Renewal
.:Renewal Item Database:.
 

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Illusion Apocalypse [2]   [One Hand]   Item ID# 28612 (Illusion_Apocalypse)
Type Weapon Class Book Buy n/a Sell n/a Weight 80
Attack 170Required Lvl 100Weapon Lvl 4Slot 2
Applicable Jobs
Priest Sage Star Gladiator
Description Not Available

[iRO Description]
A book that details prophesies concerning the end of the world.
Class: Book
Attack: 170
Property: Shadow
Weapon Level: 4
Requires Level: 100
Usable By: Arch Bishop, Sorcerer
Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%.
Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10.

Increases damage taken from Holy property enemies by 30%.
Set Bonus
Illusion Skull Ring
Illusion Book of the Apocalypse
Aspd + 8%
Increases critical damage on targets by 5% for every 2 upgrade levels on Illusion Book of the Apocalypse
If Illusion Book of the Apocalypse upgrade level is +9 or higher,
Crit + 15
Immune to Curse.
If Illusion Book of the Apocalypse upgrade level is +11 or higher,
Atk + 100

More Information on Combo:
Combo Script
{ [email protected] = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*([email protected]/2)); if ([email protected] >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if ([email protected] >= 11) { bonus bBaseAtk,100; } } }
Item Script
{ [email protected] = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Water,[email protected]; bonus2 bAddEle,Ele_Earth,[email protected]; bonus2 bAddEle,Ele_Fire,[email protected]; bonus2 bAddEle,Ele_Wind,[email protected]; bonus2 bSubDefEle,Ele_Holy,-30; },{},{}
Dropped ByNo Result

Illusion Skull Ring [1]   [Accessory]   Item ID# 28508 (Illusion_Skull_Ring)
Type Armor Class Accessory Buy n/a Sell n/a Weight 10
Defense 0Required Lvl 100Slot 1
Refineable No
Applicable Jobs
Every Job
Description A weird ring adorned with a skull in which the words, ''Forever, until death...'' are engraved. Giving this as a gift might send a mixed message.
Adds a chance of inflicting Curse status on wearer and attacker when wearer attacked by melee physical attack.

More Information on Combo:
Combo Script
{ [email protected] = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*([email protected]/2)); if ([email protected] >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if ([email protected] >= 11) { bonus bBaseAtk,100; } } }
Item Script
{ bonus3 bAddEff,Eff_Curse,5000,ATF_SELF|ATF_TARGET|ATF_SHORT|ATF_WEAPON; },{},{}
Dropped ByNo Result