Renewal
.:Renewal Item Database:.
Weapon

Mirage Katar [1]   [Two Handed]   Item ID# 28019 (Mirage_Katar)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
280
Attack
150 / MATK 250
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Guillotine Cross
Description
A Diva Katar that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Attack Range: 5 cells
MATK +250

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Lance [1]   [Two Handed]   Item ID# 26005 (Mirage_Lance)
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
350
Attack
200 / MATK 230
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Royal Guard
Description
A Diva Lance that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Attack Range: 5 cells

MATK +230
Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Launcher [1]   [Two Handed]   Item ID# 28232 (Mirage_Launcher)
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
140
Attack
210
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A Diva Grenade Gun that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

For each 10 base LUK:
Increases damage of Dragon Tail by 7%.

Base LUK is at least 110:
Increases damage of Dragon Tail by additional 30%.

For each Level of Snake Eyes: ATK +2.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bLuk)/10)*7; if (readparam(bLuk)>=110) bonus2 bSkillAtk,"RL_D_TAIL",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Mace [1]   [One Hand]   Item ID# 16059 (Mirage_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
150
Attack
150 / MATK 110
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Arch Bishop
Mechanic
Expanded Supernovice
Royal Guard
Shura
Genetic
Description
A Diva Mace that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and the same weapons have different performances.

MATK +110
Attack Range: 5 cells

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks has a chance to absorb 5% of the inflicted damage into SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Rifle [1]   [Two Handed]   Item ID# 28228 (Mirage_Rifle)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
85
Attack
170
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A Diva Rifle that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

For each Level of Snake Eyes: ATK +2.

For each 10 base INT:
Increases damage of Hammer of God by 7%.

Base INT is at least 110:
Increases damage of Hammer of God by additional 30%.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",(readparam(bInt)/10)*7; if (readparam(bInt)>=110) bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Shotgun [1]   [Two Handed]   Item ID# 28234 (Mirage_Shotgun)
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
300
Attack
180
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A Diva Shotgun that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Deals Splash Damage.

For each 10 base STR:
Increases damage of Slug Shot by 7%.

Base STR is at least 110:
Increases damage of Slug Shot by additional 30%.

For each Level of Snake Eyes: ATK +2.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
expand to view script
{ .@r = getrefine(); bonus bSplashRange,1; bonus2 bSkillAtk,"RL_SLUGSHOT",(readparam(bStr)/10)*7; bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); if (readparam(bStr)>=110) bonus2 bSkillAtk,"RL_SLUGSHOT",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Spear [1]   [One Hand]   Item ID# 32002 (Mirage_Spear)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
180
Attack
150 / MATK 110
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Royal Guard
Description
A Diva Spear that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made from, and even similar weapons have different performance.

Attack Range: 5 cells
MATK +110.

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Staff [1]   [Two Handed]   Item ID# 2036 (Mirage_Staff)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
240
Attack
120 / MATK 270
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Arch Bishop
Warlock
Expanded Supernovice
Shura
Sorcerer
Soul Reaper
Description
A Diva Staff that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and the same weapons have different performance.

Attack Range: 5 cells
MATK +270.

For each refine level:
Increases Healing skills effectiveness by 2%.

Refine Level +7, MATK +4%.
Refine Level +9, MATK +4%.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of inflicted damage as SP.
Item Script
{ .@r = getrefine(); bonus bHealPower,2*.@r; if (.@r>=7) bonus bMatkRate,4; if (.@r>=9) bonus bMatkRate,4; },{},{}
Dropped By No Result

Mirage Twohand Axe [1]   [Two Handed]   Item ID# 28118 (Mirage_Twohand_Axe)
Mirage Two-Handed Axe
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
400
Attack
320 / MATK 200
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Mechanic
Royal Guard
Genetic
Description
A Diva Two-Handed Axe that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Attack Range: 5 cells
MATK +200

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Viollin [1]   [One Hand]   Item ID# 1946 (Mirage_Viollin)
Mirage Violin
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
25
Attack
180 / MATK 120
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
A Diva Violin that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and it is said that even similar weapons have different performance.

MATK +120.
Attack Range: 5 cells.

Refine Level +7:
Increases damage of Arrow Vulcan by 150%.

Refine Level +9:
Increases damage of Arrow Vulcan by additional 50%.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) bonus2 bSkillAtk,"CG_ARROWVULCAN",150; if (.@r>=9) bonus2 bSkillAtk,"CG_ARROWVULCAN",50; },{},{}
Dropped By No Result

Mirage Wand [1]   [One Hand]   Item ID# 26106 (Mirage_Wand)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
30
Attack
60 / MATK 180
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Arch Bishop
Warlock
Expanded Supernovice
Shura
Sorcerer
Soul Reaper
Description
A Diva Wand that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Attack Range: 5 cells
MATK +180
Every refine level, your Healing skills effectiveness +2%.

Refine Level +7: MATK +4%.
Refine Level +7: MATK +4%.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of inflicted damage as SP.
Item Script
{ .@r = getrefine(); bonus bHealPower,2*.@r; if (.@r>=7) bonus bMatkRate,4; if (.@r>=9) bonus bMatkRate,4; },{},{}
Dropped By No Result

Mirage Wing [1]   [Two Handed]   Item ID# 18147 (Mirage_Wing)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
90
Attack
160 / MATK 170
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Ranger
Shadow Chaser
Minstrel / Wanderer
Description
A Diva Wing that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made from, and even similar weapons have different performance.

MATK +170
For each Level of Vulture's Eye: Perfect HIT +2.

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("AC_VULTURE"); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

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