Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Vibration Shadow Earring [Shadow Pendant]   Item ID# 24511 (S_Reverberation_Earing)
Reverberation Shadow Earring
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Minstrel / Wanderer
Description
A sacred Earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

Reduces SP consumption of Reverberation by 2%.
Every 2 refine levels, reduces SP consumption of Reverberation by additional 1%.
Item Script
{ bonus2 bSkillUseSPrate,"WM_REVERBERATION",2+(getrefine()/2); },{},{}
Dropped By No Result

Vibration Shadow Pendant [Shadow Earring]   Item ID# 24510 (S_Reverberation_Pendant)
Reverberation Shadow Pendant
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Minstrel / Wanderer
Description
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

Increases damage of Reverberation by 5%.
Every 2 refine levels, increases damage of Reverberation by additional 2%.
Item Script
{ bonus2 bSkillAtk,"WM_REVERBERATION",5+2*(getrefine()/2); },{},{}
Dropped By No Result

Vicious Clothes [1]   [Body]   Item ID# 15134 (Vicious_Cloth)
Vicious Cloth
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
120
Defense
30
Required Lvl
70
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Apparel with power to defeat angels. It seems to have been used for some ceremony.

MDEF +5.
Reduces damage taken from Angel monsters by 5%.

For each refine level:
MDEF +1.
Reduces damage taken from Angel monsters by 1%.
Item Script
{ .@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Angel,5+.@r; },{},{}
Dropped By No Result

Vicious Cookie Card [Footgear]   Item ID# 31017 (XM_Cookie_Card)
Type
Card
Class
Footgear Card
Buy
20z
Sell
10z
Weight
1
Pre/Suffix
of Hate
Description
ATK +1%, MATK +1%, MaxHP -2%.
Every 2 refine levels:
ATK +1%, MATK +1%, MaxHP -2%.
Item Script
{ .@r = getrefine()/2; bonus bAtkRate,1+.@r; bonus bMatkRate,1+.@r; bonus bMaxHPrate,-2*(1+.@r); },{},{}
Dropped By

Vicious Mind Aura [0]   [Lower Head]   Item ID# 19439 (Subject_Aura)
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
5
Required Lvl
170
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Unknown energy surrounds the body.

When equipped with Fallen Warrior Manteau[1]:

For each 30 base STR: ATK +5.
For each 30 base AGI: ASPD +3% (After attack delay by -3%).
For each 30 base VIT: after skill cast delay of all skills -4%.
For each 30 base INT: MATK +5. Variable cast time -8%.
For each 30 base DEX: Ranged physical damage +1%.
For each 30 base LUK: critical damage +3%.
Item Script
{},{},{}
Dropped By No Result

Victorious Coronet [0]   [Upper Head]   Item ID# 5805 (Victorious_Coronet)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
15
Defense
2
Required Lvl
70
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A headband given to the winner. It was said that only a true warrior can wear it.
Maximum HP + 15%, SP Recovery + 5%.
These Item can not be traded or given to other players.
Item Script
{ bonus bMaxHPrate,15; bonus bSPrecovRate,5; },{},{}
Dropped By No Result

Victorious Happiness    Item ID# 100009 (Joy_Of_Victory)
Joy of Victory
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
Souvenir that embodies the joy of victory.
Victory Wing Ears[1] can be given an Random Option.

The Joy of Victory can be obtained from
NPC: [Cat Salesman Nyarom] at itemmall, by using Silvervine Cat Fruit or Zeny.

[Enchantable Item]
Victory Wing Ears[1]
Item Script
{ laphine_upgrade(); },{},{}
Dropped By No Result

Victory FB Hat [1]   [Upper Head]   Item ID# 5858 (Victory_FB_Hat)
Worldcup Hat of Victory
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
60
Defense
2
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A hat which makes you feel the air of festivity.
Make the other team overwhelmed with your smart strategy!!
INT +2, DEX +2.

When dealing magical damage, there is a chance to get a 10 seconds buff where your MATK +5% however DEF -30.
Item Script
{ bonus bInt,2; bonus bDex,2; autobonus "{ bonus bMatkRate,5; bonus bDef,-30; }",3,10000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; },{},{}
Dropped By No Result

Victory FB Hat Box    Item ID# 12769 (Victory_FB_Hat_Box)
Worldcup Hat of Victory Box
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A box contains 1 Worldcup Hat of Victory.
1 hour duration.
Item Script
{ /*getgroupitem(IG_Victory_FB_Hat_Box);*/ rentitem 5858,3600; },{},{}
Dropped By No Result

Victory Hairband [0]   [Upper Head]   Item ID# 5301 (Russian_Ribbon)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A Ribbon made specially for Day of Victory.
Item Script
{},{},{}
Dropped By No Result

Victory Hat Box2    Item ID# 12773 (Victory_Hat_Box2)
Worldcup Hat of Victory Box
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A box contains 1 Worldcup Hat of Victory.
6 hours duration.
Item Script
{ /*getgroupitem(IG_Victory_Hat_Box2);*/ rentitem 5858,21600; },{},{}
Dropped By No Result

Victory Sword [2]   [One Hand]   Item ID# 500066 (Victory_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
150
Attack
210
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Biolo
Description
A one-handed sword containing the power of a hero who won the battle.

ATK +5%, POW +2
Increases damage of Explosive Powder by 5%.

Refine Level +5:
Increases damage of Explosive Powder by additional 10%.

Refine Level +7:
Increases melee physical damage by 5%.

Refine Level +9:
Increases damage of Explosive Powder by additional 10%.

Refine Level +10:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases damage of Explosive Powder by additional 5%.
Increases melee physical damage by 15%.

[Bonus by Grade]
[Grade D]: melee physical damage +5%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5; if (.@r>=5) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus bShortAtkRate,15; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

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