Renewal
.:Renewal Item Database:.
Weapon

Lunakaligo [3]   [One Hand]   Item ID# 1544 (Lunakaligo)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
70
Attack
110
Required Lvl
50
Weapon Lvl
3
Slot
3
Applicable Jobs
High Acolyte
High Priest
Champion
Description
A big dark fry pan that looks like its met its age.
[Base Strength >= 77]
ASPD + 4%
Has a 15% chance to Stun the target when dealing physical attack.
When a Brute, Plant or Fish type monster is killed, there is a 5% chance to drop a food item.
Item Script
{ if (readparam(bStr)>=77) { bonus bAspdRate,4; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAddMonsterDropItem,12065,RC_Plant,500; bonus3 bAddMonsterDropItem,12043,RC_Brute,500; bonus3 bAddMonsterDropItem,12069,RC_Fish,500; } },{},{}
Dropped By

Lunatic Picky Booster Foxtail [0]   [One Hand]   Item ID# 550050 (SP_B_Fox)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
280
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Summoner
Spirit Handler
Description
A foxtail designed to help adventurers grow.

Cannot be refined normally.

Indestructible in battle

ATK +2%

For each Refine Level:
ATK +3

For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)

Refine Level +7:
For each Level of Picky Peck:
Increases ranged physical damage by 2%.

Refine Level +9:
Increases ranged physical damage by additional 10%.
Increases damage of Picky Peck and Lunatic Carrot Beat by 25%.

Refine Level +11:
Increases ranged physical damage by additional 10%.
Increases physical damage against enemies of every size by 15%.

Refine Level +13:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bLongAtkRate,2*getskilllv("SU_PICKYPECK"); if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25; bonus2 bSkillAtk,"SU_PICKYPECK",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bLongAtkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15; bonus2 bSkillAtk,"SU_PICKYPECK",15; } } } } },{},{}
Dropped By No Result

Lust Boom [2]   [Two Handed]   Item ID# 840000 (Ep172_1h_Grenade)
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
240
Attack
330
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A grenade launcher used by mercenaries who guarded the Barmund Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.

Increases damage of Howling Mine by 10%.

For each 3 refine levels:
ATK +6, ASPD +10% (After attack delay -10%).

Refine Level +7:
Increases damage of Howling Mine by additional 10%.
Increases damage of Dragon Tail by 10%.

Refine Level +9:
Decreases Howling Mine and Dragon Tail skill cooldown by 1 second.

Refine Level +11:
Increases damage of Howling Mine by additional 25%.
When Crimson Marker has been used, Increases Damage of Dragon Tail by additional 25% for 10 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSkillAtk,"RL_H_MINE",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_D_TAIL",10; bonus2 bSkillAtk,"RL_H_MINE",10; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_D_TAIL",-1000; bonus2 bSkillCooldown,"RL_H_MINE",-1000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_D_TAIL\",25; }",1000,10000,"RL_C_MARKER"; bonus2 bSkillAtk,"RL_H_MINE",25; } },{},{}
Dropped By

Lust Crusher [2]   [Two Handed]   Item ID# 830001 (Ep172_1h_Gatling)
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
200
Attack
230
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A gatling gun used by mercenaries who guarded the Barmund Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.

Increases damage of Fire Rain by 10%.

For each 3 refine levels:
ATK +6, ASPD +10% (After attack delay -10%).

Refine Level +7:
Increases damage of Fire Rain by additional 15%.
Increases damage of Round Trip by 10%.

Refine Level +9:
Decreases Fire Rain skill cooldown by 2 seconds.

Refine Level +11:
Increases damage of Fire Rain by additional 25%.
When Fire Rain has been used, Increases Damage of Round Trip by additional 15% for 10 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSkillAtk,"RL_FIRE_RAIN",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_R_TRIP",10; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",15; }",1000,10000,"RL_FIRE_RAIN"; bonus2 bSkillAtk,"RL_FIRE_RAIN",25; } },{},{}
Dropped By

Lust Pointer [2]   [Two Handed]   Item ID# 810000 (Ep172_1h_Rifle)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
130
Attack
260
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A rifle used by mercenaries who guarded the Barmund Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.

Increases damage of Hammer of God by 10%.

For each 3 refine levels:
ATK +6, ASPD +10% (After attack delay -10%).

Refine Level +7:
Increases damage of Hammer of God by additional 15%.

Refine Level +9:
Decreases Hammer of God skill cooldown by 3 seconds.

Refine Level +11:
Decreases Hammer of God skill cooldown by additional 4 seconds.
When Crimson Marker has been used, Increases Damage of Hammer of God by additional 25% for 10 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-3000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",25; }",1000,10000,"RL_C_MARKER"; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-4000; } },{},{}
Dropped By

Lust Shatter [2]   [Two Handed]   Item ID# 820000 (Ep172_1h_Shotgun)
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
160
Attack
310
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A shotgun used by mercenaries who guarded the Barmund Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.

Increases damage of Slug Shot by 10%.

For each 3 refine levels:
ATK +6, ASPD +10% (After attack delay -10%).

Refine Level +7:
Increases damage of Slug Shot by additional 15%.
Increases damage of Shattering Storm by 10%.

Refine Level +9:
Decreases Slug Shot skill cooldown by 2 seconds.
Decreases Shattering Storm skill cooldown by 1 second.

Refine Level +11:
Increases damage of Slug Shot by additional 25%.
When Slug Shot has been used, Increases Damage of Shattering Storm by additional 25% for 10 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bSplashRange,1; bonus2 bSkillAtk,"RL_SLUGSHOT",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_S_STORM",10; bonus2 bSkillAtk,"RL_SLUGSHOT",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_S_STORM",-1000; bonus2 bSkillCooldown,"RL_SLUGSHOT",-2000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_S_STORM\",25; }",1000,10000,"RL_SLUGSHOT"; bonus2 bSkillAtk,"RL_SLUGSHOT",25; } },{},{}
Dropped By

Lute [2]   [One Hand]   Item ID# 1905 (Lute)
Type
Weapon
Class
Musical Instrument
Buy
24500z
Sell
12250z
Weight
50
Attack
105
Required Lvl
14
Weapon Lvl
2
Slot
2
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A classical plucked string instrument that is incredibly difficult to tune and adjust.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for vender information
EnchantmentSocket Enchantable
Obtainable FromBard Job Quest
Old Blue Box

Lute [3]   [One Hand]   Item ID# 1906 (Lute_)
Type
Weapon
Class
Musical Instrument
Buy
24500z
Sell
12250z
Weight
50
Attack
105
Required Lvl
14
Weapon Lvl
2
Slot
3
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A classical plucked string instrument that is incredibly difficult to tune and adjust.
Item Script
{},{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting
Obtainable FromOld Blue Box, Old Violet Box

Luxuria Pierce [2]   [Two Handed]   Item ID# 630003 (Ep172_Bh_Spear)
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
330
Attack
250
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Rune Knight
Description
Scientific instrument that was kept in the Barmund Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.

Increases damage of Hundred Spear by 10%.

For each 3 refine levels: ATK +12.

Refine Level +7:
Increases damage of Hundred Spear by additional 15%.

Refine Level +9:
Decreases Hundred Spear skill cooldown by 1.5 seconds.

Refine Level +11:
Increases damage of Hundred Spear by additional 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500; } if (.@r>=11) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",20; } },{},{}
Dropped By

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