Renewal
.:Renewal Combo Item Database:.
 



{ bonus bFlee,18; }

{ bonus bFlee,18; }

{ bonus2 bAddClass,Class_All,1; }

{ bonus bInt,1; bonus bMaxSP,30; }


{ bonus bLuk,1; bonus bFlee,2; }

{ bonus2
bExpAddRace,RC_All,((getequiprefin
erycnt(EQI_SHADOW_SHOES)+ ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ autobonus "{ bonus bAtk,100;
}",30,6000,BF_WEAPON,"{
active_transf ...

{ bonus
bLongAtkRate,3+(getequiprefinerycn
t(EQI_HAND_R) > 6 ? 5:0); ...

{ bonus
bCritical,(getequiprefinerycnt(EQI
_SHOES)/2)*10; }

{ bonus
bMatkRate,getequiprefinerycnt(EQI_
SHOES)/2; bonus bVariableC ...

{ bonus
bBaseAtk,getequiprefinerycnt(EQI_S
HOES); }

{ autobonus "{ bonus bAtk,100;
}",30,6000,BF_WEAPON,"{
active_transf ...

{ bonus2 bExpAddRace,RC_All,30; }

{ bonus
bMatkRate,getequiprefinerycnt(EQI_
HEAD_TOP)/2; }

{ bonus
bMatk,10*getequiprefinerycnt(
(getequipid(EQI_HAND_R) == 130 ...

{ bonus bMagicAtkDef,
getequiprefinerycnt(EQI_HEAD_TOP)/
2; }

{ bonus
bBaseAtk,-(getequiprefinerycnt(EQI
_HAND_R)*10); }

{ bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4; }

{ bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4; }

{ bonus2
bAddClass,Class_All,getequiprefine
rycnt(EQI_HEAD_TOP)/2; }

{ bonus
bBaseAtk,10*getequiprefinerycnt(
(getequipid(EQI_HAND_R) == ...

{ bonus
bBaseAtk,getequiprefinerycnt(EQI_H
AND_R)*5; }


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