Renewal
.:Renewal Combo Item Database:.
 




{ bonus bMaxHPrate,25; bonus
bMaxSPrate,6; bonus2
bSkillAtk,"SU_LUNATICCARROTBEAT",1
50; }

{ bonus bMaxHP,3000; bonus
bNoCastCancel; bonus
bFixedCastrate,-20-(getequiprefine
rycnt(EQI_ARMOR)+get ...

{ .@a =
getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bHPLos ...

{ bonus bDelayrate,-5; bonus2
bSubRace,RC_DemiHuman,5; bonus2
bSubRa ...



{ bonus2 bMagicAddRace,RC_All,1;
bonus bMaxSPrate,1; if
(getequipref ...

{ bonus2
bHPDrainRate,40,2+(getequiprefiner
ycnt(EQI_SHADOW_ARMOR)+getequipref
inerycnt(EQI_SHADOW_SHIEL ...

{ bonus2 bAddClass,Class_All,7;
bonus bHit,12; }


{ autobonus "{ bonus bAtk,100;
}",30,6000,BF_WEAPON,"{
active_transf ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...


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