Renewal
.:Renewal Item Database:.
Weapon

Metal Foxtail [1]   [One Hand]   Item ID# 26111 (Metal_Foxtail)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
120 / MATK 120
Weapon Lvl
3
Slot
1
Applicable Jobs
Summoner
Spirit Handler
Description
Foxtail made of metal with reinforced ability by adding Phracon and Emvertracon to Steel.

MATK +120.
For each refine level: ATK +3, MATK +3.

Base Level at least 20:
For each 10 Base Level: ATK +3, MATK +3 (Up to Base Level 120).

Indestructible in battle
Item Script
{ .@r = getrefine() * 3; bonus bBaseAtk,.@r; bonus bMatk,.@r; if (BaseLevel >= 20) { .@r = min(BaseLevel,120)/10*3; bonus bBaseAtk,.@r; bonus bMatk,.@r; } bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Metal Katar [1]   [Two Handed]   Item ID# 1296 (Metal_Katar)
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
0
Attack
75
Weapon Lvl
3
Slot
1
Applicable Jobs
Assassin
Description
Item cannot be traded with other character.
Katar made up of Metal.

Every Refine Level:
ATK +5 and critical damage +1%.

Base Level 20 or higher:
Every 10 Base Level above 20, ATK +5. (Applies up to level 120.)
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bCritAtkRate,.@r; .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
Dropped By No Result

Metal Lance [1]   [Two Handed]   Item ID# 1493 (Metal_Lance)
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
0
Attack
100
Weapon Lvl
3
Slot
1
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
You cannot Trade this item.
Spear with strengthened metal

Every refine level, ATK +6.

Base level 20 or higher:
ATK +5 for every 10 Base Level above 20 (bonus applies up to level 120).
Item Script
{ bonus bBaseAtk,(getrefine()*6); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
Dropped By No Result

Metal Mace [1]   [One Hand]   Item ID# 16023 (Metal_Mace)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0
Attack
80
Weapon Lvl
3
Slot
1
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A metal mace that reinforced by adding emvertracon.
ATK +5 for every refine level.

If Base Level at least 20:
Every 10 base level, ATK +5 (applies up to level 120).
Item Script
{ bonus bUnbreakableWeapon; bonus bBaseAtk,(getrefine()*5); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
Dropped By No Result

Metal Revolver [1]   [Two Handed]   Item ID# 13125 (Metal_Revolver)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
30
Weapon Lvl
3
Slot
1
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
This item is impossible to deal with another account.
Revolver with steel cone that is added to enhance the ability to shoot, made of metal.
Increases long range physical attacks by 1%.
ATK +1 for every refine level.
(kRO: Every refine: ATK +3 and +1% long range physical damage.)

Additional ATK +3 for every 10 Base Level after level 20 (bonus applies up to level 120).
Item Script
{ .@r = getrefine(); bonus bBaseAtk,3*.@r; bonus bLongAtkRate,1; if (BaseLevel >= 20) { bonus bBaseAtk,3*(min(BaseLevel,120)/10); } },{},{}
Dropped By No Result

Metal Staff [1]   [Two Handed]   Item ID# 2018 (Metal_Staff)
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
0
Attack
50 / MATK 70
Weapon Lvl
3
Slot
1
Applicable Jobs
Mage
Acolyte
Priest
Wizard
Monk
Sage
Soul Linker
Description
Staff coated with metal that enhance ability.

MATK +70.
For each refine level, MATK +5.

When equipped by Wizard classes: MATK +15.
When equipped by Sage classes: MATK +10.

Base Level at least 20:
For each 10 Base Level: MATK +5 (Up to Base Level 120).
Item Script
{ if (BaseJob == Job_Wizard) bonus bMatk,15; else if (BaseJob == Job_Sage) bonus bMatk,10; bonus bMatk,(getrefine()*5); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bMatk,((.@i-2)*5); },{},{}
Dropped By No Result

Metal Stick [3]   [One Hand]   Item ID# 32013 (Metal_Stick)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
200
Attack
180
Required Lvl
150
Weapon Lvl
4
Slot
3
Range
3
Applicable Jobs
Rune Knight
Royal Guard
Description
A spear made out of Spider Tank parts. Quite heavy, but gives excellent grip.

Increases damage of Cannon Spear by 10%.

Refine Level +7, increases damage of Over Brand by 10%.

Refine Level +9, increases damage of Over Brand by 15%.

Refine Level +12, reduces after skill delay of all skills by 15%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r > 6) { bonus2 bSkillAtk,"LG_OVERBRAND",10 + (.@r > 8 ? 15 : 0); } if (.@r > 11) { bonus bDelayrate,-15; } },{},{}
Dropped By No Result

Metal Two Hand Sword [1]   [Two Handed]   Item ID# 21005 (Metal_Two_Hand_Sword)
Metal Two Handed Sword
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
0
Attack
95
Weapon Lvl
3
Slot
1
Applicable Jobs
Swordman
Knight
Crusader
Description
A Two-Handed Sword that enhanced with special metal that Increases its attack power.

Every refine level, ATK +6 and MATK +2.
If Base Level is 20 or higher: Every 10 Base Level ATK +5 (applies from base level 20 to 120).
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r*6); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
Dropped By No Result

Metal Two Handed Axe [1]   [Two Handed]   Item ID# 1398 (Metal_Two_Handed_Axe)
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
0
Attack
105
Weapon Lvl
3
Slot
1
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
Two hand axe, which has enhanced the ability to join Emveretarcon and Steel Metal

For every refine, ATK +7.

Base Level 20 or Higher:
ATK +5 for every 10 Base Level above 20. (applies up to Base Level 120.)

Indestructible
Item Script
{ bonus bUnbreakableWeapon; bonus bBaseAtk,(getrefine()*7); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
Dropped By No Result

Metallic Vibration Booster Violin [0]   [One Hand]   Item ID# 570010 (MV_B_Violin)
Metallic Reverberation Booster Violin
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
150
Required Lvl
100
Weapon Lvl
4
Slot
0
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
An Instrument designed to help adventurers grow.

Cannot be refined normally.

MATK +180

MATK +2%

For each Refine Level:
MATK +3

For each 15 Base Level:
MATK +1% (Applies up to Base Level 195)

Refine Level +7:
For each 2 Levels of Musical Lesson:
Increases magical damage with every element by 2%.

Refine Level +9:
Decreases Metallic Sound skill cooldown by 2 seconds.
Increases damage of Reverberation and Metallic Sound by 25%.

Refine Level +11:
Decreases fixed cast time of Reverberation by 0.5 seconds.
Increases magical damage with every element by additional 15%.

Refine Level +13:
Increases damage of Reverberation and Metallic Sound by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatkRate,2+(min(BaseLevel,195)/15); bonus bMatk,180+(3*.@r); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,2*getskilllv("BA_MUSICALLESSON"); } if (.@r>=9) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",25; bonus2 bSkillAtk,"WM_REVERBERATION",25; } if (.@r>=11) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; bonus2 bMagicAtkEle,Ele_All,15; } if (.@r>=13) { bonus2 bSkillAtk,"WM_METALICSOUND",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } },{},{}
Dropped By No Result

Metallic Vibration Booster Whip [0]   [One Hand]   Item ID# 580010 (MV_B_Whip)
Metallic Reverberation Booster Whip
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
0
Attack
150
Required Lvl
100
Weapon Lvl
4
Slot
0
Range
2
Gender
Female Only
Applicable Jobs
Minstrel / Wanderer
Description
An Whip designed to help adventurers grow.

Cannot be refined normally.

MATK +180

MATK +2%

For each Refine Level:
MATK +3

For each 15 Base Level:
MATK +1% (Applies up to Base Level 195)

Refine Level +7:
For each 2 Levels of Dancing Lesson:
Increases magical damage with every element by 2%.

Refine Level +9:
Decreases Metallic Sound skill cooldown by 2 second.
Increases damage of Reverberation and Metallic Sound by 25%.

Refine Level +11:
Decreases fixed cast time of Reverberation by 0.5 seconds.
Increases magical damage with every element by additional 15%.

Refine Level +13:
Increases damage of Reverberation and Metallic Sound by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatkRate,2+(min(BaseLevel,195)/15); bonus bMatk,180+(3*.@r); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,2*getskilllv("DC_DANCINGLESSON"); } if (.@r>=9) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",25; bonus2 bSkillAtk,"WM_REVERBERATION",25; } if (.@r>=11) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; bonus2 bMagicAtkEle,Ele_All,15; } if (.@r>=13) { bonus2 bSkillAtk,"WM_METALICSOUND",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } },{},{}
Dropped By No Result

Meteor Strike [2]   [One Hand]   Item ID# 16043 (Meteor_Strike)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
2000
Attack
1
Required Lvl
110
Weapon Lvl
4
Slot
2
Applicable Jobs
Novice
Supernovice
Description
A very heavy hammer that only a super human can use it.


When base STR is 108 or more, reduce SP consumption by 20%.
When base STR is 120 or more, reduce SP consumption by 30%.

For every refine level, ATK +10.

For every level of Axe Mastery, ATK +7 HIT +5.
For every level of Weapon Research, ATK +10.
For every level of Iron Hand, ATK +30.

When Push Cart is mastered (at level 10), enable use of Level 1 Cart Revolution.
When Sword Mastery is learned, enable use of Level 1 Bowling Bash.
When Sword Mastery is level 2 or higher, enable use of Bowling Bash.
Item Script
expand to view script
{ bonus bBaseAtk,10*getskilllv("BS_WEAPONRESEARCH"); bonus bBaseAtk,30*getskilllv("MO_IRONHAND"); .@s = getskilllv("AM_AXEMASTERY"); bonus bBaseAtk,7*.@s; bonus bHit,5*.@s; bonus bBaseAtk,10*getrefine(); if (getskilllv("MC_PUSHCART") > 9) skill "MC_CARTREVOLUTION",1; if (getskilllv("SM_SWORD") > 0) skill "KN_BOWLINGBASH",1; .@str = readparam(bStr); if (.@str > 119) bonus bUseSPrate,-30; else if (.@str > 107) bonus bUseSPrate,-20; },{},{}
Dropped By No Result

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