Renewal
.:Renewal Item Database:.
Armor

Ancient Civil Man [0]   [Upper Head]   Item ID# 18701 (Ancient_Civil_Man)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50
Defense
2
Required Lvl
70
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
The hat worn by the civil man in the ancient, it is representing the wisdom.
INT +3, DEX +2, LUK +1.
If equipped with Book type weapon, reduces variable cast time by 3%.
Item Script
{ bonus bInt,3; bonus bDex,2; bonus bLuk,1; if (getiteminfo(getequipid(EQI_HAND_R), II_VIEW) == W_BOOK) bonus bVariableCastrate,-3; },{},{}
Dropped By No Result

Ancient Elven Ear [0]   [Middle Head]   Item ID# 5786 (Ancient_Elven_Ear)
Ancient Elven Ears
Type
Armor
Class
Middle Headgear
Buy
10z
Sell
5z
Weight
20
Defense
1
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
An accessory that mimics ancient Elf's ears.

LUK +1, MaxHP +100, MaxSP +30.

When equipped with Romantic Flower:
MATK +1%

When equipped with Romantic Leaf:
Increases physical attack by 1%.

More Information on Combo:
Item Script
{ bonus bLuk,1; bonus bMaxHP,100; bonus bMaxSP,30; },{},{}
Dropped By No Result

Ancient Elven Ear J [0]   [Middle Head]   Item ID# 5973 (Ancient_Elven_Ear_J)
Ancient Elven Ear
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
20
Required Lvl
70
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
An ornament with the shape of long ears of elf.
LUK +10
Perfect Dodge +2
MDEF +10
Item Script
{ bonus bLuk,10; bonus bMdef,10; bonus bFlee2,2; },{},{}
Dropped By No Result

Ancient Gold Ornament [1]   [Upper Head]   Item ID# 18570 (Ancient_Gold_Deco)
Ancient Gold Deco
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40
Defense
7
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Rune Knight
Arch Bishop
Warlock
Mechanic
Ranger
Guillotine Cross
Royal Guard
Shura
Sorcerer
Shadow Chaser
Genetic
Minstrel / Wanderer
Description
A beautiful golden accessory with ancient magic. It changes its power depending on the owner's class.
When base level is 150 or higher, All Stats +2.
[Swordman|Merchant|Thief]
ATK +8%
[Mage|Acolyte]
MATK +8%, increases the effectiveness of your healing skills by 7%.
[Archer]
DEX +3, long ranged physical damage +10%.
Item Script
expand to view script
{ if (BaseLevel >= 150) { bonus bAllStats,2; } if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) { bonus2 bAddClass,Class_All,8; } if (BaseClass == Job_Mage || BaseClass == Job_Acolyte) { bonus bMatkRate,8; bonus bHealPower,7; } if (BaseClass == Job_Archer) { bonus bDex,3; if (getiteminfo(getequipid(EQI_HAND_R), II_VIEW) == W_BOW) bonus bLongAtkRate,10; } },{},{}
Dropped By No Result
Obtainable FromBio Laboratory Instance

Ancient Hero Boots [1]   [Footgear]   Item ID# 22171 (Ancient_Hero_Boots)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
60
Defense
15
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A pair of boots said to have been worn by ancient heroes.
It resonates with the Ancient Hero's Armor.

MaxHP +500, MaxSP +50.
Every 3 refine levels: MaxHP +2%, MaxSP +1%.

Refine Level +9: Reduces fixed cast time of all skills by 0.3 sec.

Refine Level +12: Reduces fixed cast time of all skills by 0.2 sec.

Refine Level +14: Reduces after skill delay by 5%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,500; bonus bMaxSP,50; bonus bMaxHPrate,2*(.@r/3); bonus bMaxSPrate,.@r/3; if (.@r >= 9) { .@val = -300; if (.@r >= 12) { .@val -= 200; if (.@r >= 14) { bonus bDelayrate,-5; } } bonus bFixedCast,.@val; } },{},{}
Dropped By No Result

Ancient Rift Ornament [1]   [Upper Head]   Item ID# 19033 (Accessories_Of_Goddess)
Classic Cello 2 Week Rental Box
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
2
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
An armor obtained from infinite space that emanating strange aura.
MaxHP +1000
Refined to +7, MaxHP +400.
Refined to +9, MaxHP +600.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,1000+(.@r >= 9 ? 1000 : .@r >=7 ? 400 : 0); },{},{}
Dropped By No Result

Ancient Shield Of Aeon [0]   [Shield]   Item ID# 2190 (Ancient_Shield_Of_Aeon)
Type
Armor
Class
Shield
Buy
n/a
Sell
n/a
Weight
20
Defense
5
Required Lvl
130
Armor Lvl
1
Slot
0
Applicable Jobs
Knight
Priest
Wizard
Blacksmith
Hunter
Assassin
Crusader
Monk
Sage
Rogue
Alchemist
Bard / Dancer
Description
A shield made in honor of the fallen warrior of Asgard.

MaxHP +500, MaxSP +50
Increases resistance to all properties attack by 10%.
When refined to +14 and higher, enables use of Level 5 Stone Curse.
Item Script
{ bonus2 bSubEle,Ele_All,10; bonus bMaxHP,500; bonus bMaxSP,50; if (getrefine()>=14) skill "MG_STONECURSE",5; },{},{}
Dropped By No Result

Anemos Mask [0]   [Middle Head]   Item ID# 18786 (Anemos_Mask)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
20
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A golden mask which was rumored to have been worn by that the god of wind Njord.

Increases Wind property magic damage by 4%.
Item Script
{ bonus bUnbreakableHelm; bonus2 bMagicAtkEle,Ele_Wind,4; },{},{}
Dropped By No Result

Anemos Shield [1]   [Shield]   Item ID# 28921 (Anemos_Shield)
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
350
Defense
150
Required Lvl
90
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A shield that contains the power of the wind.
MDEF +15
Increases physical and magical damage inflicted on Wind elemental monsters by 5%.
Reduces damage taken from Wind elemental attack by 10%.
Indestructible

Refine Level +6:
Increases physical and magical damage inflicted on Wind elemental monsters by 10%.
Reduces damage taken from Wind elemental attack by 15%.

Refine Level +8:
If base STR at least 90: ATK +50.
If base AGI at least 90: Reduces after attack delay by 5%.
If base VIT at least 90: Increases restoration gained from Restorative items by 10%.
If base INT at least 90: MATK + 30.
If base DEX at least 90: Reduces variable cast time by 5%.
If base LUK at least 90: Increases critical attack damage by 5%.
Item Script
expand to view script
{ bonus bMdef,15; bonus2 bAddEle,Ele_Wind,5; bonus2 bMagicAddEle,Ele_wind,5; bonus2 bSubEle,Ele_Wind,10; bonus bUnbreakableShield; .@r = getrefine(); if (.@r>=6) { bonus2 bAddEle,Ele_Wind,10; bonus2 bMagicAddEle,Ele_wind,10; bonus2 bSubEle,Ele_Wind,15; } if (.@r>=8) { if (readparam(bStr)>=90) bonus bBaseAtk,50; if (readparam(bAgi)>=90) bonus bAspdRate,5; if (readparam(bVit)>=90) bonus bAddItemHealRate,10; if (readparam(bInt)>=90) bonus bMatk,30; if (readparam(bDex)>=90) bonus bVariableCastrate,-5; if (readparam(bLuk)>=90) bonus bCritAtkRate,5; } },{},{}
Dropped By No Result

Angel Blessing [0]   [Upper Head]   Item ID# 5207 (Gold_Spirit_Chain)
Angel's Blessing
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A dazzling beautiful golden ring which is blessed by an angel. It is given to a great believer.
Increases resistance to the Holy Property by 5%.
LUK + 1
Item Script
{ bonus bLuk,1; bonus2 bSubEle,Ele_Holy,5; },{},{}
Dropped By

Angel Egg [1]   [Accessory]   Item ID# 2965 (Angel_Egg)
Angel's Egg
Type
Armor
Class
Accessory
Buy
10z
Sell
5z
Weight
10
Defense
1
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
A fine jewelry created from eggshell.
All Stats +1, ATK +5%, MATK +5%.

When equipped with Blue Angel Hair Ring or Pink Angel Hair Ring, all Stats +1, MaxHP +5%, MaxSP +5%, decrease damage from all race by 5%,
When attacked, has chance to cast level 5 [Lord of Vermilion].
Item Script
{ bonus bAllStats,1; bonus bMatkRate,5; bonus2 bAddClass,Class_All,5; },{},{}
Dropped By No Result

Angel Feather [1]   [Garment]   Item ID# 20826 (Angel_feather)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
20
Defense
18
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A cute little wings based on appearance of cupid.
Item Script
{},{},{}
Dropped By No Result

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