Renewal
.:Soul Linker Skills:.
 


Novice

Taekwon



OR



Star Gladiator
Soul Linker Soul Linker
Soul Linker

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Alchemist Spirit (Skill ID# 445)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
Required ForBlacksmith Spirit (Lv 1)
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to Alchemists and Creators, giving them special buffs for the skill's duration.
- Increases effectiveness of Potion Pitcher by Soul Linker's BaseLV% (if the Soul Linker is BaseLV 68, Potion Pitcher heals +68%.
- Allows usage of Berserk Pitcher skill.
- Alchemists having Pharmacy LV 10 are allowed to use Twilight Alchemy I.
- If there is a Super Novice in the party the Alchemist is further allowed to use Twilight Alchemy II.
- If there is a TaeKwon in the party the Alchemist is further allowed to use Twilight Alchemy III.

Monk Spirit (Skill ID# 447)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
Required ForPriest Spirit (Lv 1), Eska (Lv 1)
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to Monks and Champions, giving them special buffs for the skill's duration.
- The Combo Finish attack becomes a 5x5 cell splash attack.
- SP Cost of combo skills is decreased.
- Allow SP regeneration in Critical Explosion state.

Star Gladiator Spirit (Skill ID# 448, iRO Name: Fist Master Spirit)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
Required ForSoul Linker Spirit (Lv 1)
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectSoullinks to Star Gladiators, allowing the usage of the "Union of the Sun, Moon and Stars" skill.

Sage Spirit (Skill ID# 449)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
Required ForWizard Spirit (Lv 1)
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to Sages and Professors, allowing their Auto Spell Skill to always produce LV 10 Bolts if the Sage has learned that much in the Bolt Skill.

Crusader Spirit (Skill ID# 450)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
Required ForKnight Spirit (Lv 1), Kaahi (Lv 1)
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to Crusaders and Paladins, making their Shield Boomerang never miss, do double the damage, and halving its after cast delay.

Super Novice Spirit (Skill ID# 451)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
Required ForRebirth Spirit (Lv 5)
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to Super Novices, giving them special buffs for the skill's duration.
- Super Novices above LV 90 will be temporarily able to equip ALL Upper/Middle/Lower headgears.
- Super Novices above LV 90 have 1% chance to 'erase' the death record - which means, the last 1% EXP loss will be recovered.
- Super Novices above LV 96 will be temporarily able to equip LV 4 Daggers, 1H Swords, Axes, Maces, and Staffs.

Note 1: This skill is said to have 1% chance to clear the death record of a super novice.
Note 2: Items equipped while the skill is active will not be automatically taken off after the skill duration.

Knight Spirit (Skill ID# 452)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
RequirementsCrusader Spirit Lv 1
Required ForEske (Lv 1)
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to Knights and Lord Knights, allowing those who have Two-Hand Quicken LV 10 to use One-Hand Quicken for the skill's duration.

Wizard Spirit (Skill ID# 453)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
RequirementsSage Spirit Lv 1
Required ForKaite (Lv 1), Estin (Lv 1), Estun (Lv 1)
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to Wizards and High Wizards, allowing them to cast all Gemstone requiring Skills without using them up (however, it still requires the Wizard to have at least one of the respective Gemstone) for the skill's duration.
When the Wizard has a "Crystal Fragment" while under this skill's effect, the item will be used, and any spells that were reflected back to you via Kaite will simply disappear instead of hitting you.

Priest Spirit (Skill ID# 454)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
RequirementsMonk Spirit Lv 1
Required ForKaizel (Lv 1), Kaahi (Lv 1), Eswoo (Lv 1)
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to Priests and High Priests, boosting the power of Holy Light by +400% but also increasing its SP Cost by +400% for the skill's duration.

Bard and Dancer Spirits (Skill ID# 455)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
Required ForHunter Spirit (Lv 1)
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to Bards, Clowns, Dancers and Gypsies, giving them special buffs for the skill's duration.
- All singing/dancing skills affect the Bard/Dancer him/herself.
- While singing/dancing the walking speed is increased.
- A Whistle and Humming linked.
- Assassin Cross of Sunset and Please Don't Forget Me linked.
- A Poem of Bragi and Fortune's Kiss linked.
- The Apple of Idun and Service for You linked.
Linked means, if X skill is mastered, then Y skill can be used too while in "Spirit" mode.

Rogue Spirit (Skill ID# 456)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
RequirementsAssassin Spirit Lv 1
Required ForKaupe (Lv 1)
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to Rogues and Stalkers, giving them special buffs for the skill's duration.
- Dispell no longer removes your buffs.
- Potions created by someone who is high on the alchemist rank have their effect increased.
- STR bonus from Tunnel Drive will last 5 minutes and walking speed will also increase.

Assassin Spirit (Skill ID# 457)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
Required ForRogue Spirit (Lv 1)
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to Assassins and Assassins Cross, boosting their Sonic Blow by doubling its damage and halving the Cool Down for the skill's duration.
However, the bonuses are reduced to +25% bonus damage and no Cool Down bonus when in Siege Mode (WoE)

Blacksmith Spirit (Skill ID# 458)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
RequirementsAlchemist Spirit Lv 1
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to Blacksmiths and Whitesmiths, allowing them to use Full Adrenaline Rush if they have Adrenaline Rush LV5 for the skill's duration.

Hunter Spirit (Skill ID# 460)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
RequirementsBard and Dancer Spirits Lv 1
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to Hunters and Snipers, giving them special buffs for the skill's duration.
- Effectiveness of Beast Bane is increased by Hunters/Snipers STR.
- If Double Strafing is LV 10, a new skill, Beast Strafing, will be available.

Soul Linker Spirit (Skill ID# 461)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
RequirementsStar Gladiator Spirit Lv 1
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to other Soul Linkers (you can not link to yourself), allowing them to use "Ka- Type" skills on any other class, for the skill's duration.

Kaizel (Skill ID# 462)
Type Active , Ka- Type Max Lv 7
SP Cost130 - 10*SkillLV TargetPlayerRange9 cells
RequirementsPriest Spirit Lv 1
Stay Duration1800 sec
Effect Duration2 sec
Cast TimeMin-Max Lv: 4.5 / 4 / 3.5 / 3 / 2.5 / 2.5 / 2.5 / 2.5 / 2.5 / 2.5 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectWhen you die, you are immediately resurrected with (10*SkillLV)% HP. After being resurrected Kaizel is dispelled but you have a 2 seconds lasting Kyrie Eleison buff.
This skill has no effect in guild siege / WoE. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
Other Notes
  • Skill's cast time is not affected by dex
LevelDescription
110% HP at res
220% HP at res
330% HP at res
440% HP at res
550% HP at res
660% HP at res
770% HP at res

Kaahi (Skill ID# 463)
Type Active , Ka- Type Max Lv 7
SP Cost30 TargetPlayerRange9 cells
RequirementsPriest Spirit Lv 1, Crusader Spirit Lv 1
Stay Duration1800 sec
Effect Duration0.5 sec
EffectWhile this buff lasts, every time you are successfully attacked (skill attacks are not affected), it takes 5*SkillLV SP and heals 200*SkillLV HP. If you receive many attacks in a short time, the skill heal you for the total of the attacks (up to the heal limit).
Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
Other Notes
  • Skill is blockable by Stasis
LevelDescription
15 SP taken, 200 HP healed
210 SP taken, 400 HP healed
315 SP taken, 600 HP healed
420 SP taken, 800 HP healed
525 SP taken, 1000 HP healed
630 SP taken, 1200 HP healed
735 SP taken, 1400 HP healed

Kaupe (Skill ID# 464)
Type Active , Ka- Type Max Lv 3
SP Cost10 + 10*SkillLV TargetPlayerRange9 cells
RequirementsRogue Spirit Lv 1
Stay Duration600 sec
Cast Time0.5 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectAllows you to absolutely evade an enemy attack. Evade all types of attacks from players (normal, skills, spells), but for area multi-hit spells like LoV only the 1st hit is dodged. It only dodge normal attacks from mobs, not their skills.
When you evade even once, the effect disappears. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
Other Notes
  • Skill is blockable by Stasis
LevelDescription
133% evade chance
266% evade chance
3100% evade chance

Kaite (Skill ID# 465)
Type Active , Ka- Type Max Lv 7
SP Cost70 TargetPlayerRange9 cells
RequirementsWizard Spirit Lv 1
Stay DurationMin-Max Lv: 60 / 120 / 180 / 240 / 300 / 360 / 600 sec
Cast TimeMin-Max Lv: 6 / 5.5 / 5 / 4.5 / 4 / 3.5 / 3 / 3 / 3 / 3 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectReflects all offensive magic and Heal back to the caster. It does not reflect status skills (those that make no damage) like Stone Curse.
LV 1-4 reflect once, LV 5-7 reflect twice before disappearing. If the Heal skill used on you gets reflected, the amount of healing done to the caster will be reduced. Will not reflect spells from Boss monsters and monsters above LV 80.
Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
Other Notes
  • Skill is blockable by Stasis
LevelDescription
11 reflect
21 reflect
31 reflect
41 reflect
52 reflect
62 reflect
72 reflect

Kaina (Skill ID# 466)
Type Passive , Ka- Type Max Lv 7
RequirementsEnjoyable Rest Lv 1
EffectIncreases the power of Enjoyable Rest by (30+10*SkillLV)% and Maximum SP by 30*SkillLV. Also, if your BaseLV is above 70, Kaina reduce Estin, Estun, Esma's SP Cost by (3*SkillLV)%.
If BaseLV is above 80, (5*SkillLV)%. If BaseLV is above 90, (7*SkillLV)% for max of 49%.
Other Notes
LevelDescription
1+40% Enj.Rest +30 Maximum SP
2+50% Enj.Rest +60 Maximum SP
3+60% Enj.Rest +90 Maximum SP
4+70% Enj.Rest +120 Maximum SP
5+80% Enj.Rest +150 Maximum SP
6+90% Enj.Rest +180 Maximum SP
7+100% Enj.Rest +210 Maximum SP

Estin (Skill ID# 467)
Type Offensive , Es- Type Max Lv 7Attack Type Use Endowed Property
SP Cost16 + 2*SkillLV TargetEnemyRange9 cells
Knockback2 cell(s)
RequirementsWizard Spirit Lv 1
Required ForEsma (Lv 7)
Cast Time0.1 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectMagical skill that attacks only Small monsters. The affected monster is pushed back by 2 cells. When this is used on monsters that are not Small, it will do nearly no damage, but it will push them back.
When LV 7 version of this skill is used, you can use Esma for next 3 seconds.
"Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
Other Notes
LevelDescription
110% MATK
220% MATK
330% MATK
440% MATK
550% MATK
660% MATK
770% MATK

Estun (Skill ID# 468)
Type Offensive , Es- Type Max Lv 7Attack Type Use Endowed Property
SP Cost16 + 2*SkillLV TargetEnemyRange9 cells
RequirementsWizard Spirit Lv 1
Required ForEsma (Lv 7)
Stay Duration2 sec
Cast Time0.1 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectMagical skill that attacks only Medium monsters. The affected monster is stunned for 2 sec. When this is used on Small monsters it won't stun them, but it will do full damage.
When LV 7 version of this skill is used, you can use Esma for next 3 seconds.
"Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
Other Notes
LevelDescription
15% MATK
210% MATK
315% MATK
420% MATK
525% MATK
630% MATK
735% MATK

Esma (Skill ID# 469)
Type Offensive , Es- Type Max Lv 10Attack Type Use Endowed Property
SP Cost8*SkillLV TargetEnemyRange9 cells
RequirementsEstin Lv 7, Estun Lv 7
Stay Duration3 sec
Cast Time2 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectStrong Magic attack that changes its element depending on Warm Wind. This skill can also be used (within 3 seconds) after casting any kind of "Spirit"-type buffs.
"Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
Other Notes
LevelDescription
1(40+BaseLV%) x 1 Missile
2(40+BaseLV%) x 2 Missiles
3(40+BaseLV%) x 3 Missiles
4(40+BaseLV%) x 4 Missiles
5(40+BaseLV%) x 5 Missiles
6(40+BaseLV%) x 6 Missiles
7(40+BaseLV%) x 7 Missiles
8(40+BaseLV%) x 8 Missiles
9(40+BaseLV%) x 9 Missiles
10(40+BaseLV%) x 10 Missiles

Eswoo (Skill ID# 470)
Type Offensive , Es- Type Max Lv 7
SP Cost85 - 10*SkillLV TargetEnemyRange9 cells
RequirementsPriest Spirit Lv 1
Stay DurationMin-Max Lv: 1 / 2 / 3 / 4 / 5 / 6 / 7 sec
Cast Time1 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectMakes the monster small, greatly reducing their walking speed, but the size attribute is not affected. If this is used on a Boss monster, this skill only lasts 1/5 of normal time.
If you use Eswoo on a monster that is already under this effect, it will cause you to be stunned for 10 seconds (reduced by VIT).
"Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).

Eske (Skill ID# 471)
Type Offensive , Es- Type Max Lv 3
SP Cost75 - 20*SkillLV TargetEnemyRange9 cells
RequirementsKnight Spirit Lv 1
Stay DurationMin-Max Lv: 10 / 20 / 30 sec
Effect Duration3 sec
Cast TimeMin-Max Lv: 3 / 2 / 1 / 1 / 1 / 1 / 1 / 1 / 1 / 1 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectIncreases monster's ATK by +300%, but halves their DEF. You can cast Esma within 3 seconds after using Eske.
"Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
Other Notes
LevelDescription
1Lasts 10 sec
2Lasts 20 sec
3Lasts 30 sec

Eska (Skill ID# 472)
Type Offensive , Es- Type Max Lv 3
SP Cost120 - 20*SkillLV TargetEnemyRange9 cells
RequirementsMonk Spirit Lv 1
Stay DurationMin-Max Lv: 10 / 20 / 30 sec
Cast TimeMin-Max Lv: 3 / 2 / 1 / 1 / 1 / 1 / 1 / 1 / 1 / 1 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectForces the monster to have a state similar to Monk Steel Body, but without blocking the skills. MDEF is set to 90 and DEF change randomly every second, ASPD is not affected. Works on Boss and Miniboss type monsters.
"Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
Other Notes
LevelDescription
1Lasts 10 sec
2Lasts 20 sec
3Lasts 30 sec

Rebirth Spirit (Skill ID# 494, iRO Name: 1st Transcendent Spirit)
Type Support Max Lv 5
SP Cost560 - 100*SkillLV TargetPlayerRange9 cells
RequirementsSuper Novice Spirit Lv 5
Stay DurationMin-Max Lv: 150 / 200 / 250 / 300 / 350 sec
Cast Time1 sec (This cast time is fixed for Renewal)
EffectSoullinks to reborn first class characters UP TO BaseLV 69, if any of their stats is lower than (BaseLV of target-10), these stats will be increased up to the afore mentioned value, but the increase will not be greater than +50.
Bonuses last for the skill's duration.


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