Renewal
.:Item Database:.
 

Weapon - Katar
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Blood Tears [2]   [Two Handed]   Item ID# 1271 (Blood_Tears)
Type Weapon Class Katar Buy 20z Sell 10z Weight 170
Attack 120Required Lvl 55Weapon Lvl 4Slot 2
Property Neutral
Applicable Jobs
Assassin Cross
Description A katar that enables long range attack with fearsome power.
Every time you attack, small chance to cause Bleeding status ailment to all enemies within 5 x 5 cells around you.
[Refine Rate +9 or higher]
The range increases to 11 x 11.
Item Script
{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_WIDEBLEEDING",2,30; } else bonus3 bAutoSpell,"NPC_WIDEBLEEDING",1,30; },{},{}
Dropped By
Treasure Chest
(1.5%)
Skogul
(0.05%)
Obtainable FromOld Blue Box, Old Violet Box

Bloody Roar [0]   [Two Handed]   Item ID# 1265 (Bloody_Roar)
Type Weapon Class Katar Buy 20z Sell 10z Weight 100
Attack 120Required Lvl 75Weapon Lvl 4Slot 0
Applicable Jobs
Assassin
Description This katar, known for being effective against humans, is rumored to give a bestial roar when drenched in blood, hence its name.
Pierces Defense of DemiHuman monster.
Flee Rate - 160, Perfect Dodge - 160
Reduces natural HP and SP recovery by 100%.
Item Script
{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bFlee,-160; bonus bFlee2,-160; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{}
Dropped By
Assassin Cross Eremes
(35%)
Detale / Detarderous
(5%)
Gremlin
(0.01%)

Brave Carnage Katar [0]   [Two Handed]   Item ID# 1279 (BF_Katar1)
Type Weapon Class Katar Buy 20z Sell 10z Weight 0
Attack 130Required Lvl 80Weapon Lvl 3Slot 0
Applicable Jobs
Assassin
Description A particularly modified Katar created for battles against Demi-Humans. It makes for a battlefield full of blood and terrible crimes if equipped by a Master Assassin.
Str + 1, Dex + 1, Luk + 1
Increases Physical Attack Strength towards Demi-Human monsters by 70%.
Ignores Physical Defense from Demi-Human monsters by 20%.
Indestructible.
Item Script
{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
Dropped ByNo Result
Obtainable FromBattleground