.:Renewal Combo Item Database:. | ||
{ bonus bNoMadoFuel; }
{ bonus bFlee,18; }
{ bonus bFlee,18; }
{ bonus2 bAddClass,Class_All,1; }
{ bonus bInt,1; bonus bMaxSP,30; }
{ bonus bMatkRate,1; }
{ bonus bLuk,1; bonus bFlee,2; }
{ bonus2
bExpAddRace,RC_All,((getequiprefin erycnt(EQI_SHADOW_SHOES)+ ... { bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30; bo ... { bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30; bo ... { bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30; bo ... { bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30; bo ... { bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30; bo ... { bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30; bo ... { autobonus "{ bonus bAtk,100;
}",30,6000,BF_WEAPON,"{ active_transf ... { bonus
bLongAtkRate,3+(getequiprefinerycn t(EQI_HAND_R) > 6 ? 5:0); ... { bonus
bCritical,(getequiprefinerycnt(EQI _SHOES)/2)*10; } { bonus
bMatkRate,getequiprefinerycnt(EQI_ SHOES)/2; bonus bVariableC ... { bonus
bBaseAtk,getequiprefinerycnt(EQI_S HOES); } { autobonus "{ bonus bAtk,100;
}",30,6000,BF_WEAPON,"{ active_transf ... { bonus2 bExpAddRace,RC_All,30; }
{ bonus
bMatkRate,getequiprefinerycnt(EQI_ HEAD_TOP)/2; } { bonus
bMatk,10*getequiprefinerycnt( (getequipid(EQI_HAND_R) == 130 ... { bonus bMagicAtkDef,
getequiprefinerycnt(EQI_HEAD_TOP)/ 2; } { bonus
bBaseAtk,-(getequiprefinerycnt(EQI _HAND_R)*10); } { bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4; } { bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4; } { bonus2
bAddClass,Class_All,getequiprefine rycnt(EQI_HEAD_TOP)/2; } { bonus
bBaseAtk,10*getequiprefinerycnt( (getequipid(EQI_HAND_R) == ... { bonus
bBaseAtk,getequiprefinerycnt(EQI_H AND_R)*5; } back to top |
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