Renewal
.:Gunslinger Skills:.
 


Novice
Gunslinger Gunslinger
Gunslinger

Rebellion

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Flip the Coin (Skill ID# 500, iRO Name: Coin Flip)
Type Active Max Lv 5
SP Cost2 TargetSelf
Required ForFling (Lv 1), Cracker (Lv 1), Magical Bullet (Lv 1), Increasing Accuracy (Lv 2), Adjustment (Lv 4), Madness Canceller (Lv 4), Bull's Eye (Lv 5), Triple Action (Lv 1), Rich's Coin (Lv 5, Rebellion)
Stay Duration600 sec
Zeny CostLv1: 1z
EffectFlip a coin, if it's the top, a Coin will appear floating next to you; if it's bottom, you lose 1 Coin. You can collect up to 10 Coins. Higher skill levels increase the chance to get top, but the more you have, the more difficult to get a new one.
Each Coin gives +3 DMG, that never misses, in each normal attack. Each Coin also provide more damage to skills in a yet unknown ammount. Coins are lost on relog or death.

Fling (Skill ID# 501, iRO Name: Coin Fling)
Type Offensive Max Lv 1Attack Type Use Weapon Property
SP Cost10 TargetEnemyRange9 cells
RequirementsFlip the Coin Lv 1
Required ForFlicker (Lv 1, Rebellion)
Stay Duration30 sec
Sphere / Coin Cost5 Sphere(s) / Coin(s)
EffectYou must have a Revolver or Rifle equipped.
Uses up to 5 Coins to attack an enemy and reduce his/her defense by -3 DEF per used Coin (but it doesn't stack). It also deals a fixed JobLV damage to the enemy.
You can not select how many Coins are used, all coins you have are taken, up to a maximum of 5. If you have none the skill fails.

Triple Action (Skill ID# 502)
Type Offensive Max Lv 1Attack Type Use Weapon Property
SP Cost20 TargetEnemyRangeWeapon Range
RequirementsFlip the Coin Lv 1, Chain Action Lv 10
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectUse a Coin and deal three hits.

Bull's Eye (Skill ID# 503)
Type Offensive Max Lv 1Attack Type Use Weapon Property
SP Cost30 TargetEnemyRangeWeapon Range
RequirementsFlip the Coin Lv 5, Tracking Lv 10
Cast Time1 sec + 20% of original cast time as fixed cast time (Renewal only)
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectAn outstanding shot. Causes 500% ATK damage and has a 0.1% chance to put the target in a coma state. Ignores weapon cards and only follow the bullets element. Works only against DemiHuman and Brute type monsters (probably including players) and not against Boss monsters.

Madness Canceller (Skill ID# 504, iRO Name: Last Stand)
Type Active Max Lv 1
SP Cost30 TargetSelf
RequirementsFlip the Coin Lv 4, Gatling Fever Lv 10
Stay Duration15 sec
Cast Time2 sec + 20% of original cast time as fixed cast time (Renewal only)
Sphere / Coin Cost4 Sphere(s) / Coin(s)
EffectIncrease your ATK by 100 and ASPD by 20%. You are unable to move while this effect lasts, and it can not be used together with Adjustment.

Adjustment (Skill ID# 505, iRO Name: Gunslinger's Panic)
Type Active Max Lv 1
SP Cost15 TargetSelf
RequirementsFlip the Coin Lv 4, Disarm Lv 5
Stay Duration30 sec
Cast Time1 sec + 20% of original cast time as fixed cast time (Renewal only)
Sphere / Coin Cost2 Sphere(s) / Coin(s)
EffectFlee Rate +30 and all ranged Physical attacks do -20% damage, but your HIT is -30. Can not be used together with Madness Canceller.

Increasing Accuracy (Skill ID# 506, iRO Name: Increase Accuracy)
Type Active Max Lv 1
SP Cost30 TargetSelf
RequirementsFlip the Coin Lv 2, Snake's Eye Lv 10
Required ForCrimson Marker (Lv 1, Rebellion)
Stay Duration60 sec
Sphere / Coin Cost4 Sphere(s) / Coin(s)
EffectHIT +20, DEX +4, AGI +4 for the skill's duration

Magical Bullet (Skill ID# 507)
Type Offensive Max Lv 1Attack Type Sense / Ghost Property
SP Cost7 TargetEnemyRangeWeapon Range
RequirementsFlip the Coin Lv 1
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectFire a magic bullet, thus not using ammo. The bullet's damage is calculated by DEX ATK + INT MATK, and its element is Ghost.

Cracker (Skill ID# 508)
Type Active Max Lv 1Attack Type Use Weapon Property
SP Cost10 TargetEnemyRangeWeapon Range
RequirementsFlip the Coin Lv 1
Effect Duration5 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectYou must have a Revolver or Rifle equipped.
Use 1 bullet and make a quick attack on the enemy, attempting to stun him/her. Stun chance increases the closer the enemy is to you. Makes NO damage, and the monster will not attack back if is not aggressive.

Single Action (Skill ID# 509)
Type Passive Max Lv 10
TargetSelf
Required ForChain Action (Lv 1), Tracking (Lv 5), Dust (Lv 5)
EffectIncrease your HIT by +2*SkillLV and your ASPD by +(SkillLV/2)%.
Other Notes
LevelDescription
1HIT +2, ASPD +1%
2HIT +4, ASPD +1%
3HIT +6, ASPD +2%
4HIT +8, ASPD +2%
5HIT +10, ASPD +3%
6HIT +12, ASPD +3%
7HIT +14, ASPD +4%
8HIT +16, ASPD +4%
9HIT +18, ASPD +5%
10HIT +20, ASPD +5%

Snake's Eye (Skill ID# 510, iRO Name: Snake Eyes)
Type Passive Max Lv 10
TargetSelf
Required ForIncreasing Accuracy (Lv 10)
EffectIncrease your range and HIT with guns by +SkillLV. Affects Rapid Shower, Tracking, Piercing Shot, Full Buster, Spread Attack and Ground Drift skill ranges.
Other Notes
LevelDescription
1HIT +1, Range +1
2HIT +2, Range +2
3HIT +3, Range +3
4HIT +4, Range +4
5HIT +5, Range +5
6HIT +6, Range +6
7HIT +7, Range +7
8HIT +8, Range +8
9HIT +9, Range +9
10HIT +10, Range +10

Chain Action (Skill ID# 511)
Type Passive Max Lv 10Attack Type Use Weapon Property
TargetSelf
RequirementsSingle Action Lv 1
Required ForTriple Action (Lv 10), Rapid Shower (Lv 3), Eternal Chain (Lv 10, Rebellion)
EffectWhen using Revolvers there is a chance to shoot twice. The higher the SkillLV, the higher the chance of a Doubleshot happening (may follow Thief's Double Attack success probability progression).

Tracking (Skill ID# 512)
Type Active / Ranged Single Target Physical Attack Max Lv 10Attack Type Use Weapon Property
SP Cost10 + 5*SkillLV TargetEnemyRange10 cells
RequirementsSingle Action Lv 5
Required ForBull's Eye (Lv 10), Disarm (Lv 7), Piercing Shot (Lv 5)
Cast TimeMin-Max Lv: 0.6 / 0.7 / 0.8 / 0.9 / 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5 sec + 20% of original cast time as fixed cast time (Renewal only)
Req. Weapon ClassRevolver, Rifle
Ammunition Required1 Bullet
EffectYou must have a Handgun or Rifle equipped.
By taking a little extra time to track the target, you can guarantee a very powerful single shot. Tracking has a fixed cast time which is not affected by DEX, skills or effects and is interruptible. There is no aftercast delay. The range of Tracking is fixed at 10 cells, and is not increased by Snake's Eye. Damage is (200+100*SkillLV)%.
Other Notes
  • Skill's cast time is not affected by dex
  • Skill's cast time is not affected by statuses (Suffragium, etc)
LevelDescription
1300% ATK, Aim Time 1.2 sec
2400% ATK, Aim Time 1.4 sec
3500% ATK, Aim Time 1.6 sec
4600% ATK, Aim Time 1.8 sec
5700% ATK, Aim Time 2 sec
6800% ATK, Aim Time 2.2 sec
7900% ATK, Aim Time 2.4 sec
81000% ATK, Aim Time 2.6 sec
91100% ATK, Aim Time 2.8 sec
101200% ATK, Aim Time 3 sec

Disarm (Skill ID# 513)
Type Offensive Max Lv 5Attack Type Use Weapon Property
SP Cost10 + 5*SkillLV TargetEnemyRangeWeapon Range
RequirementsTracking Lv 7
Required ForAdjustment (Lv 5), Shatter Storm (Lv 1, Rebellion)
Stay Duration30 sec
Cast Time2 sec + 20% of original cast time as fixed cast time (Renewal only)
Req. Weapon ClassRevolver, Rifle
Ammunition Required1 Bullet
EffectYou must have a Revolver or Rifle equipped.
Aim at the targets hand and make him/her drop the weapon. If used on players it will strip their weapon, if used on monsters it will decrease their ATK by -25%.
The higher the SkillLV, the higher the success chance. Does not work against Boss monsters.

Piercing Shot (Skill ID# 514, iRO Name: Wounding Shot)
Type Offensive Max Lv 5Attack Type Use Weapon Property
SP Cost10 + SkillLV TargetEnemyRangeWeapon Range + Snake's Eye SkillLV cells
RequirementsTracking Lv 5
Required ForMass Spiral (Lv 1, Rebellion)
Effect Duration120 sec
Cast Time1.5 sec + 20% of original cast time as fixed cast time (Renewal only)
Req. Weapon ClassRevolver, Rifle
Ammunition Required1 Bullet
EffectYou must have a Revolver or Rifle equipped.
Aim for a weakly armored spot and cause (100+20*SkillLV)% ATK damage and, by chance, bleeding.
Other Notes
  • Skill range affected by Snake's Eye
LevelDescription
1120% ATK, Bleeding Chance 3%
2140% ATK, Bleeding Chance 6%
3160% ATK, Bleeding Chance 9%
4180% ATK, Bleeding Chance 12%
5200% ATK, Bleeding Chance 15%

Rapid Shower (Skill ID# 515, iRO Name: Trigger Happy Shot)
Type Offensive Max Lv 10Attack Type Use Weapon Property
SP Cost20 + 2*SkillLV TargetEnemyRangeWeapon Range + Snake's Eye SkillLV cells
RequirementsChain Action Lv 3
Required ForDesperado (Lv 5), Gatling Fever (Lv 7)
Req. Weapon ClassRevolver
Ammunition Required5 Bullet
EffectYou must have a Revolver equipped.
Uses 5 bullets and attack a single target with a 5 hit burst causing (500+50*SkillLV)% ATK damage.
Other Notes
  • Skill range affected by Snake's Eye
LevelDescription
1550% ATK
2600% ATK
3650% ATK
4700% ATK
5750% ATK
6800% ATK
7850% ATK
8900% ATK
9950% ATK
101000% ATK

Desperado (Skill ID# 516)
Type Offensive Max Lv 10Attack Type Use Weapon Property [Splash Damage, 3 cells]
SP Cost30 + 2*SkillLV TargetSelf
Area7x7 cells
RequirementsRapid Shower Lv 5
Required ForGatling Fever (Lv 5), Fallen Angel (Lv 10, Rebellion)
Stay Duration1 sec
Req. Weapon ClassRevolver
Ammunition Required10 Bullet
EffectYou must have a Revolver equipped.
Uses 10 bullets and attack all enemies in a 7x7 area around you with (50+50*SkillLV)% ATK per hit. This is a close-range attack, so it ignores Pneuma. It deals a random number of hits (up to a maximum of 10) to each target.
Other Notes
LevelDescription
1100% ATK per hit
2150% ATK per hit
3200% ATK per hit
4250% ATK per hit
5300% ATK per hit
6350% ATK per hit
7400% ATK per hit
8450% ATK per hit
9500% ATK per hit
10550% ATK per hit

Gatling Fever (Skill ID# 517)
Type Active Max Lv 10Attack Type Use Weapon Property
SP Cost28 + 2*SkillLV TargetSelf
RequirementsRapid Shower Lv 7, Desperado Lv 5
Required ForMadness Canceller (Lv 10), Fire Rain (Lv 1, Rebellion)
Stay DurationMin-Max Lv: 30 / 45 / 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 sec
Cast Time1 sec + 20% of original cast time as fixed cast time (Renewal only)
Req. Weapon ClassGatling Gun
EffectYou must have a Gatling equipped.
Masterful handling of your Gatling. You get +(20+10*SkillLV) bonus to damage and +(2*SkillLV)% to ASPD, but -5*SkillLV to Flee Rate and reduced walking speed during the skill effect.
Other Notes
LevelDescription
1Damage +30, ASPD +2%, Flee Rate -5
2Damage +40, ASPD +4%, Flee Rate -10
3Damage +50, ASPD +6%, Flee Rate -15
4Damage +60, ASPD +8%, Flee Rate -20
5Damage +70, ASPD +10%, Flee Rate -25
6Damage +80, ASPD +12%, Flee Rate -30
7Damage +90, ASPD +14%, Flee Rate -35
8Damage +100, ASPD +16%, Flee Rate -40
9Damage +110, ASPD +18%, Flee Rate -45
10Damage +120, ASPD +20%, Flee Rate -50

Dust (Skill ID# 518, iRO Name: Crowd Control Shot)
Type Offensive Max Lv 10Attack Type Use Weapon Property
SP Cost3*SkillLV TargetEnemyRange2 cells
Knockback5 cell(s)
RequirementsSingle Action Lv 5
Required ForFull Buster (Lv 3), Shatter Storm (Lv 1, Rebellion)
Cast Time1.5 sec + 20% of original cast time as fixed cast time (Renewal only)
Req. Weapon ClassShotgun
Ammunition Required1 Bullet
EffectYou must have a Shotgun equipped.
Attack a single enemy and cause (50+50*SkillLV)% ATK damage, causing a knockback of 5 cells.
Other Notes
LevelDescription
1150% ATK
2200% ATK
3250% ATK
4300% ATK
5350% ATK
6400% ATK
7450% ATK
8500% ATK
9550% ATK
10600% ATK

Full Buster (Skill ID# 519, iRO Name: Full Blast)
Type Offensive Max Lv 10Attack Type Use Weapon Property
SP Cost15 + 5*SkillLV TargetEnemyRangeWeapon Range + Snake's Eye SkillLV cells
RequirementsDust Lv 3
Required ForSpread Attack (Lv 5)
Effect Duration10 sec
Cast Time1 sec + 20% of original cast time as fixed cast time (Renewal only)
Req. Weapon ClassShotgun
Ammunition Required2 Bullet
EffectYou must have a Shotgun equipped.
Fire a burst causing (300+100*SkillLV)% ATK damage. Unfortunately this overheats too much the weapon, and you must spend 1+0.2*SkillLV sec to cool it down.
Uses up 2*(SkillLV/2 rounded up) Rounds. There is a chance of causing a Blind effect on you (without HIT/Flee reductions).
Other Notes
  • Skill range affected by Snake's Eye
LevelDescription
1400% ATK, Blind Chance 2%
2500% ATK, Blind Chance 2%
3600% ATK, Blind Chance 4%
4700% ATK, Blind Chance 4%
5800% ATK, Blind Chance 6%
6900% ATK, Blind Chance 6%
71000% ATK, Blind Chance 8%
81100% ATK, Blind Chance 8%
91200% ATK, Blind Chance 10%
101300% ATK, Blind Chance 10%

Spread Attack (Skill ID# 520, iRO Name: Spread Shot)
Type Offensive Max Lv 10Attack Type Use Weapon Property [Splash Damage]
SP Cost10 + 5*SkillLV TargetEnemyRangeWeapon Range + Snake's Eye SkillLV cells
RequirementsFull Buster Lv 5
Required ForGround Drift (Lv 7), Howling Mine (Lv 1, Rebellion)
Req. Weapon ClassShotgun, Grenade Launcher
Ammunition Required5 Bullet
EffectYou must have a Shotgun equipped.
Attack an area with 1 cell radius every 3 levels around the targeted enemy, causing (80+20*SkillLV)% ATK damage. Use 5 rounds at level 1.
Other Notes
  • Skill range affected by Snake's Eye
LevelDescription
1100% ATK, Area 3x3 cells
2120% ATK, Area 3x3 cells
3140% ATK, Area 3x3 cells
4160% ATK, Area 5x5 cells
5180% ATK, Area 5x5 cells
6200% ATK, Area 5x5 cells
7220% ATK, Area 7x7 cells
8240% ATK, Area 7x7 cells
9260% ATK, Area 7x7 cells
10280% ATK, Area 9x9 cells

Ground Drift (Skill ID# 521, iRO Name: Gunslinger Mine)
Type Offensive Max Lv 10Attack Type Use Weapon Property
SP Cost4*SkillLV TargetGroundRangeWeapon Range + Snake's Eye SkillLV cells
Knockback3 cell(s)
RequirementsSpread Attack Lv 7
Stay DurationMin-Max Lv: 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 sec
Effect Duration10 sec
Cast Time1 sec + 20% of original cast time as fixed cast time (Renewal only)
Req. Weapon ClassGrenade Launcher
Ammunition Required1 Grenade
EffectYou must have a Grenade Launcher equipped.
Scatter multiple grenades on the ground. A grenade detonate if an enemy steps on it or until a certain time has passed.
The attacks element depends on the used grenade and gets a +50*SkillLV bonus to damage.
Other Notes
  • Skill range affected by Snake's Eye
LevelDescription
1Damage +50, lasts 3 sec
2Damage +100, lasts 6 sec
3Damage +150, lasts 9 sec
4Damage +200, lasts 12 sec
5Damage +250, lasts 15 sec
6Damage +300, lasts 18 sec
7Damage +350, lasts 21 sec
8Damage +400, lasts 24 sec
9Damage +450, lasts 27 sec
10Damage +500, lasts 30 sec


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