.:Renewal Item Database:.
Weapon - All Guns
Mirage Rifle [1] [Two Handed] Item ID# 28228 (Mirage_Rifle) | |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
85 Attack
170 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A Diva Rifle that has mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. For each Level of Snake Eyes: ATK +2. For each 10 base INT: Increases damage of Hammer of God by 7%. Base INT is at least 110: Increases damage of Hammer of God by additional 30%. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",(readparam(bInt)/10)*7; if (readparam(bInt)>=110) bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Mirage Shotgun [1] [Two Handed] Item ID# 28234 (Mirage_Shotgun) | |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
300 Attack
180 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A Diva Shotgun that has mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. Deals Splash Damage. For each 10 base STR: Increases damage of Slug Shot by 7%. Base STR is at least 110: Increases damage of Slug Shot by additional 30%. For each Level of Snake Eyes: ATK +2. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bSplashRange,1; bonus2 bSkillAtk,"RL_SLUGSHOT",(readparam(bStr)/10)*7; bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); if (readparam(bStr)>=110) bonus2 bSkillAtk,"RL_SLUGSHOT",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
250 Attack
340 Required Lvl 250 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | An grenade launcher created by combining holy relics and magical powers. ATK +5% Increases damage of Spiral Shooting by 10%. Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Increases damage of Spiral Shooting by additional 10%. Refine Level +11: Increases damage of Spiral Shooting by additional 10%. [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. [Grade C]: Physical Damage against enemies of Medium size +15%. [Grade B]: Physical Damage against enemies of Large size +15%. [Grade A]: P.ATK +5 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; if (.@r>=11) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
250 Attack
290 Required Lvl 250 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | An shotgun created by combining holy relics and magical powers. Deals Splash Damage. ATK +5% Increases damage of Wild Fire by 10%. Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Increases damage of Wild Fire by additional 10%. Refine Level +11: Increases damage of Wild Fire by additional 10%. [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. [Grade C]: Physical Damage against enemies of Medium size +15%. [Grade B]: Physical Damage against enemies of Large size +15%. [Grade A]: P.ATK +5 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSplashRange,1; bonus bAtkRate,5; bonus2 bSkillAtk,"NW_WILD_FIRE",10; if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; if (.@r>=11) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
220 Attack
275 Required Lvl 250 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | An rifle created by combining holy relics and magical powers. ATK +5% Increases damage of Only One Bullet by 10%. Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Increases damage of Only One Bullet by additional 10%. Refine Level +11: Increases damage of Only One Bullet by additional 10%. [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. [Grade C]: Physical Damage against enemies of Medium size +15%. [Grade B]: Physical Damage against enemies of Large size +15%. [Grade A]: P.ATK +5 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@r>=11) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
320 Attack
305 Required Lvl 250 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | An gatling gun created by combining holy relics and magical powers. ATK +5% Increases damage of The Vigilante at Night by 10%. Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. Refine Level +11: Increases damage of The Vigilante at Night by additional 10%. [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. [Grade C]: Physical Damage against enemies of Medium size +15%. [Grade B]: Physical Damage against enemies of Large size +15%. [Grade A]: P.ATK +5 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=11) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; } } } } },{},{} |
Dropped By | No Result |