.:Renewal Item Database:.
Weapon - Knuckle
Type
Weapon
Class
Knuckle
Buy
58000z
Sell
29000z
Weight
50 Attack
97 Required Lvl 24 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Priest Monk |
---|---|
Description | Claws shaped like human fingers with long, sharp nails. |
Item Script | {},{},{} |
Dropped By | No Result |
Buyable At | Click here for a list of venders |
Obtainable From | Old Blue Box |
Type
Weapon
Class
Knuckle
Buy
58000z
Sell
29000z
Weight
50 Attack
97 Required Lvl 24 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | Priest Monk |
---|---|
Description | Claws shaped like human fingers with long, sharp nails. |
Item Script | {},{},{} |
Dropped By | |
Obtainable From | Old Blue Box, Old Violet Box |
Type
Weapon
Class
Knuckle
Buy
53000z
Sell
26500z
Weight
65 Attack
115 Required Lvl 24 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | Priest Monk |
---|---|
Description | A weapon made in the form of a human fist which effectively inflicts damage on enemies. |
Item Script | {},{},{} |
Dropped By | No Result |
Buyable At | Click here for a list of venders |
Obtainable From | Old Blue Box |
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
0 Attack
150 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | Priest Monk |
---|---|
Description | Rental Items A weapon made in the form of a human fist which effectively inflicts damage on enemies. Increases physical damage against Small, Medium and Large size monsters by 40%. When VIP status is active: ATK +10, MATK +10. |
Item Script | { bonus2 bAddSize,Size_All,40; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Knuckle
Buy
53000z
Sell
26500z
Weight
65 Attack
115 Required Lvl 24 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Priest Monk |
---|---|
Description | A weapon made in the form of a human fist which effectively inflicts damage on enemies. |
Item Script | {},{},{} |
Dropped By | No Result |
Obtainable From | Old Blue Box, Old Violet Box |
Fist of Vicious Mind [0] [One Hand] Item ID# 1844 (Sinister_Fist_J) | |
Type
Weapon
Class
Knuckle
Buy
100000z
Sell
50000z
Weight
40 Attack
80 Required Lvl 100 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Priest Monk |
---|---|
Description | A fist with evil spirit dwelling inside. Every refine levels: ATK +1 |
Item Script | { bonus bBaseAtk,getrefine(); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
150 Attack
150 Required Lvl 160 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Priest Monk |
---|---|
Description | Fist imbued with evil spirit. Increase ATK by (Refine Level * Refine Level), up to +15. |
Item Script | { bonus bBaseAtk,pow(min(getrefine(),15),2); },{},{} |
Dropped By |
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
180 Attack
240 Required Lvl 250 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Inquisitor |
---|---|
Description | Safety Knuckles enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. ATK +10% Increases damage of Knuckle Arrow and Explosion Blaster by 20%. Refine Level +7: ATK +70 ASPD +15% (Decreases after attack delay by 15%). Refine Level +9: Increases damage of Knuckle Arrow by additional 15%. Increases damage of Explosion Blaster by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Knuckle Arrow and Explosion Blaster by 25. Refine Level +11: Decreases after skill cast delay by 15%. Increases damage of Knuckle Arrow and Explosion Blaster by additional 10%. Increases SP Consumption of Knuckle Arrow and Explosion Blaster by additional 25. [Bonus by Grade] [Grade D]: P.ATK +10 [Grade C]: Damage of Knuckle Arrow and Explosion Blaster +10%. [Grade B]: Physical Damage against enemies of every element +10%. [Grade A]: Damage of Knuckle Arrow and Explosion Blaster +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",20; bonus2 bSkillAtk,"SR_KNUCKLEARROW",20; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,70; if (.@r>=9) { bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; bonus2 bSkillUseSP,"IQ_EXPOSION_BLASTER",-25; bonus2 bSkillUseSP,"SR_KNUCKLEARROW",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; bonus2 bSkillUseSP,"IQ_EXPOSION_BLASTER",-25; bonus2 bSkillUseSP,"SR_KNUCKLEARROW",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; } } } } },{},{} |
Dropped By | No Result |