.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Two-handed Axe
Buy
1z
Sell
0z
Weight
0 Attack
229 Weapon Lvl 4 Slot 0 Property Holy Refineable No | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | Rental Item A Greek ceremonial axe that possesses the power of holiness. STR +10. Enables use of Level 3 Heal. Increases physical damage inflicted on Demon monsters by 3%. Increases Movement Speed. When VIP status is active: ATK +10, MATK +10. |
Item Script | { bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; bonus bStr,10; bonus bSpeedRate,25; /*Gold PC Room: bonus bBaseAtk,10; bonus bMatk,10;*/ },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Axe
Buy
1z
Sell
0z
Weight
0 Attack
229 Weapon Lvl 4 Slot 0 Refineable No | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script | { bonus bAtkEle,Ele_Holy; bonus bStr,10; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
56000z
Sell
28000z
Weight
40 Attack
30 / MATK 160 Required Lvl 110 Weapon Lvl 4 Slot 1 Property Holy | |
Applicable Jobs | Arch Bishop |
---|---|
Description | A staff used for healing skill. MATK +160 Increases Healing skills by (6*Refine Level)%. Increases SP cost of Heal, Coluceo Heal and Highness Heal based on refine level. Indestructible More Information on Combo: |
Item Script | { bonus bAtkEle,Ele_Holy; bonus bUnbreakableWeapon; .@r = getrefine(); bonus bHealPower,(.@r*6); bonus2 bSkillUseSP,"AL_HEAL",-(.@r*10); bonus2 bSkillUseSP,"AB_CHEAL",-(.@r*12); bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",-(.@r*14); },{},{} |
Dropped By |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
200 Attack
200 Required Lvl 215 Weapon Lvl 5 Slot 2 Gender Male Only | |
Applicable Jobs | Troubadour / Trouvere |
---|---|
Description | An instrument that absorbs light and emits it as music. ATK +5%, CON +2 Increases damage of Rythm Shooting by 5%. Refine Level +5: Increases damage of Rythm Shooting by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Rythm Shooting by additional 10%. Refine Level +10: Decreases variable cast time by 10%. Refine Level +11: Increases damage of Rythm Shooting by additional 5%. Increases damage of Rose Blossom by 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5; if (.@r>=5) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
200 Attack
200 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 2 Gender Female Only | |
Applicable Jobs | Troubadour / Trouvere |
---|---|
Description | A whip that releases the power of light. ATK +5%, CON +2 Increases damage of Rythm Shooting by 5%. Refine Level +5: Increases damage of Rythm Shooting by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Rythm Shooting by additional 10%. Refine Level +10: Decreases variable cast time by 10%. Refine Level +11: Increases damage of Rythm Shooting by additional 5%. Increases damage of Rose Blossom by 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5; if (.@r>=5) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Light weight [1] [One Hand] Item ID# 32408 (Bright_Mace_J) | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
150 Attack
150 / MATK 110 Required Lvl 100 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Shura |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script | { bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",30; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
150 Attack
330 Required Lvl 215 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Summoner |
---|---|
Description | A foxtail wand that radiates energy of light. Indestructible in battle ATK +5%, POW +2 Increases damage of Chulho Sonic Claw by 5%. Refine Level +5: Increases damage of Chulho Sonic Claw by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Chulho Sonic Claw by additional 10%. Refine Level +10: Critical +10 Refine Level +11: Increases damage of Chulho Sonic Claw by additional 5%. Increases damage of Hogogong Strike by 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",5; if (.@r>=5) { bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",5; bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",15; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
300 Attack
295 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A gatling gun used by the Knights of Light. ATK +5%, CON +2 Increases damage of Magazine for One by 5%. Refine Level +5: Increases damage of Magazine for One by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Magazine for One by additional 10%. Refine Level +10: Decreases after skill cast delay by 10%. Refine Level +11: Increases damage of Magazine for One by additional 5%. Increases ranged physical damage by additional 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
340 Attack
340 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Rune Knight Royal Guard |
---|---|
Description | Sword once used by berserker Riel. You can feel steady rhythm of enemy movement which passing in your sight Every 1 refine level, ASPD +1%. . Every 2 refine level, ATK +1%. Indestructible. |
Item Script | { .@r = getrefine(); bonus2 bAddClass,Class_All,.@r/2; bonus bAspdRate,.@r; bonus bUnbreakableWeapon; },{},{} |
Dropped By |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
70 Attack
120 Required Lvl 100 Weapon Lvl 3 Slot 3 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | A flask of alcohol, quite strong to be a weapon. Has a chance to Stun the target when dealing physical attack. Every refine level increases the Stun chance by 3%. Indestructible |
Item Script | { bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Stun,(300*getrefine()); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
120 Attack
115 Required Lvl 55 Weapon Lvl 3 Slot 0 Property Neutral | |
Applicable Jobs | Assassin |
---|---|
Description | A double bladed katar. When you get cut with this weapon, the wound can not be mended, causing you to slowly die. Has a 3% chance to inflict Bleeding status on an enemy when dealing physical attack. |
Item Script | { bonus2 bAddEff,Eff_Bleeding,300; },{},{} |
Dropped By | |
Obtainable From | Old Blue Box, Old Violet Box |
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
90 Attack
110 Required Lvl 27 Weapon Lvl 3 Slot 0 Property Water Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | A guitar which makes a depressing sound when strummed, and is said to have been played by a bard who spent his entire life in complete loneliness. |
Item Script | { bonus bAtkEle,Ele_Water; },{},{} |
Dropped By | |
Obtainable From | Old Blue Box, Old Violet Box |