.:Renewal Item Database:.
Weapon - Dagger
Valkyrie Knife [4] [One Hand] Item ID# 28717 (Valkyrie_Knife) | |
Type
Weapon
Class
Dagger
Buy
50z
Sell
25z
Weight
10 Attack
50 / MATK 50 Required Lvl 70 Weapon Lvl 4 Slot 4 | |
Applicable Jobs | Novice Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Supernovice Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
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Description | A noble knife of Valkyrie. It seems that even weak people can be treated. MATK +50. [When equipped by Novice]: ATK +100, MATK +150, MaxHP +300, MaxSP +300. Decreases SP Consumption of all skills by 5%. Indestructible in battle For each refine level: INT +2, DEX +2, MaxHP +200, MaxSP +20, MATK +15. Critical +7. Increases critical damage by 1%. After attack delay -10%(ASPD +10%). For each 10 base DEX: Dex -1. Refine Level +7: Decreases damage taken from DemiHuman monsters by 10%. [When equipped by Mage]: For each refine level: MaxHP +200, MaxSP +20. Refine Level +7: Decreases damage taken from DemiHuman monsters by 10%. [When equipped by Hunter]: MaxHP +200. Decreases SP Consumption of all skills by 5%. For each refine level: INT +2, DEX +2. [When equipped by Bard and Dancer]: ATK +100. Indestructible in battle For each refine level: after attack delay -10%(ASPD +10%). For each 10 base DEX: DEX -1. [When equipped by Thief]: MATK +150, MaxSP +100. For each refine level, increases critical damage by 1%. |
Item Script |
expand to view script{ .@r = getrefine(); .@b = readparam(bDex)/10; if (BaseClass == Job_Novice) { bonus bMaxHP,300+(200*.@r); bonus bMaxSP,300+(20*.@r); bonus bBaseAtk,100; bonus bMatk,150+(15*.@r); bonus bUseSPrate,-5; bonus bUnbreakableWeapon; bonus bInt,2*.@r; bonus bDex,(2*.@r)-(.@r*.@b); bonus bCritical,7*.@r; bonus bAspdRate,10*.@r; bonus bCritAtkRate,1*.@r; } if (BaseClass == Job_Thief) { bonus bMaxSP,100; bonus bMatk,150; bonus bCritAtkRate,.@r; } if (BaseClass == Job_Mage) { bonus bMaxHP,200*.@r; bonus bMaxSP,20*.@r; } if (BaseJob == Job_Hunter) { bonus bMaxHP,200; bonus bUseSPrate,-5; bonus bInt,2*.@r; bonus bDex,2*.@r; } if (BaseJob == Job_Bard || BaseJob == Job_Dancer) { bonus bBaseAtk,100; bonus bAspdRate,10*.@r; bonus bUnbreakableWeapon; bonus bDex,-1*(.@r*.@b); } if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) { bonus2 bSubRace,RC_DemiHuman,10; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
0 Attack
120 Required Lvl 80 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | Novice Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Supernovice Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
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Description | A dagger especially used for assassinations such as killing Demi-Humans. STR +1, AGI +1. Increases physical attack against DemiHuman monsters by 75%. Has a chance of enchanting weapon with the Occult Impaction skill effect for 6 seconds when attacking. If worn by Ninja, Rogue, Stalker Class characters: MATK +90. Indestructible. |
Item Script |
expand to view script{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus bUnbreakableWeapon; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatk,90; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
100 Attack
180 Required Lvl 95 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Novice Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Supernovice Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
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Description | *Effects in WoE & PVP area Reduces the target's DEF and MDEF to 1 for 5 seconds on each physical attack. (Does not trigger with skill attack.) For each Refine Level: ASPD +1 |
Item Script | { bonus4 bSetDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Human,10000,5000,1; bonus bAspdRate,getrefine(); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
120 Attack
210 Required Lvl 210 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Abyss Chaser |
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Description | A dagger reborn with the power of true faith through a ritual of purification. Increases damage of Fatal Menace by 10%. For each 3 Refine Levels: ATK +12 Refine Level +7: Increases damage of Fatal Menace by additional 20%. Refine Level +9: Increases physical damage against enemies of every size by 15%. Refine Level +11: Increases damage of Fatal Menace by additional 25%. Refine Level +12: Increases melee physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Fatal Menace +15%. [Grade B]: ATK +7%. [Grade A]: POW +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"SC_FATALMENACE",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SC_FATALMENACE",20; if (.@r>=9) { bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"SC_FATALMENACE",25; if (.@r>=12) { bonus bShortAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SC_FATALMENACE",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{} |
Dropped By | No Result |
Volcano Knife [0] [One Hand] Item ID# 13085 (Volcano_Knife) | |
Type
Weapon
Class
Dagger
Buy
10z
Sell
5z
Weight
20 Attack
80 Required Lvl 60 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
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Description | A dagger created using a flaming rune. Has the power to mitigate fire-based attacks. AGI +2, MaxHP -2%. Decreases damage taken from Fire elemental attacks by 2%. Increases damage taken from Water elemental attacks by 5%. Refine Level +7: Decreases damage taken from Fire elemental attacks by 3%. For each refine level above +7, MaxHP +1%. |
Item Script | { bonus bAtkEle,Ele_Fire; bonus bAgi,2; bonus bMaxHPrate,-2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,-5; .@r = getrefine(); if (.@r>=7) { bonus bMaxHPrate,.@r-6; bonus2 bSubEle,Ele_Fire,3; } },{},{} |
Dropped By | No Result |