Renewal
.:Renewal Combo Item Database:.
 


{ bonus
bMatkRate,getequiprefinerycnt(EQI_
HAND_L)*2; }

{ bonus3
bAutoSpell,"MG_LIGHTNINGBOLT",5,20
; }

{ bonus5
bAutoSpell,"WZ_VERMILION",1,1,BF_W
EAPON,0; }

{ bonus bDef,5; bonus bMaxHP,150;
}

{ bonus bDef,5; bonus bMaxHP,150;
}

{ bonus bInt,15; bonus
bMaxHPrate,5; bonus bMaxSPrate,5;
if (getequi ...

{ bonus bAgi,5; bonus bFlee,10; }

{ bonus bAgi,5; bonus bFlee,10; }

{ bonus bAgi,5; bonus bFlee,10; }

{ bonus bAgi,5; bonus bFlee,10; }

{ bonus bDef,3; bonus bVit,3; }

{ bonus bAgi,1; bonus bFlee,3; }

{ bonus bAllStats,5; bonus5
bAutoSpellWhenHit,"SC_MAELSTROM",1
,100,B ...

{ bonus bInt,1; bonus bStr,1;
bonus bDef,2; bonus
bSPrecovRate,10; bonus2
bSkillAtk,"PA_SHIELDCHAIN",10;
bonus2 bSkillAtk,"PA_SACRIFICE" ...

{ bonus2 bAddClass,Class_All,10;
bonus3
bAutoSpell,"RK_STORMBLAST",1,20;
bonus2
bSkillAtk,"RK_WINDCUTTER",100;
bonus2 bSkillAtk,"RK_SONI ...

{ bonus2
bResEff,Eff_Confusion,9500; }

{ bonus2
bResEff,Eff_Confusion,9500; }

{ bonus bVariableCastrate,-25; }



{ bonus bDelayrate,-5; bonus2
bSubRace,RC_DemiHuman,5; bonus2
bSubRa ...

{ bonus2 bAddClass,Class_All,3; }

{ bonus2 bAddClass,Class_All,3; }

{ bonus2 bAddClass,Class_All,3; }

{ bonus bDelayrate,-5; }

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if(.@r > 6) { bonus bMaxH ...

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if( .@r >= 7 ){ bonus bVa ...

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) { .@a = 4; } ...

{ bonus5
bAutoSpell,"WZ_EARTHSPIKE",5,10+(g
etequiprefinerycnt(EQI_HA ...

{ bonus bBaseAtk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+ge ...


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