Renewal
.:Renewal Item Database:.
Weapon - Dagger

TE Woe Knife [0]   [One Hand]   Item ID# 13083 (TE_Woe_Knife)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
0
Attack
100 / MATK 100
Required Lvl
40
Weapon Lvl
3
Slot
0
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
Rental Item

MATK +100

*Effects in WoE TE area
Increases physical damage against Players by 40%.
Random chance to inflict Silence status when dealing physical damage.
Item Script
{ bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddRace,RC_Player_Doram,40; bonus2 bAddEff,Eff_Silence,1000; },{},{}
Dropped By No Result

Thanos Dagger [1]   [One Hand]   Item ID# 13093 (Thanos_Dagger)
Thanatos Dagger
Type
Weapon
Class
Dagger
Buy
10z
Sell
5z
Weight
80
Attack
100 / MATK 130
Required Lvl
120
Weapon Lvl
4
Slot
1
Applicable Jobs
Swordman
Archer
Merchant
Thief
Knight
Blacksmith
Hunter
Assassin
Crusader
Rogue
Alchemist
Bard / Dancer
Description
Magic dagger of Tanos that has been cursed.
Altought it has great power, this dagger also contain magic power.
INT +6, VIT +6, LUK -6

When dealing physical attack, has a low chance of regaining 5% of your damage as HP and SP.
Drains 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
Item Script
{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,5; bonus2 bHPLossRate,100,10000; },{},{ heal -1000,0; }
Dropped By No Result
Obtainable FromGhost Palace

Thanos Dagger-AD [2]   [One Hand]   Item ID# 510030 (Thanos_Dagger_AD)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
140
Attack
150 / MATK 160
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Shadow Chaser
Description
Thanos' dagger remodeled with the addition of Tim Artnard's technology.

MATK +160

Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds.

For each 2 Refine Levels:
MATK +10

For each 3 Refine Levels:
Increases magical damage with Fire and Neutral element by 4%.

Refine Level +7:
MATK +5%
Increases magical damage with Fire and Neutral element by additional 10%.

Refine Level +9:
Physical attacks have a random chance to autocast Level 7 Meteor Storm and Level 4 Psychic Wave.

Refine Level +11:
Increases magical damage against enemies of every size by 15%.
Increases magical damage with Fire and Neutral element by additional 15%.

[Bonus by Grade]
[Grade D]: MATK +2%, Damage of From the Abyss +10%.
[Grade C]: MATK +3%, S.MATK +1.
[Grade B]: Damage of From the Abyss +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC; bonus bMatk,10*(.@r/2); bonus2 bMagicAtkEle,Ele_Neutral,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/3); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus bMatkRate,5; if (.@r>=9) { bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT|BF_WEAPON,1; bonus5 bAutoSpell,"WZ_METEOR",4,100,BF_SHORT|BF_WEAPON,1; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Fire,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,2; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS",10; if (.@g >= ENCHANTGRADE_C) { bonus bSmatk,1; bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_B) { bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS",10; } } } },{},{}
Dropped By No Result

Thunder Sword [3]   [One Hand]   Item ID# 28708 (Dagger_of_Trust)
Thunderclap Sword
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
100
Attack
150
Required Lvl
50
Weapon Lvl
3
Slot
3
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger with the power of lightning.
It is said that the original performance can be exhibited by regaining the power of the gale.

Refine Level +7:
Increases physical damage against Fish race monsters by additional 10%.
Increases physical damage against Water elemental monsters by additional 10%.

Refine Level +9:
Increases physical damage against Fish race monsters by additional 15%.
Increases physical damage against Water elemental monsters by additional 15%.

When equipped with Thunder Ring:
Increases physical and magical damage against Fish race monsters by additional 20%.
Increases physical and magical damage against Water elemental monsters by additional 20%.
Item Script
{ .@r = getrefine(); bonus bAtkEle,Ele_Wind; if (.@r>=7) { .@val = 10; if (.@r>=9) .@val += 15; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddRace,RC_Fish,.@val; } },{},{}
Dropped By No Result

Tooth Blade [1]   [One Hand]   Item ID# 13028 (Tooth_Blade)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
70
Attack
130
Required Lvl
55
Weapon Lvl
4
Slot
1
Property
Neutral
Applicable Jobs
High Swordman
High Mage
High Archer
High Merchant
High Thief
Lord Knight
High Wizard
Whitesmith
Sniper
Assassin Cross
Paladin
Professor
Stalker
Creator
Clown / Gypsy
Description
This sword was once used in dentistry to heal tooth. If you get attacked by this sword, you seem to have difficulty in speaking.
Whenever you attack, small chance to cause all enemies within 5 x 5 (PBAoE) cells around you to delay their casting time by 20%.

[Refine level >=9]
When effect is triggered, the AoE cell effect is increased to 11 x 11 and delays casting time of affected enemies by 40%.
Item Script
{ if (getrefine()>=9) { bonus3 bAutoSpell,"NPC_SLOWCAST",2,70; } else bonus3 bAutoSpell,"NPC_SLOWCAST",1,50; },{},{}
Dropped By

Tourist Dagger [0]   [One Hand]   Item ID# 13052 (Tourist_Dagger)
Traveler's Dagger
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
50
Attack
51
Weapon Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
This item cannot be traded with other accounts.
Daggers which world travelers always like to have.

AGI +2
Item Script
{ bonus bAgi,2; },{},{}
Dropped By No Result

Trial Shadow Chaser's Dagger [1]   [One Hand]   Item ID# 28726 (Probation_Dagger)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
0
Attack
120 / MATK 140
Required Lvl
100
Weapon Lvl
3
Slot
1
Applicable Jobs
Shadow Chaser
Description
Daggers for Shadow Chasers who are somewhat used to dealing with daggers.
When equipped with Enhanced Time Keeper Armor, will makes wearer's body more agile.

MATK +140.
ASPD +10% (Decreases after attack delay by 10%).

For every 10 Base Level: ATK and MATK +3 (Up to Base Level 160).

Refine Level +7:
For each Level of Snatcher: MATK +1%.

When equipped with Enhanced Time Keeper Hat, Enhanced Time Keeper Robe, nhanced Time Keeper Manteau, Enhanced Time Keeper Boots:
ASPD +2, MaxHP and MaxSP +10%.

For every 10 Base VIT:
Decreases damage taken from Neutral elemental attacks by 3%. (up to Base VIT 100)

For every 10 Base AGI:
Decreases after attack delay by 2%. (up to Base AGI 100)

For every 10 Base DEX:
HIT +3. (up to Base DEX 100)

For every 10 Base LUK:
Critical +3. (up to Base LUK 100)
Item Script
{ bonus bAspdRate,10; bonus bMatk,3*(min(BaseLevel,160)/10); bonus bBaseAtk,3*(min(BaseLevel,160)/10); if (getrefine()>=7) { bonus bMatkRate,getskilllv("RG_SNATCHER"); } },{},{}
Dropped By No Result

Underworld Knife [2]   [One Hand]   Item ID# 510091 (Underworld_Knife)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
100
Attack
180
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Wind Hawk
Description
A dagger with strong power crafted from hell.

ATK +5%, CON +2
Increases damage of Flame Trap and Solid Trap by 5%.

Refine Level +5:
Increases damage of Flame Trap and Solid Trap by additional 10%.

Refine Level +7:
Increases melee physical damage by 5%.

Refine Level +9:
Increases damage of Flame Trap and Solid Trap by additional 10%.

Refine Level +10:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Flame Trap and Solid Trap by additional 5%.
Increases damage of Swift Trap and Deep Blind Trap by 15%.

[Bonus by Grade]
[Grade D]: melee physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"WH_SOLIDTRAP",5; bonus2 bSkillAtk,"WH_FLAMETRAP",5; if (.@r>=5) { bonus2 bSkillAtk,"WH_SOLIDTRAP",10; bonus2 bSkillAtk,"WH_FLAMETRAP",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"WH_SOLIDTRAP",10; bonus2 bSkillAtk,"WH_FLAMETRAP",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",15; bonus2 bSkillAtk,"WH_SWIFTTRAP",15; bonus2 bSkillAtk,"WH_SOLIDTRAP",5; bonus2 bSkillAtk,"WH_FLAMETRAP",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Unity Dagger [1]   [One Hand]   Item ID# 13457 (Union_Dagger)
Dagger of Solidarity
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
27
Attack
52
Weapon Lvl
3
Slot
1
Applicable Jobs
Novice
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Rogue
Alchemist
Description
A certified kingdom equipment for adventurer.
Increase ATK by (Refine*Refine*1.25)
Item Script
{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
Dropped By No Result

Upg Dagger [1]   [One Hand]   Item ID# 13071 (Upg_Dagger)
Upgrade Dagger
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
60
Attack
55
Weapon Lvl
3
Slot
1
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
Dagger that is coated by Oridecon and Gold with perfect level.
For each refine level, ATK +10 and MATK +5.
Additional ATK +5 for every 10 Base Level after level 70.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bMatk,(.@r*5); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{}
Dropped By No Result

Valkyrie Knife [4]   [One Hand]   Item ID# 28717 (Valkyrie_Knife)
Type
Weapon
Class
Dagger
Buy
50z
Sell
25z
Weight
10
Attack
50 / MATK 50
Required Lvl
70
Weapon Lvl
4
Slot
4
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A noble knife of Valkyrie. It seems that even weak people can be treated.

MATK +50.

[When equipped by Novice]:
ATK +100, MATK +150, MaxHP +300, MaxSP +300.
Decreases SP Consumption of all skills by 5%.
Indestructible in battle

For each refine level:
INT +2, DEX +2, MaxHP +200, MaxSP +20, MATK +15.
Critical +7.
Increases critical damage by 1%.
After attack delay -10%(ASPD +10%).
For each 10 base DEX: Dex -1.

Refine Level +7:
Decreases damage taken from DemiHuman monsters by 10%.

[When equipped by Mage]:
For each refine level: MaxHP +200, MaxSP +20.

Refine Level +7:
Decreases damage taken from DemiHuman monsters by 10%.

[When equipped by Hunter]:
MaxHP +200.
Decreases SP Consumption of all skills by 5%.
For each refine level: INT +2, DEX +2.

[When equipped by Bard and Dancer]:
ATK +100.
Indestructible in battle

For each refine level: after attack delay -10%(ASPD +10%).
For each 10 base DEX: DEX -1.

[When equipped by Thief]:
MATK +150, MaxSP +100.
For each refine level, increases critical damage by 1%.
Item Script
expand to view script
{ .@r = getrefine(); .@b = readparam(bDex)/10; if (BaseClass == Job_Novice) { bonus bMaxHP,300+(200*.@r); bonus bMaxSP,300+(20*.@r); bonus bBaseAtk,100; bonus bMatk,150+(15*.@r); bonus bUseSPrate,-5; bonus bUnbreakableWeapon; bonus bInt,2*.@r; bonus bDex,(2*.@r)-(.@r*.@b); bonus bCritical,7*.@r; bonus bAspdRate,10*.@r; bonus bCritAtkRate,1*.@r; } if (BaseClass == Job_Thief) { bonus bMaxSP,100; bonus bMatk,150; bonus bCritAtkRate,.@r; } if (BaseClass == Job_Mage) { bonus bMaxHP,200*.@r; bonus bMaxSP,20*.@r; } if (BaseJob == Job_Hunter) { bonus bMaxHP,200; bonus bUseSPrate,-5; bonus bInt,2*.@r; bonus bDex,2*.@r; } if (BaseJob == Job_Bard || BaseJob == Job_Dancer) { bonus bBaseAtk,100; bonus bAspdRate,10*.@r; bonus bUnbreakableWeapon; bonus bDex,-1*(.@r*.@b); } if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) { bonus2 bSubRace,RC_DemiHuman,10; } },{},{}
Dropped By No Result

Valorous Assassin's Damascus [0]   [One Hand]   Item ID# 13037 (BF_Dagger2)
Valorous Damascus
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
0
Attack
120
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger especially used for assassinations such as killing Demi-Humans.

STR +1, AGI +1.
Increases physical attack against DemiHuman monsters by 75%.
Has a chance of enchanting weapon with the Occult Impaction skill effect for 6 seconds when attacking.

If worn by Ninja, Rogue, Stalker Class characters: MATK +90.

Indestructible.
Item Script
expand to view script
{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus bUnbreakableWeapon; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatk,90; },{},{}
Dropped By No Result
Obtainable FromBattleground

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