Renewal
.:Renewal Item Database:.

Illusion Apocalypse [2]   [One Hand]   Item ID# 28612 (Book_Of_The_Apo_IL)
Illusion Book of the Apocalypse
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
80
Attack
170
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Priest
Sage
Star Gladiator
Description
An end-of-the-life report about the fearful and terrible story of the end of the world.

Increases physical damage on Water, Earth, Fire and Wind elemental enemies by 10%.

For each 3 refine levels:
Increases physical damage on Water, Earth, Fire and Wind elemental enemies by additional 10% (Up to refine level +10).

Increases Holy elemental damage taken by 30%.

When equipped with Illusion Skull Ring:
Decrease after attack delay by 8%.

For each 3 refine levels of Illusion Apocalypse:
Increases critical damage by 5%.

Refine Level of Illusion Apocalypse is +9 or higher:
CRIT +15. Immune to Curse status.

Refine Level of Illusion Apocalypse is +11 or higher:
ATK +100.

More Information on Combo:
Combo Script
{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if (.@r >= 11) { bonus bBaseAtk,100; } } }
Item Script
{ .@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bSubDefEle,Ele_Holy,-30; },{},{}
Dropped By No Result

Illusion Skull Ring [1]   [Accessory (Right)]   Item ID# 28508 (Skul_Ring_IL)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A weird ring adorned with a skull in which the words, ''Forever, until death...'' are engraved. Giving this as a gift might send a mixed message.
Adds a chance of inflicting Curse status on wearer and attacker when wearer attacked by melee physical attack.

More Information on Combo:
Combo Script
{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if (.@r >= 11) { bonus bBaseAtk,100; } } }
Item Script
{ bonus2 bAddEff,Eff_Curse,5000; bonus2 bAddEff2,Eff_Curse,5000; },{},{}
Dropped By No Result

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