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Armor - Upper Headgear
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Alice Doll [1] [Upper Head] Item ID# 5137 (Alice_Doll) |   |
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Type |
Armor |
Class |
Upper Headgear |
Buy |
20z |
Sell |
10z |
Weight |
50 |
Defense |
1 | Required Lvl |
30 | | Slot |
1 | |
Refineable |
No | |
Applicable Jobs |  | Every Job except Novice |
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Description |
A doll made to resemble Alice. It feels like it's saying "May the force be with you, master!", "Go get em' tiger!" on the top of your head. STR + 1 Increase damage on DemiHuman monster by 10%. Inflict the Sleep status on yourself by a low chance. Impossible to refine this item. |
Item Script |
{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEff2,Eff_Sleep,10; },{},{} |
Dropped By | No Result |
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Obtainable From | Old Red Box 2, Old Red Box
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Amistr Cap [1] [Upper Head] Item ID# 5766 (Amistr_Cap) Amistr Hat |   |
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Type |
Armor |
Class |
Upper Headgear |
Buy |
20z |
Sell |
10z |
Weight |
50 |
Defense |
4 | Required Lvl |
None | | Slot |
1 | |
Applicable Jobs |  | Every Job |
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Description |
Smooth fluffy cap inspired by Homunculus Amistr. VIT +1 Every 2 increment of refine level, increases VIT by 1. Adds a chance of autocasting Level 5 Pierce when dealing physical attacks.
[+Romantic Leaf] Reflects 1% of physical damage. Every 2 increment of refine level, increases reflecting rate by 1%.
[+Romantic Flower] MaxSP +20 Every 2 increment of refine level, MaxSP +10.
[+Scarlet Rose] Every refine level, increases ATK and MATK by 1%. (Limited to +10 refine level)
[+Crunch Toast] MaxHP +100 Refine Level +7: MaxHP +100 Refine Level +9: MaxHP +200
More Information on Combo: |
Item Script |
{ bonus bVit,1+(getrefine()/2); bonus5 bAutoSpell,"KN_PIERCE",5,10,BF_WEAPON,1; },{},{} |
Dropped By | No Result |
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Ancient Civil Man [0] [Upper Head] Item ID# 18701 (Ancient_Civil_Man) |   |
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Type |
Armor |
Class |
Upper Headgear |
Buy |
20z |
Sell |
10z |
Weight |
50 |
Defense |
2 | Required Lvl |
70 | | Slot |
0 | |
Refineable |
No | |
Applicable Jobs |  | Every Job except Novice |
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Description |
The hat worn by the civil man in the ancient, it is representing the wisdom. INT +3, DEX +2, LUK +1. If equip with Book type weapon, reduces variable cast time by 3%. Cannot refine. |
Item Script |
{ bonus bInt,3; bonus bDex,2; bonus bLuk,1; if(getiteminfo(getequipid(EQI_HAND_R),11)==W_BOOK) bonus bVariableCastrate,-3; },{},{} |
Dropped By | No Result |
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Ancient Gold Ornament [1] [Upper Head] Item ID# 18570 (Ancient_Gold_Deco) Ancient Gold Deco |   |
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Type |
Armor |
Class |
Upper Headgear |
Buy |
20z |
Sell |
10z |
Weight |
40 |
Defense |
7 | Required Lvl |
100 | | Slot |
1 | |
Applicable Jobs |  | Every Job except Novice |
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Description |
A beautiful golden accessory with ancient magic. It changes its power depending on the owner's class. When base level is 150 or higher, All Stats +2. [Swordman|Merchant|Thief] ATK +8% [Mage|Acolyte] MATK +8%, increases the effectiveness of your healing skills by 7%. [Archer] DEX +3, long ranged physical damage +10%. |
Item Script |
{ if(BaseLevel >= 150) { bonus bAllStats,2; } if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief){ bonus2 bAddClass,Class_All,8; } if(BaseClass==Job_Mage||BaseClass==Job_Acolyte){ bonus bMatkRate,8; bonus bHealPower,7; } if(BaseClass==Job_Archer){ bonus bDex,3; bonus bLongAtkRate,10; } },{},{} |
Dropped By | No Result |
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Obtainable From | Bio Laboratory Instance
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