.:Renewal Item Database:.
Weapon - All Guns
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
220 Attack
230 / MATK 230 Required Lvl 230 Weapon Lvl 5 Slot 1 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A revolver that lost its light due to poisonous magic. It seems to have to be handled in a different way from the existing Glacier weapons. MATK +230 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
260 Attack
280 / MATK 230 Required Lvl 230 Weapon Lvl 5 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A rifle that lost its light due to poisonous magic. It seems to have to be handled in a different way from the existing Glacier weapons. MATK +230 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
260 Attack
300 / MATK 200 Required Lvl 230 Weapon Lvl 5 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A shotgun that lost its light due to poisonous magic. It seems to have to be handled in a different way from the existing Glacier weapons. MATK +200 Deals Splash Damage. |
Item Script | { bonus bSplashRange,1; },{},{} |
Dropped By | No Result |
Diva Gatling Gun [1] [Two Handed] Item ID# 28229 (Diva_Gatling_Gun) | |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
250 Attack
120 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon of unknown origin that contains the magic of the labyrinth. It is unclear what kind of material it is made from, and even similar weapons have different performance. For each 10 base AGI: Increases damage of Round Trip by 7%. Base AGI is at least 110: Increases damage of Round Trip by additional 30%. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When equipped with Labyrinth Baphomet Card: ATK +10% Normal attacks inflicts splash damage. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bAgi)/10)*7; if (readparam(bAgi)>=110) bonus2 bSkillAtk,"RL_R_TRIP",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Diva Handgun [1] [Two Handed] Item ID# 13140 (Diva_Handgun) | |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
35 Attack
70 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon of unknown origin that contains the magic of the labyrinth. It is unclear what kind of material it is made of, and it is said that even similar weapons have different performances. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When equipped with Labyrinth Baphomet Card: ATK +10%. Normal attacks inflicts splash damage. |
Item Script | { .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Diva Launcher [1] [Two Handed] Item ID# 28231 (Diva_Launcher) Diva Grenade Gun | |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
140 Attack
210 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon of unknown origin that contains the magic of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. For each 10 base LUK: Increases damage of Dragon Tail by 7%. Base LUK is at least 110: Increases damage of Dragon Tail by additional 30%. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When equipped with Labyrinth Baphomet Card: ATK +10%. Normal attacks inflicts splash damage. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bLuk)/10)*7; if (readparam(bLuk)>=110) bonus2 bSkillAtk,"RL_D_TAIL",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Diva Rifle [1] [Two Handed] Item ID# 28227 (Diva_Rifle) | |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
85 Attack
170 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon of unknown origin that contains the magic of the labyrinth. It is unclear what kind of material it is made from, and even similar weapons have different performance. For each 10 base INT: Increases damage of Hammer of God by 7%. Base INT is at least 110: Increases damage of Hammer of God by additional 30%. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When equipped with Labyrinth Baphomet Card: ATK +10%. Normal attacks inflicts splash damage. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",(readparam(bInt)/10)*7; if (readparam(bInt)>=110) bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Diva Shotgun [1] [Two Handed] Item ID# 28233 (Diva_Shotgun) | |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
300 Attack
180 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon of unknown origin with the magical power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. Deals Splash Damage. For each 10 base STR: Increases damage of Slug Shot by 7%. Base STR is at least 110: Increases damage of Slug Shot by additional 30%. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bSplashRange,1; bonus2 bSkillAtk,"RL_SLUGSHOT",(readparam(bStr)/10)*7; if (readparam(bStr)>=110) bonus2 bSkillAtk,"RL_SLUGSHOT",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
80000z
Sell
40000z
Weight
230 Attack
50 Required Lvl 55 Weapon Lvl 2 Slot 1 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A Gatling Gun whose name evokes the image of a lonely traveler. |
Item Script | {},{},{} |
Dropped By |
Type
Weapon
Class
Rifle
Buy
23500z
Sell
11750z
Weight
75 Attack
150 Required Lvl 56 Weapon Lvl 2 Slot 1 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | An advanced rifle with reinforced explosive power. Just as the dusk marks the day's end, this gun also draws life to a close. HIT + 10, Critical Rate + 10% |
Item Script | { bonus bHit,10; bonus bCritical,10; },{},{} |
Dropped By |
Type
Weapon
Class
Shotgun
Buy
20z
Sell
10z
Weight
130 Attack
300 Required Lvl 120 Weapon Lvl 3 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A heavy shotgun that has flaming muzzle. Deals splash attack. Adds a chance of inflicting Blind status on target when dealing physical attacks Refine Level +7: Increases Shattering Storm damage by 15%. Refine Level +9: Increases Vanishing Buster damage by 15%. When equipped with Armor Piercing Bullet: Increases long range physical attack by 30%. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bSplashRange,1; bonus3 bAddEff,Eff_Blind,50,ATF_LONG; if (.@r >= 7) { bonus2 bSkillAtk,"RL_S_STORM",15; if (.@r >= 9) { bonus2 bSkillAtk,"RL_BANISHING_BUSTER",15; } } },{},{} |
Dropped By |