.:Play Loki:.
3x/3x/2x
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Server Rating Summary
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Server Rating:
Community Rating:
Game Master Rating:
Game-Play Rating:
Stability
74%
Availability
78%
Community Rating:
Friendliness
68%
Eventfulness
68%
Game Master Rating:
Friendliness
76%
Availability
75%
Helpfulness
79%
Game-Play Rating:
Economy
68%
Guild Play
59%
Class Balance
75%
Average Rating:
72 / 100
Population Median Reference:
1300
Donation Level:
Balanced
77%
Imbalance
23%
Customization Level:
Unavailable
15%
Occasional
77%
Extensive
8%
XurVa | Played for 3 months | 2016-09-06 |
I started playing around July(?); the time where the lag spikes were so bad that players get force disconnected. Random disconnections kept happening a month later until I got used to it (duh, it's RO). Without noticing, the server connection is actually quite stable now. Current @uptime is 12 days & 14hrs at the date of posting. Economy changes from time to time depending on what item is on trend. The best feature imo is that there is no MVP/MiniBoss cards. -Obey, a Taekwon Ranker
Server
Stability: 8
Availability: 9
Stability: 8
Availability: 9
Community
Friendliness: 9
Eventfulness: 7
Friendliness: 9
Eventfulness: 7
Game Masters
Friendliness: 10
Availability: 8
Helpfulness: 9
Friendliness: 10
Availability: 8
Helpfulness: 9
Game-play
Economy: 8
Guild Competition: 9
Class Balance: 9
Economy: 8
Guild Competition: 9
Class Balance: 9
clickablechick | Played for 4 months | 2016-08-25 |
The first 2 months of this server (including OBT) was really good. People were very friendly way back then. There were tons of event to make the server more alive. But after that, there were instances that the server lags and disconnections are not tolerable. There were also issues that the GM team were bias in one particular guild (it's not proven yet). Players nowadays are annoying that they break the rules of the server and disrespecting others players is very rampant.
Server
Stability: 8
Availability: 9
Stability: 8
Availability: 9
Community
Friendliness: 7
Eventfulness: 6
Friendliness: 7
Eventfulness: 6
Game Masters
Friendliness: 8
Availability: 8
Helpfulness: 7
Friendliness: 8
Availability: 8
Helpfulness: 7
Game-play
Economy: 9
Guild Competition: 7
Class Balance: 8
Economy: 9
Guild Competition: 7
Class Balance: 8
xDeity | Played for 1 month | 2016-07-28 |
One of the best private servers ive played so far. The GMs are friendly. The economy is a bit stable. The population is good. Some players are naughty or something like without manners but who cares just ignore them and enjoy the game. I hope this server lasts long like the other strong servers. So lets support playloki and have fun.
Server
Stability: 8
Availability: 8
Stability: 8
Availability: 8
Community
Friendliness: 5
Eventfulness: 9
Friendliness: 5
Eventfulness: 9
Game Masters
Friendliness: 10
Availability: 10
Helpfulness: 10
Friendliness: 10
Availability: 10
Helpfulness: 10
Game-play
Economy: 8
Guild Competition: 10
Class Balance: 9
Economy: 8
Guild Competition: 10
Class Balance: 9
click050 | Played for 2 months | 2016-07-06 |
This server has been the most interesting for me. Active Gm's and they are very good in mitigating attacks. Lag come and Go because of DDOS but the GM's are on another level. Mitigating more than 300gb attack but still manage to make the game go online
Server
Stability: 10
Availability: 10
Stability: 10
Availability: 10
Community
Friendliness: 10
Eventfulness: 9
Friendliness: 10
Eventfulness: 9
Game Masters
Friendliness: 9
Availability: 10
Helpfulness: 10
Friendliness: 9
Availability: 10
Helpfulness: 10
Game-play
Economy: 10
Guild Competition: 8
Class Balance: 10
Economy: 10
Guild Competition: 8
Class Balance: 10
SkuraiTalatsu | Played for 2 months | 2016-06-27 |
All is good except for EDP bottles and Acid Bottles are being sold in the cash shop, what is the purpose of having "crafter" if these items are just being sold in the cash shop? This is like pRO where you pay to WIN. Not many players can afford that kind of system. The essence of "farming" is lost. The reason for not having BOTS is that for players to learn to HUNT items for themselves. NOT pay to have easy items.
Server
Stability: 9
Availability: 9
Stability: 9
Availability: 9
Community
Friendliness: 8
Eventfulness: 6
Friendliness: 8
Eventfulness: 6
Game Masters
Friendliness: 9
Availability: 9
Helpfulness: 9
Friendliness: 9
Availability: 9
Helpfulness: 9
Game-play
Economy: 7
Guild Competition: 7
Class Balance: 4
Economy: 7
Guild Competition: 7
Class Balance: 4
JufranKetsup | Played for 2 months | 2016-06-27 |
GM are very active, they are very helpful and understanding. they are also open to the player's opinions and maintains the server on a regular basis. they also tend to the server issues quickly and personally. although the server is getting attacked by ddos every now and then, the gm are quuick to mitigate and repair the server for a better gameplay. good job for the server moderators.
Server
Stability: 8
Availability: 10
Stability: 8
Availability: 10
Community
Friendliness: 9
Eventfulness: 10
Friendliness: 9
Eventfulness: 10
Game Masters
Friendliness: 9
Availability: 9
Helpfulness: 10
Friendliness: 9
Availability: 9
Helpfulness: 10
Game-play
Economy: 9
Guild Competition: 9
Class Balance: 9
Economy: 9
Guild Competition: 9
Class Balance: 9
hyde89 | Played for 1 month | 2016-06-23 |
overall a good server, active GM, large player community usualy 1500+ player peak on weekend BUT there are some flaws, especially regarding the balance of gameplay, the server becoming a pay2win server, my main concern is about the EDP and Acid Bottle being sold in mall! do you know why sinx and creator is imbalance in high rate server? yes coz they can spam EDP and Acid easily! and I dont think this sould happen in a low rate server. I hope GM could take a look into this matter berfore WOE star
Server
Stability: 9
Availability: 9
Stability: 9
Availability: 9
Community
Friendliness: 10
Eventfulness: 10
Friendliness: 10
Eventfulness: 10
Game Masters
Friendliness: 10
Availability: 10
Helpfulness: 10
Friendliness: 10
Availability: 10
Helpfulness: 10
Game-play
Economy: 6
Guild Competition: 2
Class Balance: 1
Economy: 6
Guild Competition: 2
Class Balance: 1