Renewal
.:Renewal Combo Item Database:.
 


{ bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+geteq ...

{ bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+geteq ...

{ bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+geteq ...

{ bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+geteq ...

{ bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+geteq ...

{ bonus bAgi,5; bonus bStr,5;
bonus bAspdRate,5; bonus
bSpeedRate,25; bonus
bSPDrainValue,1;
if(BaseClass==Job_Thief) bonus
bNoGemStone,0; }


{ bonus
bBaseAtk,2*getequiprefinerycnt(EQI
_ARMOR); }

{ bonus2 bAddSize,Size_Large,8;
bonus
bHit,getequiprefinerycnt(EQI_H ...

{ bonus2 bAddSize,Size_Medium,8;
bonus
bAspdRate,getequiprefinerycnt ...

{ bonus2 bAddRace,RC_All,1; bonus
bMaxHPrate,1; if (getequiprefinery ...

{ bonus bAspdRate,10; bonus
bShortWeaponDamageReturn,5; }

{ bonus
bEquipmentMatk,10*getequiprefinery
cnt(EQI_HAND_R); bonus bVa ...

{ bonus
bAspd,getequiprefinerycnt(EQI_HAND
_L)/3; }

{ bonus bHPrecovRate,5; bonus
bMaxHPrate,10; }

{ bonus bBaseAtk,5; if
(getequiprefinerycnt(EQI_SHADOW_AC
C_R)+getequ ...

{ bonus bMaxHP,100; .@r =
getrefine(); if(.@r>=7) bonus
bMaxHP,100; ...

{ bonus2 bSubSize,Size_All,5;
bonus bHit,25; bonus2
bAddSize,Size_Al ...

{ bonus2
bSkillAtk,"CG_ARROWVULCAN",200;
bonus2 bSkillUseSP,"CG_ARRO ...


{ bonus bMaxHPRate,14; bonus2
bSubEle,Ele_Neutral,10; bonus2
bSkillAtk,"RK_HUNDREDSPEAR",50;
skill "CR_AUTOGUARD",1; bonus
bUseSPrate,10 ...

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if(.@r>=7) bonus bCritAtk ...

{ .@r =
getequiprefinerycnt(EQI_ARMOR);
bonus2 bIgnoreDefRaceRate,RC ...

{ .@r =
getequiprefinerycnt(EQI_ARMOR);
.@val = 10; bonus bVit,(5+.@ ...

{ bonus2 bSubEle,Ele_Neutral,-50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSu ...


{ bonus
bDef,2-getequiprefinerycnt(EQI_HAN
D_L)-getequiprefinerycnt(EQI_HEAD_
TOP); bonus bMdef,5+getequ ...

{ bonus bMaxHP,500; bonus
bMaxSP,300; bonus bBaseAtk,10;
bonus bDef,10; }

{ bonus bMaxHPrate,4; bonus
bMaxSPrate,4; }

{ bonus bInt,8; bonus
bMaxSPrate,5;}


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