Renewal
.:Taekwon Skills:.
 


Novice
Taekwon Taekwon
Taekwon



OR



Star Gladiator

Soul Linker

Jump to a Skill:




Running (Skill ID# 411, iRO Name: Sprint)
Type Movement & Passive Max Lv 10
SP Cost110 - 10*SkillLV TargetSelf
Knockback4 cell(s)
Stay Duration1 sec
Effect Duration150 sec
Cast TimeMin-Max Lv: 3 / 2.5 / 2 / 1.5 / 0.1 / 0.5 / 0 / 0 / 0 / 0 sec + 20% of original cast time as fixed cast time (Renewal only)
Required StateRequires to be able to move
EffectWhen you use this skill, your character starts running straight forward. You cannot change direction of where he is running while running.
You can stop using Running skill by simply using it again (no SP cost to stop), or use another skill, or run into the wall.
When you use this skill (At least at level 7) and then immediately stop, then there will be +10 STR buff and a +(10*SkillLV)% damage to the Kick skills for 150 seconds if you are un-armed (only works on TK and SG, not SL).
When you do not have any weapons equipped, the kicking skill damage will increase by +10 per level of this skill, for maximum of +100.
Other Notes
  • Cannot be used in Battleground maps
  • Skill is blockable by Stasis

Prepare Whirlwind Kick (Skill ID# 412, iRO Name: Tornado Stance)
Type Active Max Lv 1
SP Cost1 TargetSelf
RequirementsWhirlwind Kick Lv 1
EffectThis is a skill you can turn ON and OFF by pressing the skill button.
When you leave this ON, there's 15% chance of doing the Whirlwind preparation stance when you hit the enemy with normal attack. It remains after death.

Whirlwind Kick (Skill ID# 413, iRO Name: Tornado Kick)
Type Offensive Max Lv 7Attack Type Use Weapon Property [Splash Damage, 2 cells]
SP Cost16 - 2*SkillLV TargetSelfRangeMelee
Required ForPrepare Whirlwind Kick (Lv 1)
EffectWhen you have prepared the Whirlwind Stance, then you can use this to deal damage in an area of 5x5 cells from where you stand.
Damage is (160+20*SkillLV)% ATK
Other Notes
LevelDescription
1180% ATK
2200% ATK
3220% ATK
4240% ATK
5260% ATK
6280% ATK
7300% ATK

Prepare Axe Kick (Skill ID# 414, iRO Name: Heel Drop Stance)
Type Active Max Lv 1
SP Cost1 TargetSelf
RequirementsAxe Kick Lv 1
EffectThis is a skill you can turn ON and OFF by simply pressing the skill button.
When you leave this ON, there's 15% chance of doing the Axe Kick preparation stance when you hit the enemy with normal attack. It remains after death.

Axe Kick (Skill ID# 415, iRO Name: Heel Drop)
Type Offensive Max Lv 7Attack Type Use Weapon Property
SP Cost16 - 2*SkillLV TargetSelfRangeMelee
Required ForPrepare Axe Kick (Lv 1)
Effect Duration3 sec
EffectWhen you use this skill while you have the Axe Kick Stance prepared, you hit a single enemy for 160%+20*SkillLV ATK and cause stun for 3 sec.
Other Notes
LevelDescription
1180% ATK
2200% ATK
3220% ATK
4240% ATK
5260% ATK
6280% ATK
7300% ATK

Prepare Round Kick (Skill ID# 416, iRO Name: Roundhouse Stance)
Type Active Max Lv 1
SP Cost1 TargetSelf
RequirementsRound Kick Lv 1
EffectThis is a skill you can turn ON and OFF by pressing the skill button.
When you leave this ON, there's 15% chance of doing the Round Kick preparation stance when you hit the enemy with normal attack. It remains after death.

Round Kick (Skill ID# 417, iRO Name: Roundhouse)
Type Passive Max Lv 7Attack Type Use Weapon Property [Splash Damage, 1 cells]
SP Cost16 - 2*SkillLV TargetSelfRangeMelee, 3x3 area
Knockback2 cell(s)
Required ForPrepare Round Kick (Lv 1)
Effect Duration2 sec
EffectWhen you use this skill while you have Round Kick Stance prepared, you hit a single enemy strongly for (190+30*SkillLV)% ATK damage.
All enemies around 3x3 cells of the target enemy will be pushed away and stunned with no damage.
Other Notes
LevelDescription
1220% ATK
2250% ATK
3280% ATK
4310% ATK
5340% ATK
6370% ATK
7400% ATK

Prepare Counter Kick (Skill ID# 418, iRO Name: Counter Kick Stance)
Type Active Max Lv 1
SP Cost1 TargetSelf
RequirementsCounter Kick Lv 1
EffectThis is a skill you can turn ON and OFF by pressing the skill button.
When you leave this ON, there's 20% chance of doing the Counter Kick preparation stance when you hit the enemy with normal attack. It remains after death.

Counter Kick (Skill ID# 419)
Type Offensive Max Lv 7Attack Type Use Weapon Property
SP Cost16 - 2*SkillLV TargetSelfRangeMelee
Required ForPrepare Counter Kick (Lv 1)
EffectWhen you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target with a 100% success and cause (190+30*SkillLV)% damage.
Other Notes
LevelDescription
1220% ATK
2250% ATK
3280% ATK
4310% ATK
5340% ATK
6370% ATK
7400% ATK

Break Fall (Skill ID# 420, iRO Name: Tumbling)
Type Active Max Lv 1
SP Cost1 TargetSelfRange4 cells
RequirementsFlying Side Kick Lv 7
EffectThis is a skill you can turn ON and OFF by pressing the skill button.
When you leave this ON, there's 20% chance of dodging an enemy ranged Physical or Magic attacks. It is not removed after death.

Flying Side Kick (Skill ID# 421, iRO Name: Flying Kick)
Type Offensive Max Lv 7Attack Type Use Weapon Property
SP Cost80 - 10*SkillLV TargetPlayerRange9 cells
Required ForBreak Fall (Lv 7)
EffectAttack an enemy who is away from you by jumping at him/her/it, landing in the same cell than your target.
Normally, you would have to target this skill manually to attack, but if you use it while doing Break Fall, you will automatically attack the dodged target.
The damage of this skill is (30+10*SkillLV)%, but if used right after Break Fall, it becomes stronger as your BaseLV goes up.
Also, this skill has a unique property, when you hit the target player, any TaeKwon/Star Gladiator/Soul Linker-based buffs - such as all Spirit buffs, new skills bestowed by Spirit buffs, or Berserk Potion acquired through Berserk Pitcher - they may have, are all dispelled.
However, if the target player has Preserve skill used on them, then they are invulnerable to this dispel effect. This skill can be Plagiarized by a Rogue.
When this skill is used while using Running skill, the power of this ability will increase based on the character BaseLV.
The power of this skill goes up even further if you do it while under "spurt" mode in Running skill.
Other Notes
  • Cannot be used in Jail
LevelDescription
140% ATK
250% ATK
360% ATK
470% ATK
580% ATK
690% ATK
7100% ATK

Peaceful Rest (Skill ID# 422, iRO Name: Peaceful Break)
Type Passive Max Lv 10
Required ForWarm Wind (Lv 5)
EffectIf there is another TaeKwon, Star Gladiator or Soul Linker sitting next to you while sitting, this skill activates, allowing you to regenerate HP.
The HP recovered listed just below is the base value, and it increases depending on your VIT. This skill no longer works when you are overweight.
Other Notes
LevelDescription
130 HP
260 HP
390 HP
4120 HP
5160 HP
6180 HP
7210 HP
8240 HP
9270 HP
10300 HP

Enjoyable Rest (Skill ID# 423, iRO Name: Happy Break)
Type Passive Max Lv 10
Required ForWarm Wind (Lv 5), Kaina (Lv 1, Soul Linker)
Stay Duration1800 sec
EffectIf there is another TaeKwon, Star Gladiator or Soul Linker sitting next to you while sitting, this skill activates, allowing you to regenerate SP.
The SP recovered listed just below is the base value, and it increases depending on your INT. This skill no longer works when you are overweight.
If both players sit and use /doridori while under this skill effects, an icon appear and then the Happy Status is triggered for both for 30 minutes.
If you use "Earth Spike Scroll" while under this Happy Status, it takes 10 SP and has a small chance of using this scroll up.
At level 1, it uses it up at 10% chance, and at level 10, it uses at 1% chance. The Happy Status remains after death.
Other Notes
LevelDescription
13 SP
26 SP
39 SP
412 SP
516 SP
618 SP
721 SP
824 SP
927 SP
1030 SP

Fighting Chant (Skill ID# 424, iRO Name: Kihop)
Type Passive Max Lv 5
Required ForWarm Wind (Lv 5), TaeKwon Mission (Lv 5)
EffectIt increases your ATK (2*SkillLV)% per party member on the same map.
For example, if there are 10 party members, and you have LV 5 in this skill, your ATK is increased by 100%.
The increase is applied to the BASE ATK rate, not counting in any other buffs that may have increased your ATK, and for skills that increase ATK above 500%, the calculation is fixed to (100 * Bonus%) + 500%.
Other Notes
LevelDescription
12% per person in party
24% per person in party
36% per person in party
48% per person in party
510% per person in party

Warm Wind (Skill ID# 425, iRO Name: Mild Wind)
Type Active Max Lv 7Attack Type Earth Property
SP Cost20 for LV 1-4, 50 for the rest TargetSelf
RequirementsPeaceful Rest Lv 5, Enjoyable Rest Lv 5, Fighting Chant Lv 5
Stay Duration300 sec
EffectThis skill changes your attack element according to used skill level. When the weapon is removed or changed, the enchant remains for all except the Holy element.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
1Earth
2Wind
3Water
4Fire
5Ghost
6Shadow
7Holy

High Jump (Skill ID# 426, iRO Name: Leap)
Type Active Max Lv 5
SP Cost50 TargetSelfRange2*SkillLV cells
Cast TimeMin-Max Lv: 2.5 / 2 / 1.5 / 1 / 0.5 / 0.5 / 0.5 / 0.5 / 0.5 / 0.5 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectYou jump over 2*SkillLV cells in the direction where you are facing. If the landing cell is stepable and NOT occupied by a player, it can jump over obstacles such as walls; if the landing cell can't be used, you will just jump on the spot you are standing on and won't move.
After learning this skill, the Cast Time of the Emergency Call skill (if you are the Guild Leader) will double!
Other Notes
  • Cannot be used in Battleground maps
  • Cannot be used in Jail
  • Cannot be used in WoE:SE
  • Skill is blockable by Stasis
LevelDescription
12 cell jump
24 cell jump
36 cell jump
48 cell jump
510 cell jump

TaeKwon Mission (Skill ID# 493, iRO Name: Taekwon Mission)
Type Active Max Lv 1
SP Cost10 TargetSelfRange4 cells
RequirementsFighting Chant Lv 5
Cast Time1 sec (This cast time is fixed for Renewal)
EffectYou can use this skill only if you are a TaeKwon. You cannot use this skill once you switch to Soul Linker or Star Gladiator.
When you use it, a name of a monster randomly choosed will be displayed and logged.
Then, if you kill that same monster for 100 times (does not have to be in a row), you get 1 Point, and you will be assigned a new randomly selected monster.
When you use this skill while your Target Percent is at 0% (no monster killed yet), you have a 1% chance to receive a new random target.
When you have a certain number of points you become a TaeKwon Ranker (No effect if you are already a Star Gladiator or Soul Linker).
As such, you can do infinite combos of all kicks - Whirlwind Kick, Axe Kick, Round Kick, Counter Kick - but you have to prepare the stance of at least 1 and spam when it triggers.
Also you must make alternate kicks, if you do the same kick twice the spam ends. However, you cannot do Flying Side Kick as part of an infinite combo.
Any LV 90+ TaeKwon Ranker players will have tripled Maximum HP and SP, and be able to use all of the TaeKwon skills. Check the TaeKwon Ranker Fame List by typing "/taekwon".


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