.:Renewal Item Database:.
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40 Defense
10 Required Lvl 99 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job except Novice & Supernovice |
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Description | A pair of shoes made of supple, high quality leather. MaxHP +100, MaxSP +10. Every refine level: MaxHP +100, MaxSP +5. More Information on Combo: |
Combo Script |
{ bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } } |
Item Script | { .@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r)); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
200 Attack
240 Required Lvl 99 Weapon Lvl 4 Slot 1 Range 3 | |
Applicable Jobs | Swordman Knight Crusader |
---|---|
Description | The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul. Increases physical damage inflicted on Shadow element, Demon and Undead race monsters by 20%. For each 2 refine levels, additional 3% more damage inflicted. Reduces damage taken from Shadow element, Demon and Undead race monsters by 10%. For each 2 refine levels, additional 3% less damage taken. Gains 50 HP when defeating target with melee physical attacks. For each 2 refine levels, restores 1 SP when defeating target with melee physical attacks. Random chance to inflict Confuse status on wielder when dealing physical attack. When equipped with Illusion Shoes: Reduces after attack delay by 8% (ASPD +8%). If refine level of Illusion Spectral Spear and Illusion Shoes at least +7: Increases damage of Banishing Point by 20%. If total refine level of entire set at least +18: Increases ranged physical attack by 10%. If total refine level of entire set at least +22: Increases damage of Banishing Point by 30%. More Information on Combo: |
Combo Script |
{ bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } } |
Item Script |
expand to view script{ .@r = getrefine(); .@val = 3*(.@r/2); bonus2 bAddEle,Ele_Dark,(20+.@val); bonus2 bAddRace,RC_Demon,(20+.@val); bonus2 bAddRace,RC_Undead,(20+.@val); bonus2 bSubRace,RC_Demon,(10+.@val); bonus2 bSubEle,Ele_Undead,(10+.@val); bonus2 bSubEle,Ele_Dark,(10+.@val); bonus bHPGainValue,50; bonus bSPGainValue,(.@r/2); bonus2 bAddEff2,Eff_Confusion,1000; },{},{} |
Dropped By | No Result |