Renewal
.:Renewal Monster Database:.
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Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Gryphon   (GRYPHON)   Mob-ID#1259
Elements
HP 60720
Level 105
Race Brute
Property
Wind 4
Size Large
Hit(100%) 448
Flee(95%) 457 Base Exp 5646
Walk Speed Very Fast Job Exp 3194
Atk Delay 0.7s Player Lvl:
Attack 1351-1925
Magic Atk 247-309 Base Exp / HP 0.093:1
Def 113 Job Exp / HP 0.053:1
Magic Def 72 Delay After Hit Short
Atk Range 1 cells Str 101 Int 70
Spell Range 10 cells Agi 133 Dex 164
Sight Range 12 cells Vit 66 Luk 54
4@tower(20)
- The Endless Tower
hu_fild02
- Hugel Field
 + 3x / 60 min
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
60%
Earth
200%
Fire
100%
Wind
0%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Defense disregard attack [Lv 1]
Wind Attribute Attack [Lv 1]

Gryphon   (G_GRYPHON)   Mob-ID#1447
Elements
HP 60720
Level 105
Race Brute
Property
Wind 4
Size Large
Hit(100%) 448
Flee(95%) 457 Base Exp 0
Walk Speed Very Fast Job Exp 0
Atk Delay 0.7s
Attack 951-1325
Magic Atk 247-309 Base Exp / HP 0:1
Def 113 Job Exp / HP 0:1
Magic Def 72 Delay After Hit Short
Atk Range 1 cells Str 101 Int 70
Spell Range 10 cells Agi 133 Dex 164
Sight Range 12 cells Vit 66 Luk 54
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Has an Angry Mode
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
60%
Earth
200%
Fire
100%
Wind
0%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Monster Skills
Defense disregard attack [Lv 1]
Wind Attribute Attack [Lv 1]

Guardian Parts   (EP17_2_GUARDIAN_PARTS)   Mob-ID#20679
Elements
HP 20
Level 130
Race Formless
Property
Neutral 3
Size Large
Hit(100%) 331
Flee(95%) 301 Base Exp 0
Walk Speed Immovable Job Exp 0
Atk Delay n/a
Attack 131-133
Magic Atk 131-133 Base Exp / HP 0:1
Def 1 Job Exp / HP 0:1
Magic Def 1 Delay After Hit n/a
Atk Range 1 cells Str 1 Int 1
Spell Range 10 cells Agi 1 Dex 1
Sight Range 12 cells Vit 1 Luk 1
1@herbs(4)
- Hidden Flower Garden
1@herbs(hard)(4)
- Hidden Garden - Hard Mode
ba_maison
- Varmundt's Mansion Garden
 + 15x / 5 sec
Mode
  • Immovable
  • Non-Attacker
  • Takes 1 damage (phyiscal)
  • Takes 1 damage (magic)
  • Takes 1 damage (ranged)
  • Takes 1 damage (other)
  • Immune to knockback
  • Immune to Status Change
  • Ignores all skills
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
50%
Undead
100%

Guild Skill Flag   (GUILD_SKILL_FLAG)   Mob-ID#20269
Elements
HP 30
Level 90
Race Formless
Property
Neutral 1
Size Large
Hit(100%) 311
Flee(95%) 392 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay n/a
Attack 91-91
Magic Atk 170-170 Base Exp / HP 0:1
Def 0 Job Exp / HP 0:1
Magic Def 0 Delay After Hit Short
Atk Range 1 cells Str 1 Int 80
Spell Range 10 cells Agi 17 Dex 126
Sight Range 12 cells Vit 1 Luk 20
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Immovable
  • No Random Walk (Idle)
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
90%
Undead
100%

Gullinbursti   (EVENT_GULLINBURSTI)   Mob-ID#1828
Elements
HP 20
Level 20
Race Brute
Property
Earth 2
Size Large
Hit(100%) 237
Flee(95%) 214 Base Exp 0
Walk Speed Fast Job Exp 0
Atk Delay 1.96s
Attack 68-92
Magic Atk 30-38 Base Exp / HP 0:1
Def 160 Job Exp / HP 0:1
Magic Def 99 Delay After Hit Short
Atk Range 1 cells Str 1 Int 1
Spell Range 10 cells Agi 14 Dex 19
Sight Range 12 cells Vit 14 Luk 15
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Cast Sensor (Idle)
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
100%
Earth
0%
Fire
175%
Wind
80%
Poison
150%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops

Gullinbursti   (GULLINBURSTI)   Mob-ID#1311
Elements
HP 25098
Level 120
Race Brute
Property
Earth 2
Size Large
Hit(100%) 377
Flee(95%) 371 Base Exp 2784
Walk Speed Fast Job Exp 2544
Atk Delay 1.96s Player Lvl:
Attack 1030-1442
Magic Atk 258-348 Base Exp / HP 0.111:1
Def 108 Job Exp / HP 0.101:1
Magic Def 43 Delay After Hit Short
Atk Range 1 cells Str 88 Int 35
Spell Range 10 cells Agi 54 Dex 76
Sight Range 12 cells Vit 82 Luk 15
gld_dun01
- Greenwood Lake Guild Dungeon
 + 30x / 5 sec
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
0%
Fire
175%
Wind
80%
Poison
150%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Earth Attribute Attack [Lv 3]
Stun Attack [Lv 5]
Slaves
When:
- Slave amount <= 0 (100% chance)

Hardrock Mammoth   (HARDROCK_MOMMOTH)   Mob-ID#1990
Elements
HP 1900944
Level 137
Race Brute
Property
Earth 3
Size Large
Hit(100%) 413
Flee(95%) 521 Base Exp 92490
Walk Speed Fast Job Exp 44647
Atk Delay 1s Player Lvl:
Attack 2190-3122
Magic Atk 727-1193 Base Exp / HP 0.049:1
Def 449 Job Exp / HP 0.023:1
Magic Def 43 Delay After Hit Average
Atk Range 2 cells Str 191 Int 49
Spell Range 10 cells Agi 66 Dex 197
Sight Range 12 cells Vit 102 Luk 51
man_fild03
- Manuk Field
 + 1x / 240 min
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
100%
Earth
0%
Fire
200%
Wind
70%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Critical Wounds [Lv 2]
Dragon Fear [Lv 2]
Earthquake [Lv 2]
Full Heal [Lv 1]
Stone Skin [Lv 3]
Wide Stun [Lv 1]
Slaves
When:
- Slave amount <= 0 (100% chance)

Headless Mule   (HEADLESS_MULE)   Mob-ID#2071
Elements
HP 6620
Level 80
Race Demon
Property
Fire 3
Size Large
Hit(100%) 335
Flee(95%) 336 Base Exp 869
Walk Speed Fast Job Exp 809
Atk Delay 1.22s Player Lvl:
Attack 332-426
Magic Atk 154-190 Base Exp / HP 0.131:1
Def 33 Job Exp / HP 0.122:1
Magic Def 44 Delay After Hit Short
Atk Range 1 cells Str 68 Int 35
Spell Range 10 cells Agi 51 Dex 80
Sight Range 12 cells Vit 50 Luk 20
bra_fild01
- Brasilis Field
 + 40x / 5 sec
Mode
  • Aggressive
  • Has an Angry Mode
  • Change Target (Attack)
  • Change Target (Chase)
  • Detector
Neutral
100%
Water
200%
Earth
70%
Fire
0%
Wind
100%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
70%
Drops
Monster Skills
Bleeding [Lv 3]
Curse Attack [Lv 1]
Fire Attribute Attack [Lv 3]
Silence Attack [Lv 3]

Hell Apocalips / Hell Vesper   (HELL_APOCALIPS)   Mob-ID#1978
Elements
HP 22100
Level 121
Race Formless
Property
Neutral 3
Size Large
Hit(100%) 390
Flee(95%) 428 Base Exp 3047
Walk Speed Slow Job Exp 2924
Atk Delay 1.84s Player Lvl:
Attack 1129-1567
Magic Atk 254-328 Base Exp / HP 0.138:1
Def 155 Job Exp / HP 0.132:1
Magic Def 43 Delay After Hit Short
Atk Range 2 cells Str 135 Int 48
Spell Range 10 cells Agi 62 Dex 125
Sight Range 12 cells Vit 80 Luk 37
schg_dun01(20)
- Schwartzvald Guild Dungeon
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
50%
Undead
100%
Drops
Monster Skills
Darkness Jupitel [Lv 4]
Defense disregard attack [Lv 1]
Suicide bombing [Lv 1]
Slaves
When:
- On Spawn (100% chance)

Hiden Priest   (HIDEN_PRIEST)   Mob-ID#2030
Elements
HP 240500
Level 90
Race Demon
Property
Undead 4
Size Large
Hit(100%) 330
Flee(95%) 371 Base Exp 0
Walk Speed Fast Job Exp 0
Atk Delay 0.43s
Attack 1235-1807
Magic Atk 668-1078 Base Exp / HP 0:1
Def 0 Job Exp / HP 0:1
Magic Def 30 Delay After Hit Short
Atk Range 2 cells Str 1 Int 100
Spell Range 10 cells Agi 32 Dex 98
Sight Range 12 cells Vit 40 Luk 40
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
100%
Fire
200%
Wind
100%
Poison
0%
Holy
200%
Shadow
0%
Ghost
175%
Undead
0%
Drops

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