Ankle Snare (Skill ID# 117)
|SP Cost||12 ||Target||Ground||Range||3 cells|
(May vary for different classes, view skill by classes is recommended)|
Skid Trap Lv 1
|Required For||Shockwave Trap (Lv 1, Hunter), Aimed Bolt (Lv 5, Ranger)|
|Stay Duration||Min-Max Lv: 250 / 200 / 150 / 100 / 50 sec|
|Effect Duration||Min-Max Lv: 4 / 8 / 12 / 16 / 20 sec|
|Item Required||1 Trap|
|Effect||Creates an Ankle Snare in the targeted cell. Any monster that steps within 1 cell of the trap will become snared for 5*SkillLV/(Target AGI*0.1) seconds (minimum of 3 seconds). In PvP zones, players may be snared too (including the creator of the trap!).|
Boss monsters are snared for 1/5th of the normal time and will teleport almost certainly when snared. A snared target cannot sit, stand or move away from the cell on which they are snared, but can use skills and items and make attacks on anyone within range.
The skill Remove Trap can be used to cancel an Ankle Snare that has already caught a player. Ankle Snare traps are invisible in PvP, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it.
The use of any invisibility detection skill will reveal the trap. If not tripped by the end of the duration, the Ankle Snare will turn back into a Trap item on the floor and can be reclaimed.
- Spell cannot be stacked
- Spell cannot be cast near/on targets
- Removed if hit by Fire Rain skill
- Skill does not affect players with Hovering active
- Skill can be used while riding a Warg
|1||Setting Time 250secs, snare time 4 sec |
|2||Setting Time 200secs, snare time 8 sec |
|3||Setting Time 150secs, snare time 12 sec |
|4||Setting Time 100secs, snare time 16 sec |
|5||Setting Time 50secs, snare time 20 sec |