Renewal
.:Renewal Item Database:.
Shadow Gear - Shadow Armor

Rampage Shadow Armor [Shadow Body]   Item ID# 24476 (S_Rampage_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Shura
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

Increases damage of Rampage Blaster by 5%.

For each 2 refine levels:
Increases damage of Rampage Blaster by additional 2%.
Item Script
{ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5+2*(getrefine()/2); },{},{}
Dropped By No Result

Rebellion Shadow Armor [Shadow Body]   Item ID# 24402 (S_Rebellion_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
10z
Sell
5z
Weight
0
Required Lvl
100
Applicable Jobs
Gunslinger
Rebellion
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

Reduces cooldown time of Heat Barrel by 1 sec.
Every 2 refine levels, reduces cooldown time of Heat Barrel by 1 sec.

When equipped with Rebellion Shadow Shoes:
Reduces cooldown time of Heat Barrel by 4 sec.
Reduces cooldown time of Hammer of God by 2 sec.

When equipped with 2 types of Gunslinger Shadow or Rebellion Shadow Equipment:
All Stats +7, MaxHP +3%, MaxSP +3%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bSkillCooldown,"RL_HEAT_BARREL",-1000*(1+.@r/2); },{},{}
Dropped By No Result

Reload Shadow Armor [Shadow Body]   Item ID# 24245 (S_Reload_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
Reduce after cast skill delay by 1%.
When refine level +7, reduce after cast skill delay by 1%.
When refine level +9, reduce after cast skill delay by 1%.
[Reload Shadow Set]
Reload Shadow Armor, Reload Shadow Shield, Reload Shadow Shoes
Reduce after cast skill delay by 1%.
When total refine of set is 25 or more, reduce after cast skill delay by 5%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{}
Dropped By No Result

Reload Shadow Armor II [Shadow Body]   Item ID# 24331 (S2_Reload_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
VIT +3.
Natural HP regeneration +20%.
Every 3 refine levels: Reduces after cast skill delay by 1%.

[Reload Shadow set]
Reload Shadow Shoes, Reload Shadow Shield, Reload Shadow Armor II
Reduces after cast skill delay by 1%.
If total refine levels of entire set at least +25, reduces after cast skill delay by 5%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bHPrecovRate,20; bonus bVit,3; bonus bDelayrate,-(.@r/3); },{},{}
Dropped By No Result

Rogue Shadow Armor [Shadow Body]   Item ID# 24276 (S_Rogue_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
10z
Sell
5z
Weight
0
Applicable Jobs
Every Job
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

Increases Back Stab damage by 20%.
For each refine level, increases Back Stab damage by 5%.

When equipped with Rogue Shadow Shoes:
When equipped by Rogue: Increases damage to all sizes monsters by 3%.
Reduces SP cost of Raid by 20%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bSkillAtk,"RG_BACKSTAP",20+.@r*5; },{},{}
Dropped By No Result

Rolling Shadow Armor [Shadow Body]   Item ID# 24536 (S_Rolling_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Guillotine Cross
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

Increases damage of Rolling Cutter by 5%.

For each 2 refine levels:
Increases damage of Rolling Cutter by additional 2%.
Item Script
{ bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5+2*(getrefine()/2); },{},{}
Dropped By No Result

Sage Shadow Armor [Shadow Body]   Item ID# 24278 (S_Sage_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
10z
Sell
5z
Weight
0
Applicable Jobs
Every Job
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

When Auto Spell is used:
Increases ASPD rate based on refine level for 50 seconds.

Refine Level +7:
When Auto Spell is used: Increases ASPD by additional 1 for 50 seconds.

Refine Level +9:
When Auto Spell is used: Increases ASPD by additional 1 for 50 seconds.

When equipped with Sage Shadow Shoes:
Decreases variable cast time of Heaven's Drive by 40%.

When equipped by Sage classes: MATK +3%.
Item Script
{ bonus bMaxHP,getrefine()*10; autobonus3 "{ .@r = getrefine(); if (.@r>=9) { bonus bAspd,2; } else if (.@r>=7) { bonus bAspd,1; } bonus bAspdRate,.@r; }",1000,50000,"SA_AUTOSPELL"; },{},{}
Dropped By No Result

Scissor Hunting Shadow Armor [Shadow Body]   Item ID# 24378 (S_SciHunting_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

Pierces physical defense of Brute (except Player) and Plant monsters by 5%.

For each 2 refine levels:
Pierces physical defense of Brute (except Player) and Plant monsters by 1%.

[Scissor Hunting Shadow set:
Scissor Hunting Shadow Armor, Penetration Shadow Shield, Penetration Shadow Shoes]

DEF +5.
If total refine level of entire set at least +25:
Pierces physical defense of Brute (except Player) and Plant monsters by 100%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; .@val = 5 + (.@r/2); bonus2 bIgnoreDefRaceRate,RC_Plant,.@val; bonus2 bIgnoreDefRaceRate,RC_Brute,.@val; },{},{}
Dropped By No Result

Shadow Armor [Shadow Body]   Item ID# 24013 (S_Promotion_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
LUK +1.

When equipped full set of Shadow Gear Set (Armor, Earring, Pendant, Shield, Shoes, Weapon):
All Stats +3.

More Information on Combo:
Item Script
{ bonus bMaxHP,getrefine()*10; bonus bLuk,1; },{},{}
Dropped By No Result

Shadow Armor (Tier 1) [Shadow Body]   Item ID# 24000 (T_Str1_Armor_S)
TForce1 Shadow Armor
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
STR +1
Item Script
{ bonus bMaxHP,getrefine()*10; bonus bStr,1; },{},{}
Dropped By No Result

Shadow Armor (Tier 2) [Shadow Body]   Item ID# 24006 (T_Str2_Armor_S)
TForce2 Shadow Armor
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
STR +2
Item Script
{ bonus bMaxHP,getrefine()*10; bonus bStr,2; },{},{}
Dropped By No Result

Sigrun Shadow Armor [Shadow Body]   Item ID# 24326 (S_Sigrun_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
LUK +1
Every refine level: HIT +1.

When equipped by Swordman, Thief, Taekwon and Star Gladiator: ATK +15.
When equipped by Merchant, Archer and Gunslinger: Long range physical attack +3%.
When equipped by Mage, Acolyte, Ninja and Soul Linker: MATK +15.
When equipped by Novice and Doram: After attack delay 5%, MaxHP +1000.

When combined with Sigrun Shadow Shield:
If total refine levels of entire set at least +17:
The effect of bonus stats increased by 100%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bLuk,1; bonus bHit,.@r; bonus bMaxHP,.@r*10; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; } },{},{}
Dropped By No Result

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