Renewal
.:Renewal Item Database:.
Weapon

Light Epsilon [0]   [Two Handed]   Item ID# 1372 (Right_Epsilon_C)
Rental Light Epsilon
Type
Weapon
Class
Two-handed Axe
Buy
1z
Sell
0z
Weight
0
Attack
229
Weapon Lvl
4
Slot
0
Property
Holy
Refineable
No
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
Rental Item
A Greek ceremonial axe that possesses the power of holiness.

STR +10. Enables use of Level 3 Heal.
Increases physical damage inflicted on Demon monsters by 3%.
Increases Movement Speed.

When VIP status is active:
ATK +10, MATK +10.
Item Script
{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; bonus bStr,10; bonus bSpeedRate,25; /*Gold PC Room: bonus bBaseAtk,10; bonus bMatk,10;*/ },{},{}
Dropped By No Result

Light Epsilon [0]   [Two Handed]   Item ID# 1390 (E_Right_Epsilon_C)
Type
Weapon
Class
Two-handed Axe
Buy
1z
Sell
0z
Weight
0
Attack
229
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus bAtkEle,Ele_Holy; bonus bStr,10; },{},{}
Dropped By No Result

Light of Recovery [1]   [One Hand]   Item ID# 1659 (Recovery_Light)
Recovery Light
Type
Weapon
Class
One-handed Staff
Buy
56000z
Sell
28000z
Weight
40
Attack
30 / MATK 160
Required Lvl
110
Weapon Lvl
4
Slot
1
Property
Holy
Applicable Jobs
Arch Bishop
Description
A staff used for healing skill.
MATK +160
Increases Healing skills by (6*Refine Level)%.
Increases SP cost of Heal, Coluceo Heal and Highness Heal based on refine level.
Indestructible

More Information on Combo:
Item Script
{ bonus bAtkEle,Ele_Holy; bonus bUnbreakableWeapon; .@r = getrefine(); bonus bHealPower,(.@r*6); bonus2 bSkillUseSP,"AL_HEAL",-(.@r*10); bonus2 bSkillUseSP,"AB_CHEAL",-(.@r*12); bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",-(.@r*14); },{},{}
Dropped By

Light Power Harp [2]   [One Hand]   Item ID# 570037 (Light_Power_Harp)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
200
Attack
200
Required Lvl
215
Weapon Lvl
5
Slot
2
Gender
Male Only
Applicable Jobs
Troubadour / Trouvere
Description
An instrument that absorbs light and emits it as music.

ATK +5%, CON +2
Increases damage of Rythm Shooting by 5%.

Refine Level +5:
Increases damage of Rythm Shooting by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Rythm Shooting by additional 10%.

Refine Level +10:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Rythm Shooting by additional 5%.
Increases damage of Rose Blossom by 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5; if (.@r>=5) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Light Power Spark [2]   [One Hand]   Item ID# 580038 (Light_Power_Spark)
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
200
Attack
200
Required Lvl
215
Weapon Lvl
5
Slot
2
Range
2
Gender
Female Only
Applicable Jobs
Troubadour / Trouvere
Description
A whip that releases the power of light.

ATK +5%, CON +2
Increases damage of Rythm Shooting by 5%.

Refine Level +5:
Increases damage of Rythm Shooting by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Rythm Shooting by additional 10%.

Refine Level +10:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Rythm Shooting by additional 5%.
Increases damage of Rose Blossom by 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5; if (.@r>=5) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Light weight [1]   [One Hand]   Item ID# 32408 (Bright_Mace_J)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
150
Attack
150 / MATK 110
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Shura
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",30; },{},{}
Dropped By No Result

Lightforce Foxtail Wand [2]   [One Hand]   Item ID# 550116 (Lightforce_Foxtail_Wand)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
150
Attack
330
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Summoner
Description
A foxtail wand that radiates energy of light.

Indestructible in battle

ATK +5%, POW +2
Increases damage of Chulho Sonic Claw by 5%.

Refine Level +5:
Increases damage of Chulho Sonic Claw by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Chulho Sonic Claw by additional 10%.

Refine Level +10:
Critical +10

Refine Level +11:
Increases damage of Chulho Sonic Claw by additional 5%.
Increases damage of Hogogong Strike by 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",5; if (.@r>=5) { bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",5; bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",15; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Lightning Splatter [2]   [Two Handed]   Item ID# 830026 (Lighting_Splatter)
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
300
Attack
295
Required Lvl
215
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A gatling gun used by the Knights of Light.

ATK +5%, CON +2
Increases damage of Magazine for One by 5%.

Refine Level +5:
Increases damage of Magazine for One by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Magazine for One by additional 10%.

Refine Level +10:
Decreases after skill cast delay by 10%.

Refine Level +11:
Increases damage of Magazine for One by additional 5%.
Increases ranged physical damage by additional 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Lindy Hop [2]   [Two Handed]   Item ID# 21018 (Two_Hand_Spear_170)
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
340
Attack
340
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Rune Knight
Royal Guard
Description
Sword once used by berserker Riel. You can feel steady rhythm of enemy movement which passing in your sight
Every 1 refine level, ASPD +1%. .
Every 2 refine level, ATK +1%.
Indestructible.
Item Script
{ .@r = getrefine(); bonus2 bAddClass,Class_All,.@r/2; bonus bAspdRate,.@r; bonus bUnbreakableWeapon; },{},{}
Dropped By

Liquor Bottle [3]   [One Hand]   Item ID# 16060 (Bottle)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
70
Attack
120
Required Lvl
100
Weapon Lvl
3
Slot
3
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A flask of alcohol, quite strong to be a weapon.

Has a chance to Stun the target when dealing physical attack.
Every refine level increases the Stun chance by 3%.
Indestructible
Item Script
{ bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Stun,(300*getrefine()); },{},{}
Dropped By No Result

Loki's Nail [0]   [Two Handed]   Item ID# 1262 (Nail_Of_Loki)
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
120
Attack
115
Required Lvl
55
Weapon Lvl
3
Slot
0
Property
Neutral
Applicable Jobs
Assassin
Description
A double bladed katar. When you get cut with this weapon, the wound can not be mended, causing you to slowly die.
Has a 3% chance to inflict Bleeding status on an enemy when dealing physical attack.
Item Script
{ bonus2 bAddEff,Eff_Bleeding,300; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Loner's Guitar [0]   [One Hand]   Item ID# 1915 (Guitar_Of_Blue_Solo)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
90
Attack
110
Required Lvl
27
Weapon Lvl
3
Slot
0
Property
Water
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A guitar which makes a depressing sound when strummed, and is said to have been played by a bard who spent his entire life in complete loneliness.
Item Script
{ bonus bAtkEle,Ele_Water; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

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