Renewal
.:Renewal Item Database:.
Weapon - Two-handed Spear

Vellum Glaive [0]   [Two Handed]   Item ID# 1492 (Velum_Glaive)
Bellum Glaive
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
450
Attack
250
Required Lvl
95
Weapon Lvl
4
Slot
0
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
Effect applies only in WoE & PVP.
Increase physical damage to DemiHuman by 80%.

[Refine Rate +6 or higher]
Increase Spiral Pierce damage by 100%,
Increase Overbrand damage by 50%.

[Refine Rate +9 or higher]
Chance of reflecting magical and physical damage.
Chance of casting Magic Mirror.
Item Script
expand to view script
{ bonus2 bAddRace,RC_Player_Human,80; bonus2 bAddRace,RC_Player_Doram,80; .@r = getrefine(); if (.@r>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"LG_OVERBRAND",50; } if (.@r>=9) { bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",7,300,BF_MAGIC,0; } },{},{}
Dropped By

Vivatus Fides Lance [2]   [Two Handed]   Item ID# 630013 (Vivatus_F_Lance)
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
380
Attack
270
Required Lvl
210
Weapon Lvl
5
Slot
2
Range
3
Applicable Jobs
Dragon Knight
Description
A lance reborn with the power of true faith through a ritual of purification.

Increases damage of Hundred Spear by 10%.

For each 3 Refine Levels:
ATK +18

Refine Level +7:
Increases damage of Hundred Spear by additional 20%.

Refine Level +9:
Decreases Hundred Spear skill cooldown by 1.5 seconds.

Refine Level +11:
Increases damage of Hundred Spear by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Hundred Spear +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",20; if (.@r>=9) { bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500; if (.@r>=11) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

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