.:Skill Search:.
Coluceo Heal (Skill ID# 2043, iRO Name: Coluseo Heal)
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Type | Support | Max Lv | 3 | Attack Type | Holy Property, Magic | ||||||||
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SP Cost | 115+15*SkillLV | Target | Self | ||||||||||
Requirements |
(May vary for different classes, view skill by classes is recommended) Heal Lv 1 | ||||||||||||
Required For | Renovatio (Lv 3, Arch Bishop) | ||||||||||||
Cast Time | 3 sec | ||||||||||||
Fixed Cast Time | Min-Max Lv: 1 / 0.5 / 0 sec (Renewal only) | ||||||||||||
Cool Down | 2 sec | ||||||||||||
Effect | Casts the skill 'Heal' on the target and any party members within a radius of that target. | ||||||||||||
Other Notes |
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Heal (Skill ID# 28)
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Type | Active, Level Selectable | Max Lv | 10 | Attack Type | Holy Property, Magic |
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SP Cost | 10 + 3*SkillLV | Target | Player | Range | 9 cells |
Required For | Increase Agility (Lv 3, Acolyte), Cure (Lv 2, Acolyte), Sanctuary (Lv 1, Priest), Providence (Lv 5, Crusader), Increase Agility (Lv 3, Super Novice), Cure (Lv 2, Super Novice), Coluceo Heal (Lv 1, Arch Bishop), Sanctuary (Lv 1, Expanded Super Novice) | ||||
Cast Delay | 1 sec | ||||
Effect | Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2). To use against a monster, you must shift-click it or turn on /noshift. | ||||
Other Notes |
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Heal (Skill ID# 28)
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Type | Active, Level Selectable | Max Lv | 10 | Attack Type | Holy Property, Magic |
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SP Cost | 10 + 3*SkillLV | Target | Player | Range | 9 cells |
Requirements |
(May vary for different classes, view skill by classes is recommended) Demon Bane Lv 5, Faith Lv 10 | ||||
Required For | Increase Agility (Lv 3, Acolyte), Cure (Lv 2, Acolyte), Sanctuary (Lv 1, Priest), Providence (Lv 5, Crusader), Increase Agility (Lv 3, Super Novice), Cure (Lv 2, Super Novice), Coluceo Heal (Lv 1, Arch Bishop), Sanctuary (Lv 1, Expanded Super Novice) | ||||
Cast Delay | 1 sec | ||||
Effect | Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2). To use against a monster, you must shift-click it or turn on /noshift. | ||||
Other Notes |
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Health Conversion (Skill ID# 373, iRO Name: Indulge)
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Type | Active | Max Lv | 5 | Attack Type | Magic | ||||||||||||
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SP Cost | SkillLV | Target | Self | ||||||||||||||
Requirements |
(May vary for different classes, view skill by classes is recommended) Increase Spiritual Power Lv 1, Magic Rod Lv 1 | ||||||||||||||||
Cast Delay | Min-Max Lv: 1 / 1.2 / 1.4 / 1.6 / 1.8 sec | ||||||||||||||||
Effect | Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 10:1 modified by SkillLV, so a 2000 HP Professor with Health Conversion LV 3 would consume 2000*10%=200 HP and obtain a total of 200*30%=60 SP. | ||||||||||||||||
Other Notes |
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Higness Heal (Skill ID# 2051, iRO Name: High Heal)
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Type | Support | Max Lv | 5 | Attack Type | Holy Property, Magic | ||||||||||||
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SP Cost | 40+20*SkillLV | Target | Player | Range | 11 cells | ||||||||||||
Requirements |
(May vary for different classes, view skill by classes is recommended) Renovatio Lv 1 | ||||||||||||||||
Required For | Epiclesis (Lv 1, Arch Bishop), Offertorium (Lv 2, Arch Bishop) | ||||||||||||||||
Cast Time | 1 sec | ||||||||||||||||
Cool Down | 3 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Effect | Heals a target for much more than the normal 'Heal' skill. | ||||||||||||||||
Other Notes |
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Touch of Heal (Skill ID# 8001, iRO Name: Healing Hands)
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Type | Active | Max Lv | 5 | Attack Type | Magic |
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SP Cost | 10 + 3*SkillLV | Target | Self | Range | 9 cells |
Required For | Emergency Avoid (Lv 3, Homunculus: Lif), Brain Surgery (Lv 5, Homunculus: Lif) | ||||
Cast Delay | 2 sec | ||||
Item Required | 1 Condensed Red Potion | ||||
Effect | This works exactly like the Acolyte's Heal skill, healing the target HP. The healed amount depends only on the Homunculus's LV and INT. Each cast requires 1 Condensed Red Potion. |