.:Skill Search:.
Violent Gale (Skill ID# 287, iRO Name: Whirlwind)
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Type | Active, Area Enchantment | Max Lv | 5 | Attack Type | Wind Property, Magic | ||||||||||||
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SP Cost | 50 - 2*SkillLV | Target | Ground | Range | 2 cells | ||||||||||||
Requirements |
(May vary for different classes, view skill by classes is recommended) Lightning Loader Lv 2 | ||||||||||||||||
Required For | Land Protector (Lv 3, Sage), Wall of Fog (Lv 2, Professor), Electric Walk (Lv 1, Sorcerer), Warmer (Lv 1, Sorcerer), Varetyr Spear (Lv 4, Sorcerer) | ||||||||||||||||
Stay Duration | Min-Max Lv: 60 / 120 / 180 / 240 / 300 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 5 sec] [Renewal: 4 sec] | ||||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||||
Item Required | 1 Yellow Gemstone | ||||||||||||||||
Effect | In a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale. You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use. | ||||||||||||||||
Other Notes |
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