Renewal
.:Renewal Item Database:.
Weapon

Demon Hunting Bible [2]   [One Hand]   Item ID# 28602 (Demon_Hunting_Bible)
Book of Exorcism
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
50
Attack
30 / MATK 170
Required Lvl
110
Weapon Lvl
3
Slot
2
Applicable Jobs
Arch Bishop
Description
A Bible that only skilled clergy are allowed to have.
The content about the demon extermination passed down from generation to generation is recorded.

MATK +170, INT +2, DEX +2.
Increases damage of Magnus Exorcismus by 30%.
Increases restoration gained from Healing skills and Restorative items by 10%.

For each base INT:
Increases damage of Magnus Exorcismus by 1%. (Applies up to 120 base INT)

Refine Level +1:
Adds a chance of ignoring 100% of the attacker's magical defense for 1 second when attacked physical attacks.
Every refine level, extends the activation time by 1 second.

When equipped with Spiritual Ring:
Decreases variable cast time of Magnus Exorcismus by 25%.

Indestructible in battle

More Information on Combo:
Item Script
expand to view script
{ bonus bInt,2; bonus bDex,2; .@b = readparam(bInt); bonus2 bSkillAtk,"PR_MAGNUS",30+min(.@b,120); bonus bHealPower,10; bonus bAddItemHealRate,10; .@r = (getrefine()*1000); autobonus2 "{ bonus bIgnoreMdefRace,RC_All; }",50,1000+.@r,BF_WEAPON,"{ specialeffect2 EF_FLOWERCAST; }"; bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy; },{},{}
Dropped By No Result

Demon Slayer Shot [2]   [Two Handed]   Item ID# 28256 (Demon_S_Shot)
Demon Slayer Shot Gun
Type
Weapon
Class
Shotgun
Buy
20z
Sell
10z
Weight
140
Attack
275
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A shotgun with the power of the soul used by those who have reached the level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero's Boots.

Enable splash damage on attack.

For each 2 refine levels, increases long ranged physical damage by 3%.
For each 3 refine levels, MaxSP +2%.

Refine Level +7:
Increases physical damage against Boss monsters by 10%.

Refine Level +9:
ATK +50.
After using Platinum Altar, increases long ranged physical damage by 10% for 90 seconds.

Refine Level +11:
Increases physical damage against Undead and Demon race monsters by 15%.

When equipped with Ancient Hero's Boots:
Random chance to increase DEX by 20 and long ranged physical damage by 10% for 7 sec when dealing physical attack.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bSplashRange,1; bonus bLongAtkRate,3*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r >= 7) { bonus2 bAddClass,Class_Boss,10; if (.@r >= 9) { autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; if (.@r >= 11) { bonus2 bAddRace,RC_Undead,15; bonus2 bAddRace,RC_Demon,15; } } } },{},{}
Dropped By No Result

Demon Slayer Shot-LT [2]   [Two Handed]   Item ID# 820007 (Demon_S_Shot_LT)
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
230
Attack
295
Required Lvl
190
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
An improved version of the demon extermination shotgun used by those who have reached the level of a gunmaster who can handle all firearms proficiently.
Resonates with Hero's Boots-LT.

Deals Splash Damage.

Indestructible in battle

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases ranged physical damage by 4%.

Refine Level +7:
Increases damage of Banishing Buster and Shattering Storm by 30%.
Increases ranged physical damage by additional 10%.

Refine Level +9:
Decreases Shattering Storm skill cooldown by 1 second.
Increases damage of Banishing Buster and Shattering Storm by additional 25%.

Refine Level +11:
Increases physical damage against enemies of Boss class, Demon and Undead race by 15%.
Increases physical damage against enemies of every size by 15%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: ranged physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSplashRange,1; bonus bUnbreakableWeapon; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"RL_BANISHING_BUSTER",30; bonus2 bSkillAtk,"RL_S_STORM",30; if (.@r>=9) { bonus2 bSkillCooldown,"RL_S_STORM",-1000; bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25; bonus2 bSkillAtk,"RL_S_STORM",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bAddClass,Class_Boss,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); },{},{}
Dropped By No Result

Demonic Claw [2]   [One Hand]   Item ID# 560036 (Demonic_Claw)
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
150
Attack
210
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Inquisitor
Description
A knuckle imbued with the power to slay numerous demons.

Indestructible in battle

ATK +5%, POW +2.
Increases damage of Explosion Blaster by 5%.

Refine Level +5:
Increases damage of Explosion Blaster by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Explosion Blaster by additional 10%.

Refine Level +10:
Critical +10

Refine Level +11:
Increases damage of Explosion Blaster by additional 5%.
Increases damage of Oleum Sanctum by 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",5; if (.@r>=5) { bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",15; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Desert Twilight [2]   [One Hand]   Item ID# 13034 (Twilight_Desert)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
60
Attack
130
Required Lvl
70
Weapon Lvl
2
Slot
2
Property
Neutral
Applicable Jobs
Assassin Cross
Description
One of a pair of daggers made for the Assassin's Guild.
[+ Sandstorm]
Increases damage against large size monsters by 30%.
Max SP +20, Max HP +5%, HIT + 10.
Has a small chance to activate 190 ASPD for 7 seconds.

More Information on Combo:
Item Script
{},{},{}
Dropped By

Desperado Fire Booster Revolver [0]   [Two Handed]   Item ID# 800008 (DF_B_Revolver)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
220
Required Lvl
100
Weapon Lvl
4
Slot
0
Range
7
Refineable
No
Applicable Jobs
Gunslinger
Rebellion
Description
A revolver designed to help adventurers grow.

Cannot be refined normally.

ATK +2%

For each Refine Level:
ATK +3

For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)

Refine Level +7:
For each Level of Chain Action:
Increases ranged physical damage by 1%.

Refine Level +9:
Increases ranged physical damage by additional 10%.
Increases damage of Desperado and Fire Dance by 25%.

Refine Level +11:
Decreases after skill cast delay by 15%.
Increases physical damage against enemies of every size by 15%.

Refine Level +13:
Increases damage of Desperado and Fire Dance by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bLongAtkRate,getskilllv("GS_CHAINACTION"); if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"GS_DESPERADO",25; bonus2 bSkillAtk,"RL_FIREDANCE",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bDelayrate,-15; if (.@r>=13) { bonus2 bSkillAtk,"GS_DESPERADO",15; bonus2 bSkillAtk,"RL_FIREDANCE",15; } } } } },{},{}
Dropped By No Result

Destiny Staff [2]   [Two Handed]   Item ID# 640037 (Destiny_Staff)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
120
Attack
110 / MATK 290
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Arch Mage
Description
A two-handed staff with the power to choose fate.

Indestructible in battle

MATK +290
MATK +5%, SPL +2
Increases damage of Frozen Slash by 5%.

Refine Level +5:
Increases damage of Frozen Slash by additional 10%.

Refine Level +7:
Increases Magical Damage with Water element by 5%.

Refine Level +9:
Increases damage of Frozen Slash by additional 10%.

Refine Level +10:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Frozen Slash by additional 5%.
Increases damage of Rain of Crystal by 15%.

[Bonus by Grade]
[Grade D]: Magical Damage with Water element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bSpl,2; bonus2 bSkillAtk,"AG_FROZEN_SLASH",5; if (.@r>=5) { bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Water,5; if (.@r>=9) { bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",15; bonus2 bSkillAtk,"AG_FROZEN_SLASH",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Water,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Destroyer [0]   [Two Handed]   Item ID# 13160 (Destroyer)
Type
Weapon
Class
Grenade Launcher
Buy
110000z
Sell
55000z
Weight
120
Attack
220
Required Lvl
52
Weapon Lvl
2
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A top of the line, high performance grenade launcher.
Each physical attack has a low chance of destroying an enemy's armor.
Item Script
{ bonus bBreakArmorRate,200; },{},{}
Dropped By

Destroyer [1]   [Two Handed]   Item ID# 13161 (Destroyer_)
Type
Weapon
Class
Grenade Launcher
Buy
110000z
Sell
55000z
Weight
120
Attack
220
Required Lvl
52
Weapon Lvl
2
Slot
1
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A top of the line, high performance grenade launcher.
Each physical attack has a low chance of destroying an enemy's armor.
Item Script
{ bonus bBreakArmorRate,200; },{},{}
Dropped By

Destruction axe [2]   [One Hand]   Item ID# 1341 (Destruction_Axe)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
440
Attack
230
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Meister
Description
A one-handed axe which is said to have changed for the destruction of the world.

Indestructible in battle

ATK +5%, POW +2
Increases damage of Triple Laser by 5%.

Refine Level +5:
Increases damage of Triple Laser by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Triple Laser by additional 10%.

Refine Level +10:
Critical +10

Refine Level +11:
Increases damage of Triple Laser by additional 5%.
Increases critical damage by 20%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"MT_TRIPLE_LASER",5; if (.@r>=5) { bonus2 bSkillAtk,"MT_TRIPLE_LASER",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"MT_TRIPLE_LASER",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus bCritAtkRate,20; bonus2 bSkillAtk,"MT_TRIPLE_LASER",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Detecting Staff [2]   [Two Handed]   Item ID# 2058 (Ein_BHSTAFF)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
200
Attack
180 / MATK 330
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Warlock
Description
A detector used to find special metals in the Einbech mine.
After the magic amplification effect was added to a lot of cases other than the intended use.

MATK + 330, MATK + 10%.

Indestructible in battle

Refine Level +7:
MATK +60. Decreases variable cast time by 10%.

Refine Level +9:
Increases Fire elemental magic damage by 15%.
Magical attacks have a chance to increase magical damage against all size enemies by 20% for 10 seconds.

Refine Level +11:
Decreases after skill cast delay of all skills by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,10; if (.@r >= 7) { bonus bMatk,60; bonus bVariableCastrate,-10; } if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Fire,15; autobonus "{ bonus2 bMagicAddSize,Size_All,20; }",10,10000,BF_MAGIC; } if (.@r >= 11) { bonus bDelayrate,-20; } },{},{}
Dropped By No Result

Devil Claw [2]   [Two Handed]   Item ID# 650033 (Devil_Claw)
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
200
Attack
100 / MATK 330
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Kagerou / Oboro
Description
A huuma shuriken that is imbued with demonic power and transformed into demonic claws.

Indestructible in battle

MATK +330
MATK +5%, SPL +2
Increases damage of Darkening Cannon by 5%.

Refine Level +5:
Increases damage of Darkening Cannon by additional 10%.

Refine Level +7:
Increases Magical Damage with Shadow and Fire element by 5%.

Refine Level +9:
Increases damage of Darkening Cannon by additional 10%.

Refine Level +10:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Darkening Cannon by additional 5%.
Increases damage of Red Flame Cannon by 15%.

[Bonus by Grade]
[Grade D]: Magical Damage with Shadow and Fire element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bSpl,2; bonus2 bSkillAtk,"SS_ANTENPOU",5; if (.@r>=5) { bonus2 bSkillAtk,"SS_ANTENPOU",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Dark,5; if (.@r>=9) { bonus2 bSkillAtk,"SS_ANTENPOU",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"SS_SEKIENHOU",15; bonus2 bSkillAtk,"SS_ANTENPOU",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Dark,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

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