Renewal
.:Renewal Item Database:.
Weapon - All Guns

Glorious Rifle [0]   [Two Handed]   Item ID# 13176 (Krieger_Rifle1)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
0
Attack
90
Required Lvl
80
Weapon Lvl
4
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A weapon that only a champion of battlefield can wield.

Increases physical attack against DemiHuman monster by 75%.
Ignores physical defense of Demihuman monster by 20%.
Triple Action damage +30%.
Indestructible (except in upgrade attempts).

[Refine Rate >=6]
Ignores physical defense of Demihuman monster by 5%.
[Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.]

[Refine Rate >= 9]
Decreases variable cast time of Tracking by 25%
Increases the damage of Tracking by 3% for each refine level of the weapon.
Item Script
expand to view script
{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus2 bVariableCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",.@r * 3; } },{},{}
Dropped By No Result
Obtainable FromBattleground

Glorious Shotgun [0]   [Two Handed]   Item ID# 13178 (Krieger_Shotgun1)
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
0
Attack
110
Required Lvl
80
Weapon Lvl
4
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A weapon that only a champion of battlefield can wield.

Increases physical attack against DemiHuman monster by 55%.
Ignores physical defense of Demihuman monster by 20%.
Deals Splash Damage.
Triple Action damage +30%.
Indestructible (except in upgrade attempts).

[Refine Rate >= 6]
Ignores physical defense of Demihuman monster by 5%.
[Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.]

[Refine Rate >= 9]
Increases the damage of Spread Attack by 2% for each refine level of the weapon.
Spread Attack has a chance to inflict Stun enemy.
Item Script
expand to view script
{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(.@r,14)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(.@r,14)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",.@r * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
Dropped By No Result
Obtainable FromBattleground

Gold Lux [0]   [Two Handed]   Item ID# 13106 (Gold_Lux)
Type
Weapon
Class
Revolver
Buy
100000z
Sell
50000z
Weight
50
Attack
20
Required Lvl
12
Weapon Lvl
3
Slot
0
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A decorative, beautiful golden revolver that commands attention.
Has a chance of auto casting Coin Flip when dealing physical attack.
The level of Coin Flip cast will be equal to the Coin Flip skill level that the user has learned.
HIT - 10
Item Script
{ bonus bHit,-10; if (getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{}
Dropped By

Golden Lord Launcher [2]   [Two Handed]   Item ID# 28257 (Golden_L_Launcher)
Golden Rod Launcher
Type
Weapon
Class
Grenade Launcher
Buy
20z
Sell
10z
Weight
210
Attack
320
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A golden grenade launcher with the power of the soul used by those who have reached the level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero's Boots.

For each 2 refine levels, increases long ranged physical damage by 3%.
For each 3 refine levels, ATK +15.

Refine Level +7, increases Dragon Tail damage by 15%.
Refine Level +9, reduces skill cooldown time of Dragon Tail by 1 second.
Refine Level +11, increases Dragon Tail damage by additional 15%.

When equipped with Ancient Hero's Boots:
Random chance to increase DEX by 20 and long ranged physical damage by 10% for 7 sec when dealing physical damage.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bBaseAtk,15*(.@r/3); if (.@r >= 7) { .@val = 15; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_D_TAIL",-1000; if (.@r >= 11) { .@val += 15; } } bonus2 bSkillAtk,"RL_D_TAIL",.@val; } },{},{}
Dropped By No Result

Golden Lord Launcher-LT [2]   [Two Handed]   Item ID# 840008 (Golden_L_Launcher_LT)
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
240
Attack
350
Required Lvl
190
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
An improved version of the grenade launcher made of gold used by those who have reached the level of a gunmaster who can handle all guns skillfully.
Resonates with Hero's Boots-LT.

Indestructible in battle

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases ranged physical damage by 4%.

Refine Level +7:
Increases damage of Dragon Tail by 20%.
Decreases Dragon Tail skill cooldown by 1 second.

Refine Level +9:
Increases damage of Round Trip by additional 35%.
Increases ranged physical damage by additional 15%.

Refine Level +11:
Increases physical damage against enemies of every element by 15%.
Increases physical damage against enemies of every size by 15%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: ranged physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillCooldown,"RL_D_TAIL",-1000; bonus2 bSkillAtk,"RL_D_TAIL",20; if (.@r>=9) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"RL_D_TAIL",35; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bAddEle,Ele_All,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); },{},{}
Dropped By No Result

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