Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Solar Sword Box    Item ID# 13510 (Solar_Sword_Box)
Type
Cash Shop Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Description
A box containing 1 Refined Solar Sword. Please take a care because is fragile.
Rental period for 7 days.

Once this item is purchased, termination of contract is impossible. Also, this item is not refundable.
Item Script
{ rentitem 13403,604800; },{},{}
Dropped By No Result

Solar Sword Box    Item ID# 16428 (F_Solar_Sword_Box)
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
0.1
Property
Fire
Applicable Jobs
Every Job
Description
A box that contains:
Rental Item
1 Solar Sword
Duration: 7 Days after opening.
A one-handed sword
adorned with an engraving of the sun, symbolizing battle spirit and vigor.
Regains 1% of the damage inflicted on its target as HP with each attack.
Drains 15 SP from its
owner every 10 seconds.
This item cannot be Dropped or Traded.
Item Script
{ rentitem 13403,604800; },{},{}
Dropped By No Result

Solaris Festival Scroll    Item ID# 17482 (Solaris_Festival_Scroll)
Type
Usable Item
Class
n/a
Buy
10z
Sell
5z
Weight
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ getgroupitem(IG_Solaris_Festival_Scroll); },{},{}
Dropped By No Result

Soldier Andre Card [Shield]   Item ID# 4059 (Soldier_Andre_Card)
Type
Card
Class
Shield Card
Buy
20z
Sell
10z
Weight
1
Pre/Suffix
of Cadi
Description
Reduce damage from Plant monster by 30%.
Item Script
{ bonus2 bSubRace,RC_Plant,30; },{},{}
Dropped By No Result

Soldier Gatling Gun [0]   [Two Handed]   Item ID# 13172 (BF_Gatling_Gun1)
Brave Gatling Gun
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0
Attack
80
Required Lvl
80
Weapon Lvl
3
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A specialized Gatling Gun made for battles against DemiHumans; occasionally, it shoots high-powered bullets.

DEX +2
Increases physical damage inflicted on DemiHuman monsters by 35%.
Ignores physical defense of DemiHuman monsters by 20%.
When dealing physical damage, has a chance of gaining ATK +80 for 6 seconds while drains 120 HP every second.

Indestructible in battle.
Item Script
expand to view script
{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Soldier Grenade Launcher [0]   [Two Handed]   Item ID# 13174 (BF_Launcher1)
Valorous Grenade Launcher
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
0
Attack
300
Required Lvl
80
Weapon Lvl
3
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A Grenade Launcher that shows great fire-power in battles against DemiHumans.

DEX +2
Increases physical damage inflicted on DemiHuman monsters by 35%.
Ignores physical defense of DemiHuman monsters by 20%.
When attacking, has a chance of gaining ATK +300 for 9 seconds but drains 120 HP every second.

Indestructible in battle.
Item Script
expand to view script
{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Soldier Revolver [0]   [Two Handed]   Item ID# 13108 (BF_Pistol1)
Brave Revolver
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
70
Required Lvl
80
Weapon Lvl
3
Slot
0
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A Pistol made for short and medium ranged battles against DemiHumans.
It seems to be capable of doing damage even through a bulletproof vest.

DEX +2, HIT -10.
Increases physical attack against DemiHuman monsters by 55%.
Ignores physical defense of DemiHuman monsters by 20%.
When dealing physical attack, has a chance of gaining ASPD +100% for 3 seconds.

Indestructible.
Item Script
expand to view script
{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Soldier Rifle [0]   [Two Handed]   Item ID# 13171 (BF_Rifle1)
Valorous Rifle
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
0
Attack
50
Required Lvl
80
Weapon Lvl
3
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A Rifle made for short and medium ranged battles against Demi-Humans, that enables a reduction to the targeting delay; as it is designed to limit the trembling of the shooter's hands.

DEX +2, HIT +10, CRIT +10.
Increases physical attack against DemiHuman monsters by 75%.
Ignores physical defense of DemiHuman monsters by 20%.
Reduce variable cast time of Tracking by 25%.

Indestructible in battle.
Item Script
expand to view script
{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bVariableCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Soldier Shotgun [0]   [Two Handed]   Item ID# 13173 (BF_Shotgun1)
Valorous Shotgun
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
0
Attack
100
Required Lvl
80
Weapon Lvl
3
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A Shotgun that has a great attack in short ranged battles against DemiHumans.
It shows a wide variety of strength between each attack.

DEX +2, inflicts splash attack.
Increases physical damage inflicted on DemiHuman monsters by 55%.
Ignores physical defense of DemiHuman monster by 20%.
When attacking, has a chance of adding gaining ATK +80 for 6 seconds but drains 100 HP every second.

Indestructible in battle.
Item Script
expand to view script
{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Soldier Skeleton Card [Weapon]   Item ID# 4086 (Soldier_Skeleton_Card)
Type
Card
Class
Weapon Card
Buy
20z
Sell
10z
Weight
1
Pre/Suffix
Critical
Description
Critical Rate + 9%
Item Script
{ bonus bCritical,9; },{},{}
Dropped By
Obtainable FromOld Card Album

Solid chocolate    Item ID# 25511 (Evt_March04_KR)
Chocolate Plate
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
Plate chocolate used to make chocolate eggs.
It's delicious to eat, but you shouldn't be tempted.
(The item is deleted after the event ends.)
Item Script
{},{},{}
Dropped By No Result

Solid Claymore [2]   [Two Handed]   Item ID# 21063 (Solid_Claymore)
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
250
Attack
280
Required Lvl
220
Weapon Lvl
5
Slot
2
Applicable Jobs
Dragon Knight
Description
Claymore refined with Clock Tower parts and quenched with etheric power.
It supplemented the shortcomings of the existing Fortified Claymore.

For each 2 Refine Levels:
Increases damage of Storm Slash by 6%.

For each 3 Refine Levels:
Increases damage of Hack and Slasher by 5%.

For each 4 Refine Levels:
Increases melee physical damage by 3%.

[Bonus by Grade]
[Grade D]: POW +2
[Grade C]: Damage of Storm Slash +10%.
[Grade B]: P.ATK +2
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"DK_STORMSLASH",6*(.@r/2); bonus2 bSkillAtk,"DK_HACKANDSLASHER",5*(.@r/3); bonus bShortAtkRate,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"DK_STORMSLASH",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{}
Dropped By No Result

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