.:Renewal Item Database:.
Weapon - All Guns
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
190 Attack
260 Required Lvl 230 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A gatling gun containing the pain of bereavement. ATK +10% Increases damage of The Vigilante at Night and Magazine for One by 10%. For each 2 Refine Levels: Increases damage of Round Trip by 3%. Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Increases damage of Round Trip by additional 25%. Refine Level +11: Increases physical damage against enemies of every size by 15%. [Bonus by Grade] [Grade D]: Damage of The Vigilante at Night and Magazine for One +5%. [Grade C]: Damage of The Vigilante at Night and Magazine for One +3%, P.ATK +1. [Grade B]: Damage of The Vigilante at Night and Magazine for One +5%, CON +1. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; bonus2 bSkillAtk,"RL_R_TRIP",3*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"RL_R_TRIP",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",3; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",3; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
330 Attack
370 Required Lvl 220 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A grenade launcher equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Bomber. For each 2 Refine Levels: Increases damage of Wild Fire by 7%. For each 3 Refine Levels: Increases damage of Howling Mine by 10%. For each 4 Refine Levels: Increases ranged physical damage by 4%. [Bonus by Grade] [Grade D]: CON +2. [Grade C]: Damage of Wild Fire +10%. [Grade B]: P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"NW_WILD_FIRE",7*(.@r/2); bonus2 bSkillAtk,"RL_H_MINE",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
180 Attack
300 Required Lvl 220 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A rifle equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Piercer. For each 2 Refine Levels: Increases damage of Spiral Shooting by 7%. For each 3 Refine Levels: Increases damage of Hammer of God by 10%. For each 4 Refine Levels: Increases ranged physical damage by 4%. [Bonus by Grade] [Grade D]: CON +2. [Grade C]: Damage of Spiral Shooting +10%. [Grade B]: P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",7*(.@r/2); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
140 Attack
250 Required Lvl 220 Weapon Lvl 5 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A pistol equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Pistol. For each 2 Refine Levels: Increases damage of Only One Bullet by 7%. For each 3 Refine Levels: Increases damage of Fire Dance by 10%. For each 4 Refine Levels: Increases ranged physical damage by 4%. [Bonus by Grade] [Grade D]: CON +2. [Grade C]: Damage of Only One Bullet +10%. [Grade B]: P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",7*(.@r/2); bonus2 bSkillAtk,"RL_FIREDANCE",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
220 Attack
330 Required Lvl 220 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A shotgun equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Shatter. For each 2 Refine Levels: Increases damage of The Vigilante at Night by 7%. For each 3 Refine Levels: Increases damage of Banishing Buster by 10%. For each 4 Refine Levels: Increases ranged physical damage by 4%. [Bonus by Grade] [Grade D]: CON +2. [Grade C]: Damage of The Vigilante at Night +10%. [Grade B]: P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(.@r/2); bonus2 bSkillAtk,"RL_BANISHING_BUSTER",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
260 Attack
290 Required Lvl 220 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A gatling gun equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Splatter. For each 2 Refine Levels: Increases damage of Magazine for One by 7%. For each 3 Refine Levels: Increases damage of Round Trip by 10%. For each 4 Refine Levels: Increases ranged physical damage by 4%. [Bonus by Grade] [Grade D]: CON +2. [Grade C]: Damage of Magazine for One +10%. [Grade B]: P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",7*(.@r/2); bonus2 bSkillAtk,"RL_R_TRIP",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
1800000z
Sell
900000z
Weight
130 Attack
260 Required Lvl 140 Weapon Lvl 3 Slot 0 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Rifle modified. Give special treatment to each bullet, so that increases the damage to the target and increase the delay time for a new shot. HIT +10, CRIT +15%. Add a low chance of auto casting Level 1 Decrease Agility when attacking. |
Item Script | { bonus bCritical,15; bonus bHit,10; bonus4 bAutoSpell,"AL_DECAGI",1,30,1; },{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |
Type
Weapon
Class
Rifle
Buy
1800000z
Sell
900000z
Weight
130 Attack
260 Required Lvl 140 Weapon Lvl 3 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Rifle modified. Give special treatment to each bullet, so that increases the damage to the target and increase the delay time for a new shot. HIT +10, Critical +15%. Add a low chance of auto casting Level 1 Decrease Agility when attacking. |
Item Script | { bonus bCritical,15; bonus bHit,10; bonus4 bAutoSpell,"AL_DECAGI",1,30,1; },{},{} |
Dropped By | No Result |
Revolver of Vicious Mind [1] [Two Handed] Item ID# 13128 (Sinister_Revolver) Vicious Mind Revolver | |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
150 Attack
150 Required Lvl 160 Weapon Lvl 4 Slot 1 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Pistol imbued with evil spirit. Increase ATK by (Refine Level * Refine Level), effect applies up to +15. |
Item Script | { bonus bBaseAtk,pow(min(getrefine(),15),2); },{},{} |
Dropped By |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
290 Attack
295 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A gatling gun that has been strengthened by the power of destruction. ATK +5%, CON +2 Increases damage of The Vigilante at Night by 5%. Refine Level +5: Increases damage of The Vigilante at Night by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. Refine Level +10: Decreases after skill cast delay by 10%. Refine Level +11: Increases damage of The Vigilante at Night by additional 5%. Increases ranged physical damage by additional 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Shotgun
Buy
12000z
Sell
6000z
Weight
90 Attack
135 Required Lvl 14 Weapon Lvl 1 Slot 1 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A heavy shotgun whose shots sound like flint striking against steel. Inflicts splash damage. |
Item Script | { bonus bSplashRange,1; },{},{} |
Dropped By | No Result |
Buyable At | Click here for a list of venders |
Type
Weapon
Class
Shotgun
Buy
1350000z
Sell
675000z
Weight
180 Attack
280 Required Lvl 120 Weapon Lvl 3 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Little sister of shotgun [Rolling Stone] which operates distance. It has a special device that allows you to add a surprise attack. Add a low chance of auto casting Level 5 Thunder Storm on the enemy when attacking. HIT -10, reduces after-cast skill delay by 10%. |
Item Script | { bonus bSplashRange,1; bonus bHit,-10; bonus bAspdRate,-10; bonus3 bAutoSpell,"MG_THUNDERSTORM",5,30; },{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |