.:Renewal Item Database:.
Weapon - Revolver
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
50 Attack
95 Weapon Lvl 3 Slot 1 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A certified kingdom equipment for adventurer. Increase ATK by (Refine*Refine*1.25) |
Item Script | { bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
50 Attack
35 Weapon Lvl 3 Slot 1 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Revolver that is coated by Oridecon and Gold with perfect level. For each refine level, ATK +5 and long range physical attack damage +2%. Additional ATK +5 for every 10 Base Level after level 70. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bLongAtkRate,(.@r*2); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
120 Attack
210 Required Lvl 210 Weapon Lvl 5 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A revolver reborn with the power of true faith through a ritual of purification. Indestructible in battle Increases damage of Fire Dance by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Fire Dance by additional 20%. Refine Level +9: Decreases damage taken from monsters of every race, except Players, by 15%. Refine Level +11: Increases damage of Fire Dance by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Fire Dance +15%. [Grade B]: ATK +7%. [Grade A]: CON +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"RL_FIREDANCE",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_FIREDANCE",20; if (.@r>=9) { bonus2 bSubRace,RC_All,15; if (.@r>=11) { bonus2 bSkillAtk,"RL_FIREDANCE",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RL_FIREDANCE",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bCon,(.@r/3); } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
0 Attack
100 Weapon Lvl 3 Slot 0 Range 7 Refineable No | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Rental Item A highly accurate and rapid firing gun that was made in the memory of all the Gunslingers that had braved the unexplored wilderness. ATK +40%. Adds HIT and ASPD bonus depend on wielder's AGI stats. When VIP status active: ATK +10, MATK +10. |
Item Script | { bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,40; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
58 Attack
68 Required Lvl 70 Weapon Lvl 3 Slot 2 Range 7 Property Neutral | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A handgun known for high accuracy and firing rate, it is known to be made for the lawless one who have gone through many difficult situations with nothing but his trusty gun. Increases HIT and Attack Speed depending on the AGI of the player. |
Item Script | { bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{} |
Dropped By |
[Not For Sale] Crimson Rose [2] [Two Handed] Item ID# 800035 (Comp_Crimson_Rose) | |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
70 Attack
150 Required Lvl 100 Weapon Lvl 4 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus bAtkRate,5; if (.@r >= 9) { bonus bCritAtkRate,20; if (.@r >= 11) { autobonus3 "{ bonus bCritical,20; bonus bLongAtkRate,15; }",1000,60000,"RL_HEAT_BARREL"; } } } },{},{} |
Dropped By | No Result |