![]() |
![]() |
|||||||||||||||||||||
Item Database |
Monster Database |
Skill Database |
Map Database |
Quest Database |
Creation Database |
Misc Database
Rate Settings | Graphic Settings .: Location :.
You can find the Armor Enchant NPC Apprentice Craftsman just by walking down to South Prontera (without going out of the city). According to eAthena (Revision 15075) her location is at Prontera [165, 60]. Alternatively check the mini-map below.
.: Introduction :.
Armor Enchantment (also referred to as Hidden Enchantment) is the process of adding a stat bonus to armor. Not all pieces of armors can be enchanted. Check the list below to see which armors can be enchanted and their estimated rate of success.
Each armor enchantment attempt costs 400,000 zeny. You do not have the option to choose which stat (STR/AGI/VIT/ING/DEX/LUK) to add to the armor. The NPC will randomly determine which one of the six stats will be added and the NPC will add a stat bonus between +1 to +3 of that randomly chosen stat to your armor. It is possible to re-enchant an armor that was previously enchanted. In a successful case, doing so will simply destroy the previously added stat and re-apply a randomly picked stat and stat amount onto it. For example, if you are not satisfied with a +3 LUK applied to your armor, you can pay 400,000 zeny again to try your luck in getting another stat and stat amount added while wiping the +3 LUK off the armor. Remember there is a chance of failure in each attempt, in which case your armor will be destroyed. .: Warnings :.
Remember to read the NPC's fair warning before processing. If you haven't, here they are:
.: Success Rates :.
The NPC will let you select an enchantable armor from the three main categories of Non-Slotted Armor, Slotted Armor and High Grade Armor. Each category has a different success rate. The success rate of the armor enchant and the rate of getting a +1, +2 or +3 stat are independent of each other. Chances of getting a simple success is much higher than getting a +3 stat. But keep in mind a success ensure you keep the armor even if you are not happy with the stat added you can use the armor for another try.
It is worth noting that chances of getting each of the 6 stats are the same, nothing in the NPC suggests that getting a +1 STR is any more difficult than getting a +1 LUK. The basic enchantment success rate for each armor category, regardless of +1, +2 or +3: (Again according to eAthena Revision 15075)
Chances of getting each of +1, +2 and +3 stat based on a 100% total success rate after a success attempt is determined:
.: Stat Enchantable Armors :.
|
||||||||||||||||||||||
![]() |
![]() |