.:Renewal Combo Item Database:. | ||
{ bonus
bMatkRate,getequiprefinerycnt(EQI_ HAND_L)*2; } { bonus3
bAutoSpell,"MG_LIGHTNINGBOLT",5,20 ; } { bonus5
bAutoSpell,"WZ_VERMILION",1,1,BF_W EAPON,0; } { bonus bDef,5; bonus bMaxHP,150;
} { bonus bDef,5; bonus bMaxHP,150;
} { bonus bInt,15; bonus
bMaxHPrate,5; bonus bMaxSPrate,5; if (getequi ... { bonus bAgi,5; bonus bFlee,10; }
{ bonus bAgi,5; bonus bFlee,10; }
{ bonus bAgi,5; bonus bFlee,10; }
{ bonus bAgi,5; bonus bFlee,10; }
{ bonus bDef,3; bonus bVit,3; }
{ bonus bAgi,1; bonus bFlee,3; }
{ bonus bAllStats,5; bonus5
bAutoSpellWhenHit,"SC_MAELSTROM",1 ,100,B ... { bonus bInt,1; bonus bStr,1;
bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE" ... { bonus2 bAddClass,Class_All,10;
bonus3 bAutoSpell,"RK_STORMBLAST",1,20; bonus2 bSkillAtk,"RK_WINDCUTTER",100; bonus2 bSkillAtk,"RK_SONI ... { bonus2
bResEff,Eff_Confusion,9500; } { bonus2
bResEff,Eff_Confusion,9500; } { bonus bVariableCastrate,-25; }
{ bonus bDelayrate,-5; }
{ bonus bAspdRate,5; }
{ bonus bDelayrate,-5; bonus2
bSubRace,RC_DemiHuman,5; bonus2 bSubRa ... { bonus2 bAddClass,Class_All,3; }
{ bonus2 bAddClass,Class_All,3; }
{ bonus2 bAddClass,Class_All,3; }
{ bonus bDelayrate,-5; }
{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP); if(.@r > 6) { bonus bMaxH ... { .@r =
getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bVa ... { .@r =
getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } ... { bonus5
bAutoSpell,"WZ_EARTHSPIKE",5,10+(g etequiprefinerycnt(EQI_HA ... { bonus bBaseAtk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+ge ... back to top |
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