Renewal
.:Monster Database:.
Sort current result by:
Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Smokie   (SMOKIE)   Mob-ID#1056
Elements
HP 641
Level 18
Race Brute
Property
Earth 1
Size Small
Hit(100%) 56
Flee(95%) 119 Base Exp 134
Walk Speed Slow Job Exp 86
Atk Delay 1.58s
Attack 61-72 Base Exp / HP 0.209:1
Def 0 Job Exp / HP 0.134:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 1 Int 25
Spell Range 10 cells Agi 18 Dex 26
Sight Range 12 cells Vit 36 Luk 35
ayo_fild01(30)
- Ayothaya Field
gef_fild02(10)
- Geffen Field
pay_fild09(80)
- Payon Forest
prt_fild03(40)
- Prontera Field
prt_maze01
- Labyrinth Forest F1
 + 5x / 2~3 min
Mode
  • Cast Sensor (Idle)
Neutral
100%
Water
100%
Earth
100%
Fire
150%
Wind
50%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Earth Attribute Attack [Lv 2]
Provocation [Lv 1]

Smokie   (G_SMOKIE)   Mob-ID#1561
Elements
HP 641
Level 18
Race Brute
Property
Earth 1
Size Small
Hit(100%) 56
Flee(95%) 119 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.58s
Attack 61-72 Base Exp / HP 0:1
Def 0 Job Exp / HP 0:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 1 Int 25
Spell Range 10 cells Agi 18 Dex 26
Sight Range 12 cells Vit 36 Luk 35
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Cast Sensor (Idle)
Neutral
100%
Water
100%
Earth
100%
Fire
150%
Wind
50%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%

Smokie / Bandit   (G_SMOKIE_)   Mob-ID#1811
Elements
HP 641
Level 18
Race Brute
Property
Earth 1
Size Small
Hit(100%) 56
Flee(95%) 119 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.58s
Attack 61-72 Base Exp / HP 0:1
Def 0 Job Exp / HP 0:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 1 Int 25
Spell Range 10 cells Agi 18 Dex 26
Sight Range 12 cells Vit 36 Luk 35
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Cast Sensor (Idle)
Neutral
100%
Water
100%
Earth
100%
Fire
150%
Wind
50%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops

Snake Lord's Minion   (G_SIDE_WINDER_)   Mob-ID#1843
Elements
HP 18
Level 43
Race Brute
Property
Poison 1
Size Medium
Hit(100%) 106
Flee(95%) 233 Base Exp 1
Walk Speed Slow Job Exp 1
Atk Delay 1.58s
Attack 240-320 Base Exp / HP 0.056:1
Def 100 Job Exp / HP 0.056:1
Magic Def 99 Delay After Hit Average
Atk Range 1 cells Str 38 Int 15
Spell Range 10 cells Agi 43 Dex 115
Sight Range 12 cells Vit 40 Luk 20
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
0%
Holy
100%
Shadow
50%
Ghost
100%
Undead
50%
Drops

Snake Lord's Minion   (G_ISIS_)   Mob-ID#1844
Elements
HP 25
Level 47
Race Demon
Property
Shadow 1
Size Large
Hit(100%) 132
Flee(95%) 188 Base Exp 1
Walk Speed Slow Job Exp 1
Atk Delay 1.38s
Attack 423-507 Base Exp / HP 0.04:1
Def 100 Job Exp / HP 0.04:1
Magic Def 99 Delay After Hit Short
Atk Range 1 cells Str 38 Int 50
Spell Range 10 cells Agi 65 Dex 66
Sight Range 12 cells Vit 43 Luk 15
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Change Target (Attack)
  • Change Target (Chase)
  • Detector
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
50%
Holy
125%
Shadow
0%
Ghost
75%
Undead
0%
Drops

Snake Lord's Minion   (G_ANACONDAQ_)   Mob-ID#1842
Elements
HP 15
Level 23
Race Brute
Property
Poison 1
Size Medium
Hit(100%) 66
Flee(95%) 134 Base Exp 1
Walk Speed Slow Job Exp 1
Atk Delay 1.58s
Attack 124-157 Base Exp / HP 0.067:1
Def 100 Job Exp / HP 0.067:1
Magic Def 99 Delay After Hit Average
Atk Range 1 cells Str 1 Int 10
Spell Range 10 cells Agi 23 Dex 36
Sight Range 12 cells Vit 28 Luk 5
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Cast Sensor (Idle)
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
0%
Holy
100%
Shadow
50%
Ghost
100%
Undead
50%
Drops

Sniper Shecil / Sniper Cecil   (B_SHECIL)   Mob-ID#1650
Elements
HP 1349000
Level 99
Race Demi-Human
Property
Wind 4
Size Medium
Hit(100%) 299
Flee(95%) 367 Base Exp 4093000
Walk Speed Very Fast Job Exp 1526000
Atk Delay 0.38s MVP Exp 2046500
Attack 4892-9113 Base Exp / HP 3.034:1
Def 22 Job Exp / HP 1.131:1
Magic Def 35 Delay After Hit Very Short
Atk Range 14 cells Str 1 Int 67
Spell Range 10 cells Agi 180 Dex 193
Sight Range 12 cells Vit 39 Luk 130
1@lhz(1)
- Wolfchev's Lab
lhz_dun03
- Bio Laboratory F3
 + 1x / 100~130 min
Mode
  • MVP Boss
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
0%
Earth
200%
Fire
100%
Wind
-50%
Poison
75%
Holy
75%
Shadow
75%
Ghost
25%
Undead
25%
Drops
Monster Skills
Agility UP [Lv 5]
Defense disregard attack [Lv 1]
Ghost Attribute Change [Lv 1]
Holy Attribute Change [Lv 1]
Power Up [Lv 5]
Stun Attack [Lv 5]
Water Attribute Change [Lv 1]
Wind Attribute Attack [Lv 10]
Slaves

Sniper Shecil / Sniper Cecil   (B_SHECIL_)   Mob-ID#1809
Elements
HP 1349000
Level 99
Race Demi-Human
Property
Wind 4
Size Medium
Hit(100%) 299
Flee(95%) 367 Base Exp 4093000
Walk Speed Very Fast Job Exp 1526000
Atk Delay 0.38s
Attack 4892-9113 Base Exp / HP 3.034:1
Def 22 Job Exp / HP 1.131:1
Magic Def 35 Delay After Hit Very Short
Atk Range 14 cells Str 1 Int 67
Spell Range 10 cells Agi 180 Dex 193
Sight Range 12 cells Vit 39 Luk 130
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
0%
Earth
200%
Fire
100%
Wind
-50%
Poison
75%
Holy
75%
Shadow
75%
Ghost
25%
Undead
25%
Drops

Sniper Shecil / Sniper Cecil   (G_SHECIL)   Mob-ID#1644
Elements
HP 209000
Level 99
Race Demi-Human
Property
Wind 4
Size Medium
Hit(100%) 299
Flee(95%) 367 Base Exp 18000
Walk Speed Very Fast Job Exp 10000
Atk Delay 0.38s
Attack 1892-5113 Base Exp / HP 0.086:1
Def 22 Job Exp / HP 0.048:1
Magic Def 35 Delay After Hit Very Short
Atk Range 14 cells Str 1 Int 67
Spell Range 10 cells Agi 180 Dex 193
Sight Range 12 cells Vit 39 Luk 130
lhz_dun03
- Bio Laboratory F3
 + 1x / 45~87 min
 + 1x / 100~130 min
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
0%
Earth
200%
Fire
100%
Wind
-50%
Poison
75%
Holy
75%
Shadow
75%
Ghost
25%
Undead
25%
Drops
Monster Skills
Agility UP [Lv 5]
Defense disregard attack [Lv 1]
Power Up [Lv 5]
Stun Attack [Lv 5]
Suicide bombing [Lv 1]
Wind Attribute Attack [Lv 10]

Sniper Shecil / Sniper Cecil   (G_SHECIL_)   Mob-ID#1803
Elements
HP 209000
Level 99
Race Demi-Human
Property
Wind 4
Size Medium
Hit(100%) 299
Flee(95%) 367 Base Exp 18000
Walk Speed Very Fast Job Exp 10000
Atk Delay 0.38s
Attack 1892-5113 Base Exp / HP 0.086:1
Def 22 Job Exp / HP 0.048:1
Magic Def 35 Delay After Hit Very Short
Atk Range 14 cells Str 1 Int 67
Spell Range 10 cells Agi 180 Dex 193
Sight Range 12 cells Vit 39 Luk 130
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
0%
Earth
200%
Fire
100%
Wind
-50%
Poison
75%
Holy
75%
Shadow
75%
Ghost
25%
Undead
25%
Drops

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