.:Renewal Item Database:.
Weapon - All Guns
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
320 Attack
350 Required Lvl 200 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 Refine Levels: Increases damage of Wild Fire by 6%. For each 4 Refine Levels: Increases ranged physical damage by 3%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"NW_WILD_FIRE",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
160 Attack
280 Required Lvl 200 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 Refine Levels: Increases damage of Spiral Shooting by 6%. For each 4 Refine Levels: Increases ranged physical damage by 3%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
130 Attack
230 Required Lvl 200 Weapon Lvl 5 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 Refine Levels: Increases damage of Only One Bullet by 6%. For each 4 Refine Levels: Increases ranged physical damage by 3%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
200 Attack
310 Required Lvl 200 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 Refine Levels: Increases damage of The Vigilante at Night by 6%. For each 4 Refine Levels: Increases ranged physical damage by 3%. |
Item Script | { bonus bLongAtkRate,3*(getrefine()/4); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
240 Attack
270 Required Lvl 200 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 Refine Levels: Increases damage of Magazine for One by 6%. For each 4 Refine Levels: Increases ranged physical damage by 3%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
220 Attack
265 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A rifle that is said to make you hear screams from the accumulated resentment. ATK +5%, CON +2 Increases damage of Hasty Fire in the Hole by 5%. Refine Level +5: Increases damage of Hasty Fire in the Hole by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Hasty Fire in the Hole by additional 10%. Refine Level +10: ASPD +10% (Decreases after attack delay by 10%). Refine Level +11: Increases damage of Hasty Fire in the Hole by additional 5%. Increases damage of Grenades Dropping by 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus2 bSkillAtk,"NW_GRENADES_DROPPING",15; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
0 Attack
105 Weapon Lvl 4 Slot 0 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Rental Item Sharpshooter Revolver. Increases 25% damage with Desperado skill. DEX + 2. |
Item Script | { bonus bDex,2; bonus2 bSkillAtk,"GS_DESPERADO",25; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
4500z
Sell
2250z
Weight
40 Attack
30 Required Lvl 10 Weapon Lvl 1 Slot 1 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A six chambered revolver that is the most basic weapon for Gunslingers. HIT - 10 |
Item Script | { bonus bHit,-10; },{},{} |
Dropped By |
Type
Weapon
Class
Revolver
Buy
4500z
Sell
2250z
Weight
40 Attack
30 Required Lvl 10 Weapon Lvl 1 Slot 2 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A six chambered revolver that is the most basic weapon for Gunslingers. HIT - 10 |
Item Script | { bonus bHit,-10; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
80 Required Lvl 80 Weapon Lvl 3 Slot 0 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A specialized Gatling Gun made for battles against DemiHumans; occasionally, it shoots high-powered bullets. DEX +2 Increases physical damage inflicted on DemiHuman monsters by 35%. Ignores physical defense of DemiHuman monsters by 20%. When dealing physical damage, has a chance of gaining ATK +80 for 6 seconds while drains 120 HP every second. Indestructible in battle. |
Item Script |
expand to view script{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
0 Attack
300 Required Lvl 80 Weapon Lvl 3 Slot 0 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A Grenade Launcher that shows great fire-power in battles against DemiHumans. DEX +2 Increases physical damage inflicted on DemiHuman monsters by 35%. Ignores physical defense of DemiHuman monsters by 20%. When attacking, has a chance of gaining ATK +300 for 9 seconds but drains 120 HP every second. Indestructible in battle. |
Item Script |
expand to view script{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0 Attack
70 Required Lvl 80 Weapon Lvl 3 Slot 0 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A Pistol made for short and medium ranged battles against DemiHumans. It seems to be capable of doing damage even through a bulletproof vest. DEX +2, HIT -10. Increases physical attack against DemiHuman monsters by 55%. Ignores physical defense of DemiHuman monsters by 20%. When dealing physical attack, has a chance of gaining ASPD +100% for 3 seconds. Indestructible. |
Item Script |
expand to view script{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |