Renewal
.:Monster Database:.
Sort current result by:
Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Dragon Tail   (DRAGON_TAIL)   Mob-ID#1321
Elements
HP 8368
Level 61
Race Insect
Property
Wind 2
Size Medium
Hit(100%) 149
Flee(95%) 203 Base Exp 3587
Walk Speed Average Job Exp 1453
Atk Delay 0.86s
Attack 520-715 Base Exp / HP 0.429:1
Def 25 Job Exp / HP 0.174:1
Magic Def 19 Delay After Hit Short
Atk Range 1 cells Str 10 Int 5
Spell Range 10 cells Agi 68 Dex 67
Sight Range 12 cells Vit 15 Luk 67
pay_fild05(5)
- Payon Forest
pay_fild11
- Payon Forest
 + 50x / 3 min
tur_dun01(25)
- Turtle Island
um_fild03(20)
- Kalala Swamp
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Detector
Neutral
100%
Water
25%
Earth
175%
Fire
100%
Wind
0%
Poison
125%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%
Drops
Monster Skills
Sleep attack [Lv 3]
Sucking Blood [Lv 1]
Wind Attribute Attack [Lv 2]

Drake   (DRAKE)   Mob-ID#1112
Elements
HP 326666
Level 70
Race Undead
Property
Undead 1
Size Medium
Hit(100%) 170
Flee(95%) 224 Base Exp 28600
Walk Speed Very Slow Job Exp 22880
Atk Delay 0.62s MVP Exp 14300
Attack 1800-2100 Base Exp / HP 0.088:1
Def 20 Job Exp / HP 0.07:1
Magic Def 35 Delay After Hit Short
Atk Range 1 cells Str 85 Int 75
Spell Range 10 cells Agi 80 Dex 79
Sight Range 12 cells Vit 49 Luk 50
1@tower(1)
- The Endless Tower
treasure02
- Sunken Ship F2
 + 1x / 120~130 min
Mode
  • MVP Boss
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
100%
Earth
100%
Fire
125%
Wind
100%
Poison
-25%
Holy
150%
Shadow
-25%
Ghost
100%
Undead
0%
Drops
Monster Skills
Agility UP [Lv 10]
Break armor [Lv 10]
Guided Attack [Lv 5]
Water Attribute Attack [Lv 5]
Slaves
When:
- On Spawn (100% chance)
When:
- Slave amount <= 3 (100% chance)

Dream Metal   (DREAMMETAL)   Mob-ID#1846
Elements
HP 999
Level 90
Race Formless
Property
Holy 1
Size Small
Hit(100%) 111
Flee(95%) 166 Base Exp 1
Walk Speed Slow Job Exp 1
Atk Delay n/a
Attack 1-2 Base Exp / HP 0.001:1
Def 100 Job Exp / HP 0.001:1
Magic Def 99 Delay After Hit Short
Atk Range 1 cells Str 1 Int 1
Spell Range 10 cells Agi 1 Dex 1
Sight Range 12 cells Vit 1 Luk 1
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Immovable
  • Non-Attacker
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
75%
Earth
75%
Fire
75%
Wind
75%
Poison
75%
Holy
0%
Shadow
125%
Ghost
75%
Undead
100%
Drops

Dustiness   (DUSTINESS)   Mob-ID#1114
Elements
HP 1044
Level 21
Race Insect
Property
Wind 2
Size Small
Hit(100%) 94
Flee(95%) 134 Base Exp 218
Walk Speed Fast Job Exp 140
Atk Delay 1s
Attack 80-102 Base Exp / HP 0.209:1
Def 0 Job Exp / HP 0.134:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 1 Int 0
Spell Range 10 cells Agi 53 Dex 38
Sight Range 12 cells Vit 17 Luk 5
gef_fild05(30)
- Geffen Field
mjolnir_12(50)
- Mt.Mjolnir
prt_maze01
- Labyrinth Forest F1
 + 5x / 2~3 min
um_fild01(10)
- Luluka Forest
um_fild02(20)
- Hoomga Forest
yuno_fild01(50)
- Border Posts
yuno_fild02(20)
- Kiel Hyre's Cottage
yuno_fild05(30)
- El Mes Plateau
yuno_fild08(20)
- Kiel Khayr's Academy
yuno_fild09(20)
- Schwaltzwald Guards Camp
yuno_fild10(20)
- Yuno Field
yuno_fild12(30)
- Border Checkpoint
Mode
  • Cast Sensor (Idle)
  • Detector
Neutral
100%
Water
25%
Earth
175%
Fire
100%
Wind
0%
Poison
125%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%
Drops
Monster Skills
Blind Attack [Lv 3]
Silence Attack [Lv 3]
Sleep attack [Lv 3]
Wind Attribute Attack [Lv 1]

Eagle Flag   (OBJ_FLAG_B)   Mob-ID#1913
Elements
HP 150
Level 90
Race Formless
Property
Neutral 1
Size Large
Hit(100%) 111
Flee(95%) 166 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay n/a
Attack 1-2 Base Exp / HP 0:1
Def 100 Job Exp / HP 0:1
Magic Def 99 Delay After Hit Short
Atk Range non-attacker Str 1 Int 1
Spell Range n/a Agi 1 Dex 1
Sight Range 0 cells Vit 1 Luk 1
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Immovable
  • Non-Attacker
  • Takes 1 damage (phyiscal)
  • Takes 1 damage (magic)
  • Takes 1 damage (ranged)
  • Takes 1 damage (other)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
25%
Undead
100%

Earth Crystal   (CRYSTAL_2)   Mob-ID#1396
Elements
HP 15
Level 1
Race Formless
Property
Neutral 1
Size Small
Hit(100%) 22
Flee(95%) 331 Base Exp 0
Walk Speed Average Job Exp 0
Atk Delay n/a
Attack 0-0 Base Exp / HP 0:1
Def 100 Job Exp / HP 0:1
Magic Def 99 Delay After Hit n/a
Atk Range non-attacker Str 1 Int 1
Spell Range n/a Agi 1 Dex 255
Sight Range 0 cells Vit 1 Luk 1
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Non-Attacker
  • Takes 1 damage (phyiscal)
  • Takes 1 damage (magic)
  • Takes 1 damage (ranged)
  • Takes 1 damage (other)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
25%
Undead
100%
Drops

Eclipse   (ECLIPSE)   Mob-ID#1093
Elements
HP 1800
Level 6
Race Brute
Property
Neutral 3
Size Medium
Hit(100%) 62
Flee(95%) 92 Base Exp 60
Walk Speed Slow Job Exp 55
Atk Delay 1.46s
Attack 20-26 Base Exp / HP 0.033:1
Def 0 Job Exp / HP 0.031:1
Magic Def 40 Delay After Hit Short
Atk Range 1 cells Str 1 Int 0
Spell Range 10 cells Agi 36 Dex 11
Sight Range 12 cells Vit 6 Luk 80
prt_fild02
- Prontera Field
 + 1x / 30~50 min
prt_maze03
- Labyrinth Forest F3
 + 1x / 32~35 min
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
0%
Undead
100%
Drops
Monster Skills
Lick [Lv 3]
Slaves
When:
- On Spawn (100% chance)
- Slave amount <= 3 (100% chance)

Eclipse Pet / Eclipse   (ECLIPSE_P)   Mob-ID#1879
Elements
HP 1800
Level 6
Race Brute
Property
Neutral 3
Size Medium
Hit(100%) 62
Flee(95%) 92 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.46s
Attack 20-26 Base Exp / HP 0:1
Def 0 Job Exp / HP 0:1
Magic Def 40 Delay After Hit Short
Atk Range 1 cells Str 1 Int 0
Spell Range 10 cells Agi 36 Dex 11
Sight Range 12 cells Vit 6 Luk 80
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
0%
Undead
100%

Eddga   (EDDGA)   Mob-ID#1115
Elements
HP 152000
Level 65
Race Brute
Property
Fire 1
Size Large
Hit(100%) 155
Flee(95%) 230 Base Exp 25025
Walk Speed Slow Job Exp 12870
Atk Delay 1.34s MVP Exp 12512
Attack 1215-1565 Base Exp / HP 0.165:1
Def 15 Job Exp / HP 0.085:1
Magic Def 15 Delay After Hit Short
Atk Range 1 cells Str 78 Int 66
Spell Range 10 cells Agi 70 Dex 90
Sight Range 12 cells Vit 85 Luk 85
gld_dun01
- Greenwood Lake Guild Dungeon
 + 1x / 480~490 min
gld_dun01_2
- Greenwood Lake Guild Dungeon F2
 + 1x / 480~490 min
pay_fild11
- Payon Forest
 + 1x / 120~130 min
Mode
  • MVP Boss
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
150%
Earth
50%
Fire
25%
Wind
100%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Slaves
When:
- On Spawn (100% chance)
When:
- Slave amount <= 3 (100% chance)

Eddga (Re-Stats)   (MER_EDDGA)   Mob-ID#2347
Elements
HP 9815
Level 83
Race Demon
Property
Shadow 2
Size Small
Hit(100%) 193
Flee(95%) 243 Base Exp 0
Walk Speed Fast Job Exp 0
Atk Delay 1.08s
Attack 1100-1300 Base Exp / HP 0:1
Def 60 Job Exp / HP 0:1
Magic Def 60 Delay After Hit Very Short
Atk Range 2 cells Str 85 Int 43
Spell Range 10 cells Agi 90 Dex 85
Sight Range 12 cells Vit 71 Luk 105
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
75%
Earth
75%
Fire
75%
Wind
75%
Poison
25%
Holy
150%
Shadow
-25%
Ghost
50%
Undead
0%

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