Renewal
.:Renewal Combo Item Database:.
 


{ bonus bAspd,1; bonus bFlee2,3; }

{ bonus3
bAutoSpell,"RG_SNATCHER",5,20;
bonus bDex,2; bonus bAgi,1; ...

{ bonus2 bAddRace,RC_Undead,30;
bonus2 bMagicAddRace,RC_Undead,30;
bonus2
bSkillAtk,"AB_ADORAMUS",200;
bonus2 bSkillUseSP,"AB_ADORAMUS", ...

{ bonus2 bAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Undead,15;
bonus2
bSkillAtk,"AB_ADORAMUS",200;
bonus2 bSkillUseSP,"AB_ADORAMUS", ...

{ bonus2 bExpAddClass,Class_All,5;
bonus2 bDropAddClass,Class_All,5; ...

{ bonus2 bAddDefMonster,2311,30;
bonus2 bAddDefMonster,2312,30;
bonus2 bAddDefMonster,2320,30;
bonus2 bAddDefMonster,2321,30;
bonus2 bAd ...


{ bonus2
bSkillAtk,"AS_SONICBLOW",50; bonus
bBaseAtk,50; bonus bFlee ...

{ .@r =
getequiprefinerycnt(EQI_HAND_L)*4;
bonus2 bVariableCastrate, ...

{ .@r =
getequiprefinerycnt(EQI_HAND_L);
if (.@r > 7) bonus2 bSkillC ...

{ .@r_2198 =
getequiprefinerycnt(EQI_HAND_L);
.@r_1649 = getequipref ...

{ bonus bMaxHPrate,1; bonus
bMaxSPrate,1; }

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) { .@a = 4; } ...

{ bonus5
bAutoSpell,"MG_COLDBOLT",5,10+(get
equiprefinerycnt(EQI_HAND ...

{ bonus bAspd,1; bonus bFlee2,3; }

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if( .@r >= 7 ){ bonus bAs ...

{ bonus2 bAddEle,Ele_Neutral,5;
.@r =
getequiprefinerycnt(EQI_GARMEN ...

{ bonus2
bAddEle,Ele_Neutral,getequiprefine
rycnt(EQI_HAND_L); bonus2 ...

{ bonus2 bSubEle,Ele_Neutral,5;
bonus2
bAddEle,Ele_Neutral,getequipr ...

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if( .@r >= 7 ){ setarray ...

{ bonus bMaxHP,500; bonus bDef,5;
bonus bMdef,5; bonus2
bSkillAtk,14,10; bonus2
bSkillAtk,19,10; bonus2
bSkillAtk,20,10;
if(BaseClass==Job_Mage) { bonus
bMatkRate,3; bonus
bVariableCastrate,-15; } }

{ bonus2 bAddClass,Class_All,4;
bonus bDef,2; }

{ bonus3
bAutoSpellWhenHit,"HP_ASSUMPTIO",2
,5; }

{ bonus3
bAutoSpellWhenHit,"HP_ASSUMPTIO",2
,5; }

{ bonus bLongAtkDef,10; }



{ bonus bMaxHP,300; bonus
bMaxSP,60; }

{ bonus bDex,1; bonus bMaxSP,50;
bonus bSPrecovRate,10; }



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