.:Renewal Item Database:.
Weapon
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0 Attack
120 / MATK 120 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Summoner Spirit Handler |
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Description | Foxtail made of metal with reinforced ability by adding Phracon and Emvertracon to Steel. MATK +120. For each refine level: ATK +3, MATK +3. Base Level at least 20: For each 10 Base Level: ATK +3, MATK +3 (Up to Base Level 120). Indestructible in battle |
Item Script | { .@r = getrefine() * 3; bonus bBaseAtk,.@r; bonus bMatk,.@r; if (BaseLevel >= 20) { .@r = min(BaseLevel,120)/10*3; bonus bBaseAtk,.@r; bonus bMatk,.@r; } bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
0 Attack
75 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Assassin |
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Description | Item cannot be traded with other character. Katar made up of Metal. Every Refine Level: ATK +5 and critical damage +1%. Base Level 20 or higher: Every 10 Base Level above 20, ATK +5. (Applies up to level 120.) |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bCritAtkRate,.@r; .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
0 Attack
100 Weapon Lvl 3 Slot 1 Range 3 | |
Applicable Jobs | Swordman Knight Crusader |
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Description | You cannot Trade this item. Spear with strengthened metal Every refine level, ATK +6. Base level 20 or higher: ATK +5 for every 10 Base Level above 20 (bonus applies up to level 120). |
Item Script | { bonus bBaseAtk,(getrefine()*6); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0 Attack
80 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
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Description | A metal mace that reinforced by adding emvertracon. ATK +5 for every refine level. If Base Level at least 20: Every 10 base level, ATK +5 (applies up to level 120). |
Item Script | { bonus bUnbreakableWeapon; bonus bBaseAtk,(getrefine()*5); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0 Attack
30 Weapon Lvl 3 Slot 1 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
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Description | This item is impossible to deal with another account. Revolver with steel cone that is added to enhance the ability to shoot, made of metal. Increases long range physical attacks by 1%. ATK +1 for every refine level. (kRO: Every refine: ATK +3 and +1% long range physical damage.) Additional ATK +3 for every 10 Base Level after level 20 (bonus applies up to level 120). |
Item Script | { .@r = getrefine(); bonus bBaseAtk,3*.@r; bonus bLongAtkRate,1; if (BaseLevel >= 20) { bonus bBaseAtk,3*(min(BaseLevel,120)/10); } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
0 Attack
50 / MATK 70 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Mage Acolyte Priest Wizard Monk Sage Soul Linker |
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Description | Staff coated with metal that enhance ability. MATK +70. For each refine level, MATK +5. When equipped by Wizard classes: MATK +15. When equipped by Sage classes: MATK +10. Base Level at least 20: For each 10 Base Level: MATK +5 (Up to Base Level 120). |
Item Script | { if (BaseJob == Job_Wizard) bonus bMatk,15; else if (BaseJob == Job_Sage) bonus bMatk,10; bonus bMatk,(getrefine()*5); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bMatk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
200 Attack
180 Required Lvl 150 Weapon Lvl 4 Slot 3 Range 3 | |
Applicable Jobs | Rune Knight Royal Guard |
---|---|
Description | A spear made out of Spider Tank parts. Quite heavy, but gives excellent grip. Increases damage of Cannon Spear by 10%. Refine Level +7, increases damage of Over Brand by 10%. Refine Level +9, increases damage of Over Brand by 15%. Refine Level +12, reduces after skill delay of all skills by 15%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r > 6) { bonus2 bSkillAtk,"LG_OVERBRAND",10 + (.@r > 8 ? 15 : 0); } if (.@r > 11) { bonus bDelayrate,-15; } },{},{} |
Dropped By | No Result |
Metal Two Hand Sword [1] [Two Handed] Item ID# 21005 (Metal_Two_Hand_Sword) Metal Two Handed Sword | |
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
0 Attack
95 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Swordman Knight Crusader |
---|---|
Description | A Two-Handed Sword that enhanced with special metal that Increases its attack power. Every refine level, ATK +6 and MATK +2. If Base Level is 20 or higher: Every 10 Base Level ATK +5 (applies from base level 20 to 120). |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*6); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
0 Attack
105 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
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Description | Two hand axe, which has enhanced the ability to join Emveretarcon and Steel Metal For every refine, ATK +7. Base Level 20 or Higher: ATK +5 for every 10 Base Level above 20. (applies up to Base Level 120.) Indestructible |
Item Script | { bonus bUnbreakableWeapon; bonus bBaseAtk,(getrefine()*7); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Metallic Vibration Booster Violin [0] [One Hand] Item ID# 570010 (MV_B_Violin) Metallic Reverberation Booster Violin | |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0 Attack
150 Required Lvl 100 Weapon Lvl 4 Slot 0 Gender Male Only | |
Applicable Jobs | Minstrel / Wanderer |
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Description | An Instrument designed to help adventurers grow. Cannot be refined normally. MATK +180 MATK +2% For each Refine Level: MATK +3 For each 15 Base Level: MATK +1% (Applies up to Base Level 195) Refine Level +7: For each 2 Levels of Musical Lesson: Increases magical damage with every element by 2%. Refine Level +9: Decreases Metallic Sound skill cooldown by 2 seconds. Increases damage of Reverberation and Metallic Sound by 25%. Refine Level +11: Decreases fixed cast time of Reverberation by 0.5 seconds. Increases magical damage with every element by additional 15%. Refine Level +13: Increases damage of Reverberation and Metallic Sound by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatkRate,2+(min(BaseLevel,195)/15); bonus bMatk,180+(3*.@r); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,2*getskilllv("BA_MUSICALLESSON"); } if (.@r>=9) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",25; bonus2 bSkillAtk,"WM_REVERBERATION",25; } if (.@r>=11) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; bonus2 bMagicAtkEle,Ele_All,15; } if (.@r>=13) { bonus2 bSkillAtk,"WM_METALICSOUND",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } },{},{} |
Dropped By | No Result |
Metallic Vibration Booster Whip [0] [One Hand] Item ID# 580010 (MV_B_Whip) Metallic Reverberation Booster Whip | |
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
0 Attack
150 Required Lvl 100 Weapon Lvl 4 Slot 0 Range 2 Gender Female Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | An Whip designed to help adventurers grow. Cannot be refined normally. MATK +180 MATK +2% For each Refine Level: MATK +3 For each 15 Base Level: MATK +1% (Applies up to Base Level 195) Refine Level +7: For each 2 Levels of Dancing Lesson: Increases magical damage with every element by 2%. Refine Level +9: Decreases Metallic Sound skill cooldown by 2 second. Increases damage of Reverberation and Metallic Sound by 25%. Refine Level +11: Decreases fixed cast time of Reverberation by 0.5 seconds. Increases magical damage with every element by additional 15%. Refine Level +13: Increases damage of Reverberation and Metallic Sound by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatkRate,2+(min(BaseLevel,195)/15); bonus bMatk,180+(3*.@r); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,2*getskilllv("DC_DANCINGLESSON"); } if (.@r>=9) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",25; bonus2 bSkillAtk,"WM_REVERBERATION",25; } if (.@r>=11) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; bonus2 bMagicAtkEle,Ele_All,15; } if (.@r>=13) { bonus2 bSkillAtk,"WM_METALICSOUND",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } },{},{} |
Dropped By | No Result |
Meteor Strike [2] [One Hand] Item ID# 16043 (Meteor_Strike) | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
2000 Attack
1 Required Lvl 110 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | A very heavy hammer that only a super human can use it. When base STR is 108 or more, reduce SP consumption by 20%. When base STR is 120 or more, reduce SP consumption by 30%. For every refine level, ATK +10. For every level of Axe Mastery, ATK +7 HIT +5. For every level of Weapon Research, ATK +10. For every level of Iron Hand, ATK +30. When Push Cart is mastered (at level 10), enable use of Level 1 Cart Revolution. When Sword Mastery is learned, enable use of Level 1 Bowling Bash. When Sword Mastery is level 2 or higher, enable use of Bowling Bash. |
Item Script |
expand to view script{ bonus bBaseAtk,10*getskilllv("BS_WEAPONRESEARCH"); bonus bBaseAtk,30*getskilllv("MO_IRONHAND"); .@s = getskilllv("AM_AXEMASTERY"); bonus bBaseAtk,7*.@s; bonus bHit,5*.@s; bonus bBaseAtk,10*getrefine(); if (getskilllv("MC_PUSHCART") > 9) skill "MC_CARTREVOLUTION",1; if (getskilllv("SM_SWORD") > 0) skill "KN_BOWLINGBASH",1; .@str = readparam(bStr); if (.@str > 119) bonus bUseSPrate,-30; else if (.@str > 107) bonus bUseSPrate,-20; },{},{} |
Dropped By | No Result |