]   [One Hand]   Item ID# 1944 (Hippie_Guitar)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
100
Attack
140
Required Lvl
100
Weapon Lvl
3
Slot
2
Range
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
Guitar with a sense of free will. It looks old and outdated, but still can be used.

Every learned level of Musical Lesson reduces after attack delay by 1% (ASPD +1%).

Refine Level +7: ATK +5 for every learned of Musical Lesson.

Refine Level +9: ASPD +1.

More Information on Combo:
Item Script
{ .@r = getrefine(); .@lvl = getskilllv("BA_MUSICALLESSON"); bonus bAspdRate,.@lvl; if (.@r>=7) bonus bBaseAtk,(5*.@lvl); if (.@r>=9) bonus bAspd,1; },{},{}
Dropped By

Hippie Guitar [3]   [One Hand]   Item ID# 1948 (Hippie_Guitar_J)
Guitar of Nature
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
100
Attack
140 / MATK 120
Required Lvl
130
Weapon Lvl
4
Slot
3
Range
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
A guitar that allows you to feel the power of nature.

MATK +120.

For each refine level:
VIT +1, MaxHP +1%.

Refine Level +7:
Increases damage of Arrow Vulcan by 150%.
Decreases damage from DemiHuman monsters by 5%.

Refine Level +9:
Increases damage of Arrow Vulcan by additional 50%.
Decreases damage from DemiHuman monsters by additional 5%.

When equipped with Frontier Boots:
Decreases damage taken from DemiHuman monsters by 10%.
Decreases damage taken from Doram Players by 20%.

If Refine Level of Frontier Boots is +7 or higher:

If Refine Level of Guitar of Nature is +7 or higher:
MaxHP +10%, MaxSP +10%.

If Refine Level of Guitar of Nature is +9 or higher:
Decreases damage taken from Normal class monsters by 10%.
Item Script
{ .@r = getrefine(); bonus bVit,.@r; bonus bMaxHPrate,.@r; if (.@r>=7) { bonus2 bSkillAtk,"CG_ARROWVULCAN",150; bonus2 bSubRace,RC_DemiHuman,5; } if (.@r>=9) { bonus2 bSkillAtk,"CG_ARROWVULCAN",50; bonus2 bSubRace,RC_DemiHuman,5; } },{},{}
Dropped By No Result

Hippie Rope [2]   [One Hand]   Item ID# 26200 (Hippie_Rope)
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
100
Attack
140
Required Lvl
100
Weapon Lvl
3
Slot
2
Range
2
Gender
Female Only
Applicable Jobs
Minstrel / Wanderer
Description
A rope with a sense of free will. Looks old and worn, but still can be used.

For each level of Dancing Lesson reduces after attack delay (ASPD increases).

Refine Level +7: For each level of Dancing Lesson, ATK +5.
Refine Level +9: ASPD +1.

More Information on Combo:
Item Script
{ .@r = getrefine(); .@lvl = getskilllv("WM_LESSON"); bonus bAspdRate,.@lvl; if (.@r>=7) bonus bBaseAtk,(5*.@lvl); if (.@r>=9) bonus bAspd,1; },{},{}
Dropped By

Hippie Rope [3]   [One Hand]   Item ID# 26204 (Hippie_Rope_J)
Rope of Nature
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
100
Attack
140 / MATK 120
Required Lvl
130
Weapon Lvl
4
Slot
3
Range
2
Gender
Female Only
Applicable Jobs
Minstrel / Wanderer
Description
A rope where you can feel the power of nature.

MATK +120.
For each refine level: VIT +1, MaxHP +1%.

Refine Level +7:
Increases damage of Arrow Vulcan by 150%.
Decreases damage taken from DemiHuman monsters by 5%.

Refine Level +9:
Increases damage of Arrow Vulcan by additional 50%.
Decreases damage taken from DemiHuman monsters by additional 5%.

When equipped with Frontier Boots:
Decreases damage taken from DemiHuman monsters by 10%.
Decreases damage taken from Doram Players by 20%.

If Refine Level of Frontier Boots and Rope of Nature are +7 or higher:
MaxHP +10%, MaxSP +10%.

If Refine Level of Rope of Nature is +9 or higher:
Decreases damage taken from Normal class monsters by 10%.
Item Script
{ .@r = getrefine(); bonus bVit,.@r; bonus bMaxHPrate,.@r; if (.@r>=7) { bonus2 bSkillAtk,"CG_ARROWVULCAN",150; bonus2 bSubRace,RC_DemiHuman,5; } if (.@r>=9) { bonus2 bSkillAtk,"CG_ARROWVULCAN",50; bonus2 bSubRace,RC_DemiHuman,5; } },{},{}
Dropped By No Result

Hollgrehenn's Hammer [1]   [One Hand]   Item ID# 1535 (Hollgrehenn_Hammer)
Type
Weapon
Class
Mace
Buy
4444z
Sell
2222z
Weight
44
Attack
4
Required Lvl
44
Weapon Lvl
4
Slot
1
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A hammer that was used by Hollgren to refine weapons and armor;
it looks bulky and powerful, but it doesn't seem to be fully dependable.

Adds a low chance of destroying the weapons and armor of enemies.
This chance is greatly increased when the Mastersmith Card is compounded to this weapon,
but adds a low chance of breaking the wearer's equipment.

If Base STR is at least 44: ATK +44.

More Information on Combo:
Item Script
{ bonus bBreakArmorRate,100; bonus bBreakWeaponRate,100; if (readparam(bStr)>=44) { bonus bBaseAtk,44; } },{},{}
Dropped By No Result

Holy Avenger [0]   [One Hand]   Item ID# 1145 (Holy_Avenger)
Type
Weapon
Class
One-handed Sword
Buy
450000z
Sell
225000z
Weight
135
Attack
125
Required Lvl
75
Weapon Lvl
3
Slot
0
Property
Holy
Applicable Jobs
Crusader
Description
A sword that symbolizes the Lord's holy retribution.
Item Script
{ bonus bAtkEle,Ele_Holy; bonus bVit,2; },{},{}
Dropped By

Holy Bible [2]   [One Hand]   Item ID# 28617 (Demon_Hunting_Bible_BR)
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
50
Attack
30 / MATK 170
Required Lvl
110
Weapon Lvl
3
Slot
2
Applicable Jobs
Arch Bishop
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bInt,2; bonus bDex,2; bonus bHealPower2,10; bonus bAddItemHealRate,10; bonus2 bSkillAtk,"PR_MAGNUS",40+(2*(readparam(bInt)/3)); if (.@r>=1) autobonus2 "{ bonus2 bIgnoreDefClassRate,Class_Normal,100; bonus2 bIgnoreDefClassRate,Class_Boss,100; }",50,1000*(.@r/2),BF_WEAPON; },{},{}
Dropped By No Result

Holy Dagger [0]   [One Hand]   Item ID# 1244 (Holy_Dagger)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
80
Attack
100
Required Lvl
55
Weapon Lvl
4
Slot
0
Property
Holy
Applicable Jobs
Thief
Assassin
Rogue
Ninja
Kagerou / Oboro
Description
A dagger blessed with holy water that can be very effective in combat against evil forces.
DEX + 1
Item Script
{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Demon,5; },{},{}
Dropped By No Result

Holy Light Dagger [2]   [One Hand]   Item ID# 510092 (Holy_Light_Dagger)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
80
Attack
205
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Abyss Chaser
Description
A dagger imbued with holy power used for self-defense.

ATK +5%, POW +2
Increases damage of Abyss Dagger by 5%.

Refine Level +5:
Increases damage of Abyss Dagger by additional 10%.

Refine Level +7:
Increases melee physical damage by 5%.

Refine Level +9:
Increases damage of Abyss Dagger by additional 10%.

Refine Level +10:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases damage of Abyss Dagger by additional 5%.
Increases damage of Deft Stab by 15%.

[Bonus by Grade]
[Grade D]: melee physical damage +5%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",5; if (.@r>=5) { bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus2 bSkillAtk,"ABC_DEFT_STAB",15; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Holy Light Spear [2]   [One Hand]   Item ID# 530045 (Holy_Raise_Spear)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
200
Attack
210
Required Lvl
215
Weapon Lvl
5
Slot
2
Range
3
Applicable Jobs
Imperial Guard
Description
A one-handed spear whose divine power has increased by defeating demons for a long time.

ATK +5%, POW +2
Increases damage of Overslash by 5%.

Refine Level +5:
Increases damage of Overslash by additional 10%.

Refine Level +7:
Increases melee physical damage by 5%.

Refine Level +9:
Increases damage of Overslash by additional 10%.

Refine Level +10:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases damage of Overslash by additional 5%.
Increases melee physical damage by additional 15%.

[Bonus by Grade]
[Grade D]: melee physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"IG_OVERSLASH",5; if (.@r>=5) { bonus2 bSkillAtk,"IG_OVERSLASH",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"IG_OVERSLASH",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus bShortAtkRate,15; bonus2 bSkillAtk,"IG_OVERSLASH",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Holy saber [0]   [One Hand]   Item ID# 13419 (Holy_Saber)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
0
Attack
160
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
Rental Item
Saber Sacred.
Increases damage against Undead monster by 40%.
Item Script
{ bonus2 bAddEle,Ele_Undead,40; bonus2 bMagicAddEle,Ele_Undead,40; },{},{}
Dropped By No Result

Holy Stick [1]   [One Hand]   Item ID# 1631 (Holy_Stick)
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
50
Attack
50 / MATK 140
Required Lvl
70
Weapon Lvl
4
Slot
1
Property
Holy
Applicable Jobs
Priest
Monk
Description
A holy stick which is made of Rune of Odin, specialized for exorcisms.
MATK +140
Reduces variable cast time of Holy Light, Turn Undead, and Magnus Exorcismus by 25%.

More Information on Combo:
Item Script
{ bonus bAtkEle,Ele_Holy; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-25; bonus2 bVariableCastrate,"PR_TURNUNDEAD",-25; bonus2 bVariableCastrate,"PR_MAGNUS",-25; },{},{}
Dropped By

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