Renewal
.:Renewal Item Database:.
Weapon - Dagger

Vellum Damascus [0]   [One Hand]   Item ID# 13072 (Velum_Damascus)
Bellum Damascus
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
100
Attack
180
Required Lvl
95
Weapon Lvl
4
Slot
0
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
*Effects in WoE & PVP area

Reduces the target's DEF and MDEF to 1 for 5 seconds on each physical attack. (Does not trigger with skill attack.)

For each Refine Level: ASPD +1
Item Script
{ bonus4 bSetDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Human,10000,5000,1; bonus bAspdRate,getrefine(); },{},{}
Dropped By No Result

Vivatus Fides Dagger [2]   [One Hand]   Item ID# 510033 (Vivatus_F_Dagger)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
120
Attack
210
Required Lvl
210
Weapon Lvl
5
Slot
2
Applicable Jobs
Abyss Chaser
Description
A dagger reborn with the power of true faith through a ritual of purification.

Increases damage of Fatal Menace by 10%.

For each 3 Refine Levels:
ATK +12

Refine Level +7:
Increases damage of Fatal Menace by additional 20%.

Refine Level +9:
Increases physical damage against enemies of every size by 15%.

Refine Level +11:
Increases damage of Fatal Menace by additional 25%.

Refine Level +12:
Increases melee physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Fatal Menace +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"SC_FATALMENACE",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SC_FATALMENACE",20; if (.@r>=9) { bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"SC_FATALMENACE",25; if (.@r>=12) { bonus bShortAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SC_FATALMENACE",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

Volcano Knife [0]   [One Hand]   Item ID# 13085 (Volcano_Knife)
Type
Weapon
Class
Dagger
Buy
10z
Sell
5z
Weight
20
Attack
80
Required Lvl
60
Weapon Lvl
4
Slot
0
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger created using a flaming rune. Has the power to mitigate fire-based attacks.

AGI +2, MaxHP -2%.
Decreases damage taken from Fire elemental attacks by 2%.
Increases damage taken from Water elemental attacks by 5%.

Refine Level +7:
Decreases damage taken from Fire elemental attacks by 3%.

For each refine level above +7, MaxHP +1%.
Item Script
{ bonus bAtkEle,Ele_Fire; bonus bAgi,2; bonus bMaxHPrate,-2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,-5; .@r = getrefine(); if (.@r>=7) { bonus bMaxHPrate,.@r-6; bonus2 bSubEle,Ele_Fire,3; } },{},{}
Dropped By No Result

Warrior's Balmung [0]   [One Hand]   Item ID# 13020 (Warrior_Balmung_)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
100
Attack
170
Required Lvl
48
Weapon Lvl
4
Slot
0
Applicable Jobs
Every Job
Description
Any man holding the Warrior's Balmung will gather new inner strength.
All Stats + 5
Item Script
{ bonus bAllStats,5; },{},{}
Dropped By No Result

Weeder Knife [0]   [One Hand]   Item ID# 1227 (Weeder_Knife)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
40
Attack
80
Required Lvl
36
Weapon Lvl
4
Slot
0
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A blade created to cut down stubborn weeds.

Ignores physical defense of Plant monsters by 100%.
Increases physical damage against Plant monsters by 15%.
Decreases damage taken from Plant monsters by 15%.
Item Script
{ bonus bIgnoreDefRace,RC_Plant; bonus2 bAddRace,RC_Plant,15; bonus2 bSubRace,RC_Plant,15; },{},{}
Dropped By No Result

Weihna [2]   [One Hand]   Item ID# 13047 (Weihna)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
50
Attack
135
Required Lvl
50
Weapon Lvl
3
Slot
2
Applicable Jobs
High Thief
Assassin Cross
Stalker
Description
A dagger designed for war. Its saw-like edge is dipped in poison.
Has a 10% chance to inflicts Poison status on target when using Raid skill.
Has a chance to be buffed with ATK +10% for 5 seconds when doing melee physical attack.
Item Script
{ bonus3 bAddEffOnSkill,"RG_RAID",Eff_Poison,1000; autobonus "{ bonus2 bAddClass,Class_All,10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
Dropped By

Wicked Dagger [2]   [One Hand]   Item ID# 510051 (Wicked_Dagger)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
140
Attack
160 / MATK 230
Required Lvl
220
Weapon Lvl
5
Slot
2
Applicable Jobs
Abyss Chaser
Description
A dagger equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Relapse Dagger.

MATK +230

For each 2 Refine Levels:
Increases damage of Abyss Square by 7%.

For each 3 Refine Levels:
Increases damage of From the Abyss by 10%.

For each 4 Refine Levels:
Increases magical damage with every element by 3%.
ASPD +7% (Decreases after attack delay by 7%).

[Bonus by Grade]
[Grade D]: SPL +2
[Grade C]: Damage of Abyss Square +10%.
[Grade B]: S.MATK +2
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",7*(.@r/2); bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS",10*(.@r/3); bonus2 bMagicAtkEle,Ele_All,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; } } } },{},{}
Dropped By No Result

Wicked Edge [2]   [One Hand]   Item ID# 510052 (Wicked_Edge)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
140
Attack
200
Required Lvl
220
Weapon Lvl
5
Slot
2
Applicable Jobs
Kagerou / Oboro
Description
A dagger equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Relapse Edge.

For each 2 Refine Levels:
Increases damage of Shadow Dance by 5%.

For each 3 Refine Levels:
Increases damage of Shadow Flash by 7%.

For each 4 Refine Levels:
Increases melee physical damage by 3%.

[Bonus by Grade]
[Grade D]: POW +2
[Grade C]: Damage of Shadow Dance +7%.
[Grade B]: P.ATK +2
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"SS_KAGENOMAI",5*(.@r/2); bonus2 bSkillAtk,"SS_KAGEGISSEN",7*(.@r/3); bonus bShortAtkRate,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,1; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SS_KAGENOMAI",7; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,1; } } } },{},{}
Dropped By No Result

Wrath Rack [2]   [One Hand]   Item ID# 510008 (Ep172_1h_Dagger)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
80
Attack
160 / MATK 170
Required Lvl
150
Weapon Lvl
4
Slot
2
Applicable Jobs
Ninja
Kagerou / Oboro
Description
It was a dagger that was easy to see everywhere.
It was terribly transformed by the magic interference device installed by the Illusionians.

MATK +170.
Increases damage of Flaming Petals and Freezing Spear by 10%.

For each 3 refine levels: MATK +6.

Refine Level +7:
Increases damage of Flaming Petals and Freezing Spear by additional 10%.

Refine Level +9:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Flaming Petals and Freezing Spear by additional 10%.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; bonus bMatk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; } if (.@r>=9) { bonus bVariableCastrate,-10; } if (.@r>=11) { bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; } },{},{}
Dropped By

Zeny Knife [0]   [One Hand]   Item ID# 1238 (Zeny_Knife)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
120
Attack
64
Required Lvl
70
Weapon Lvl
3
Slot
0
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger that steals Zeny from monsters upon their defeat.
Item Script
{ bonus2 bGetZenyNum,100,40; },{},{}
Dropped By No Result

[Katsua]Lacma [1]   [One Hand]   Item ID# 28719 (Diffusion_Lacma)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
65
Attack
45
Required Lvl
99
Weapon Lvl
3
Slot
1
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Supernovice
Crusader
Sage
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A short blade with beautiful decoration of gemstone.
Refine Level +3: ATK +40, MATK +40.

Refine Level +6:
Increases physical damage inflicted on Medium size monsters by 8%.
Randomly nullifies weapon damage penalty resulting from monster's size for 5 second when dealing physical attack.

Refine Level +9:
Increases physical damage inflicted on Medium size monsters by 20%.

Refine Level +12:
Nullifies weapon damage penalty resulting from monster's size.

When VIP status is active:
Every physical attack restores 1 SP.
Increases physical damage inflicted on Medium size monsters by 5%
Refine Level +8:
Nullifies weapon damage penalty resulting from monster's size.
Refine Level +9:
When dealing physical attack, has a low chance to restore 2 SP every second for 5 second.
Item Script
expand to view script
{ .@r = getrefine(); if (.@r>=3) { bonus bMatk,40; bonus bBaseAtk,40; } if (.@r>=6) { bonus2 bAddSize,Size_Medium,8; bonus2 bMagicAddSize,Size_Medium,8; autobonus "{ bonus bNoSizeFix; }",1,5000,BF_WEAPON; } if (.@r>=9) { bonus2 bAddSize,Size_Medium,20; bonus2 bMagicAddSize,Size_Medium,20; } if (.@r>=12) { bonus bNoSizeFix; } },{},{}
Dropped By No Result

[Not For Sale] Fatalist [2]   [One Hand]   Item ID# 500073 (Comp_Fatalist)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
90
Attack
165
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Shadow Chaser
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus bAspdRate,(.@r*2/3); if (.@r>=9) bonus2 bSkillAtk,"SC_FATALMENACE",20; if (.@r>=11) bonus bDelayrate,-7; },{},{}
Dropped By No Result

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