Renewal
.:Renewal Combo Item Database:.
 


{ bonus bAspdRate,3; bonus
bVariableCastrate,-3; }







{ bonus4
bAutoSpell,"MO_EXTREMITYFIST",1,3,
1; bonus3 bAutoSpell,"PR_ ...

{ bonus2 bSubEle,Ele_Neutral,20;
bonus bFlee,20; bonus2
bHPLossRate, ...

{ bonus2
bAddItemHealRate,12192,200; }

{ bonus bMdef,8; bonus
bMaxSPRate,10; bonus bInt,4; }

{ bonus bMdef,8; bonus
bMaxSPRate,10; bonus bInt,4; }

{ bonus bInt,5; bonus bMaxHP,700;
bonus bAspdRate,5; }

{ set
.@i,getequiprefinerycnt(EQI_SHADOW
_ARMOR) + getequiprefinerycn ...

{ bonus bStr,1; bonus bAspdRate,2;
}

{ bonus bLuk,6; bonus bFlee,5;
bonus bInt,2; }

{ bonus bMaxHP,900; bonus
bMaxSP,100; bonus3
bAutoSpellWhenHit,"HP_ASSUMPTIO",1
,30; }

{ bonus2
bMagicAtkEle,Ele_Water,60; bonus2
bMagicAtkEle,Ele_Wind,-60; bonus2
bSubEle,Ele_Wind,-50; }

{ bonus2
bMagicAtkEle,Ele_Water,40; bonus2
bMagicAtkEle,Ele_Wind,-30; bonus2
bSubEle,Ele_Wind,-50; }

{ bonus2 bSubRace,RC_All,-300;
bonus2 bSubRace,RC_DemiHuman,300;
bonus2 bSubRace,RC_Player,300;
bonus ...

{ bonus2 bSubRace,RC_All,-300;
bonus2 bSubRace,RC_DemiHuman,300;
bonus2 bSubRace,RC_Player,300;
bonus ...


{ bonus2 bAddClass,Class_All,4;
bonus bDef,2; }


{ bonus2
bAddEffWhenHit,Eff_Blind,600; }

{ bonus bHit,5; bonus bMatk,5;
bonus2
bSkillUseSP,"SC_ENERVATION",20 ...

{ bonus bInt,1; bonus bMatkRate,2;
}







{ bonus bMaxHPRate,15; bonus
bFlee2,20; bonus2
bSkillAtk,"RA_CLUSTERBOMB",20;
bonus bLongAtkRate,-30; bonus
bAspd,-7; }


{ bonus bAspdRate,3; bonus
bVariableCastrate,3; }

{ bonus2 bExpAddRace,RC_Brute,3; }

{ bonus bLongAtkRate,25; }

{ bonus2 bExpAddRace,RC_Plant,3; }

{ bonus bCritical,4; bonus
bCritAtkRate,40; bonus
bMaxHPRate,-10; }


{ bonus bAtkRate,4; bonus
bMatkRate,4; }


{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...


{ bonus3
bAddMonsterDropItem,544,RC_Fish,30
00; bonus2 bAddEle,Ele_Water,30; }

{ bonus2
bExpAddRace,RC_DemiHuman,3; bonus2
bExpAddRace,RC_Player,3; ...


{ bonus2 bMagicAtkEle,Ele_Fire,60;
bonus2 bMagicAtkEle,Ele_Water,-60;
bonus2 bSubEle,Ele_Water,-50; }

{ bonus2 bMagicAtkEle,Ele_Fire,40;
bonus2 bMagicAtkEle,Ele_Water,-30;
bonus2 bSubEle,Ele_Water,-50; }

{ set
.@i,getequiprefinerycnt(EQI_SHADOW
_ARMOR) + getequiprefinerycn ...

{ bonus bBaseAtk,25; bonus3
bAddEff,Eff_Curse,200,ATF_WEAPON|A
TF_LON ...

{
if(getequiprefinerycnt(EQI_SHOES)
>= 15) { bonus bMaxHPrate,15; bo ...

{ bonus bMatkRate,10; bonus
bInt,5; bonus2
bSubRace,RC_Angel,10; }

{ bonus bMatkRate,10; bonus
bInt,5; bonus2
bSubRace,RC_Angel,10; }

{ bonus bMaxHPrate,20; bonus
bMaxSPrate,20; bonus
bVariableCastrate, ...

{ bonus bMaxSP,20; bonus
bMaxHPRate,5; bonus bHit,10;
bonus2 bAddSiz ...

{ bonus bMaxSP,20; bonus
bMaxHPRate,5; bonus bHit,10;
bonus2 bAddSiz ...



{ bonus2 bAddClass,Class_All,3;
bonus bMatkRate,3; }

{ bonus bMatkRate,10; bonus
bDex,2; bonus2
bSubRace,RC_Demon,10; bon ...

{ bonus bMatkRate,10; bonus
bDex,2; bonus2
bSubRace,RC_Demon,10; bon ...



{ bonus2 bAddRace,RC_Dragon,5; }



{ bonus bDex,5; bonus2
bSkillAtk,"CG_ARROWVULCAN",5;
bonus2
bSkillAtk,"DC_THROWARROW",10;
bonus2
bSkillAtk,"BA_MUSICALSTRIKE",10;
if(BaseJob==Job_Bard||BaseJob==Job
_Dance ...

{ bonus bAgi,5; bonus bDex,3;
bonus bLongAtkRate,20; bonus
bPerfectHitAddRate,20;
if(BaseClass==Job_Archer) { bonus2
bExpAddRace,RC_Brute,5; bonus2
bWeaponComaRace,RC_Bru ...

{ bonus bAgi,5; bonus bFlee,15; }


{ bonus bAspd,1; bonus bFlee2,3; }

{ bonus2 bAddRace,RC_Dragon,5; }

{ bonus2 bExpAddRace,RC_Dragon,3;
}

{ bonus bLongAtkRate,25; bonus2
bAddEff,Eff_Stone,1000; }


{ bonus2 bSubRace,RC_All,-300;
bonus2 bSubRace,RC_DemiHuman,300;
bonus2 bSubRace,RC_Player,300;
bonus ...

{ bonus2 bSubRace,RC_All,-300;
bonus2 bSubRace,RC_DemiHuman,300;
bonus2 bSubRace,RC_Player,300;
bonus ...

{ bonus2 bSubRace,RC_All,-300;
bonus2 bSubRace,RC_DemiHuman,300;
bonus2 bSubRace,RC_Player,300;
bonus ...

{ bonus bLongAtkRate,50; }

{ bonus bUseSPrate,-3; }

{ bonus bUseSPrate,-3; }

{ bonus bHealPower,45; bonus2
bSkillUseSP,"AL_HEAL",-50; bonus3
bAutoSpellWhenHit,"AB_SILENTIUM",1
,100; bonus2
bSkillCooldown,"AB_CLEARA ...

{ bonus
bMatk,10*getequiprefinerycnt(EQI_H
AND_R); bonus bVariableCas ...

{ bonus bStr,1; bonus bAtkRate,5;
}

{ bonus bCritAtkRate,5; }

{ bonus bUseSPrate,-25; }

{ set
.@i,3+(3*getequiprefinerycnt(EQI_H
EAD_TOP)); autobonus "{ /* A ...

{ bonus2
bExpAddRace,RC_Formless,3; }

{ bonus2
bMagicAtkEle,Ele_Earth,60; bonus2
bMagicAtkEle,Ele_Fire,-60; bonus2
bSubEle,Ele_Fire,-50; }

{ bonus2
bMagicAtkEle,Ele_Earth,40; bonus2
bMagicAtkEle,Ele_Fire,-30; bonus2
bSubEle,Ele_Fire,-50; }



{ bonus bLongAtkRate,25; }

{ bonus2 bAddRace,RC_Dragon,5; }

{ bonus2 bAddRace,RC_Dragon,25; }


{ bonus bLongAtkRate,25; bonus3
bAutoSpell,"NJ_HUUJIN",5,100;
if(rea ...

{ bonus2 bExpAddRace,RC_Insect,3;
}

{ bonus3
bAutoSpell,"MG_FROSTDIVER",3,250;
}

{ bonus bDex,2; bonus bInt,2;
bonus bSPrecovRate,5; bonus
bMatkRate, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5; bonus2
bResEff,Eff_Freeze,10000; bonus2
bSkillHeal2 ...

{ bonus bVit,5; bonus
bMaxHPrate,15; bonus bMaxSPrate,5;
bonus bDef,5; bonus bMdef,15;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_E ...

{ bonus2 bMagicAtkEle,Ele_Wind,60;
bonus2 bMagicAtkEle,Ele_Earth,-60;
bonus2 bSubEle,Ele_Earth,-50; }

{ bonus2 bMagicAtkEle,Ele_Wind,40;
bonus2 bMagicAtkEle,Ele_Earth,-30;
bonus2 bSubEle,Ele_Earth,-50; }

{ bonus bMaxHP,700; bonus
bMaxSP,50; bonus4
bAutoSpellWhenHit,"AL_IN ...

{ bonus bAspdRate,5; }

{ bonus bBreakArmorRate,900; bonus
bBreakWeaponRate,900; }

{ bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus3 bAutoSpellWhenHit,"PR_TURN ...

{ bonus2 bExpAddRace,RC_Fish,3; }

{ bonus bLongAtkRate,50; }

{ bonus bLongAtkRate,50; }

{ bonus2 bAddClass,Class_All,4;
bonus bDef,2; }

{ bonus2
bSkillAtk,"CR_GRANDCROSS",10;
bonus2 bSkillAtk,"LG_RAYOFGEN ...

{ bonus bBaseAtk,20; bonus bLuk,3;
}

{ bonus bAspd,1; bonus bFlee2,3; }

{ bonus2 bAddRace,RC_Undead,30;
bonus2 bMagicAddRace,RC_Undead,30;
bonus2
bSkillAtk,"AB_ADORAMUS",200;
bonus2 bSkillUseSP,"AB_ADORAMUS", ...

{ bonus2 bAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Undead,15;
bonus2
bSkillAtk,"AB_ADORAMUS",200;
bonus2 bSkillUseSP,"AB_ADORAMUS", ...

{ bonus2 bAddDefMonster,2311,30;
bonus2 bAddDefMonster,2312,30;
bonus2 bAddDefMonster,2320,30;
bonus2 bAddDefMonster,2321,30;
bonus2 bAd ...


{ bonus2
bSkillAtk,"AS_SONICBLOW",50; bonus
bBaseAtk,50; bonus bFlee ...

{ set
.@i,getequiprefinerycnt(EQI_HAND_L
)*4; bonus2 bVariableCastrat ...

{ bonus bMaxHPrate,1; bonus
bMaxSPrate,1; }

{ bonus bAspd,1; bonus bFlee2,3; }

{ bonus bMaxHP,500; bonus bDef,5;
bonus bMdef,5; bonus2
bSkillAtk,14,10; bonus2
bSkillAtk,19,10; bonus2
bSkillAtk,20,10;
if(BaseClass==Job_Mage) { bonus
bMatkRate,3; bonus
bVariableCastrate,-15; } }

{ bonus2 bAddClass,Class_All,4;
bonus bDef,2; }

{ bonus3
bAutoSpellWhenHit,"HP_ASSUMPTIO",2
,5; }

{ bonus3
bAutoSpellWhenHit,"HP_ASSUMPTIO",2
,5; }


{ bonus bMaxHP,300; bonus
bMaxSP,60; }

{ bonus bDex,1; bonus bMaxSP,50;
bonus bSPrecovRate,10; }

{ bonus bFlee,18; }

{ bonus3
bHPDrainRateRace,11,40,2+(getequip
refinerycnt(EQI_SHADOW_ARMOR)+gete
quiprefinerycnt(EQI_SHADO ...

{ bonus2 bAddClass,Class_All,3;
bonus bHealPower,5; }

{ bonus2 bAddClass,Class_All,3;
bonus bHealPower,5; }

{ bonus2 bAddClass,Class_All,3;
bonus bHealPower,5; }

{ bonus2 bAddClass,Class_All,3;
bonus bHealPower,5; }

{ bonus2 bAddClass,Class_All,3;
bonus bHealPower,5; }

{ bonus2 bAddClass,Class_All,3;
bonus bHealPower,5; }

{ bonus2 bSubRace,RC_All,-300;
bonus2 bSubRace,RC_DemiHuman,300;
bonus2 bSubRace,RC_Player,300;
bonus ...

{ bonus bMaxHPrate,1; bonus
bMaxSPrate,1; }

{ bonus bHPrecovRate,15; bonus
bSPrecovRate,15; bonus
bMatkRate,7; }

{ bonus bHPrecovRate,15; bonus
bSPrecovRate,15; bonus
bMatkRate,7; }

{ bonus3
bAddMonsterDropItem,929,RC_Brute,1
00+(getrefine()*10); bonu ...

{ bonus bInt,3; bonus2
bSkillAtk,"WZ_HEAVENDRIVE",10;
bonus2
bSkillAtk,"MG_THUNDERSTORM",10;
if(BaseJob==Job_Sage) { bonus
bMagicDamageReturn,20; bonus2
bAddMonsterDropIt ...

{ bonus bInt,5; bonus bMdef,11;
bonus bMaxSPrate,20; bonus
bNoCastCancel,0; bonus
bVariableCastrate,25; }

{ bonus bStr,2; bonus bLuk,9;
bonus bCritical,13; bonus
bBaseAtk,18; bonus bFlee2,13; }

{ bonus2
bAddMonsterDropItem,12192,20; }

{ bonus bStr,4; bonus
bMaxHPrate,7; bonus bMaxSPrate,7;
bonus2
bSkillAtk,"MC_MAMMONITE",20; bonus
bSPDrainValue,1;
if(BaseJob==Job_Alchemist) {
bonus3 bAutoSpell,"BS_ADRE ...

{ bonus bPerfectHitAddRate,20; }


{ bonus3
bAutoSpell,"ASC_BREAKER",(getskill
lv("ASC_BREAKER"))?getskilllv("ASC
_BREAKER"):1,20;
if(readparam(bStr)>119) { bonus
bBaseAtk,3 ...

{ bonus
bDef,2-getequiprefinerycnt(EQI_HAN
D_L)-getequiprefinerycnt(EQI_HEAD_
TOP); bonus bMdef,5+getequ ...

{ bonus2
bAddEffWhenHit,Eff_Curse,600; }

{ bonus bUseSPrate,-20; bonus
bMaxHP,300; }

{ bonus bUseSPrate,-20; bonus
bMaxHP,300; }

{ bonus bMatk,5; bonus bBaseAtk,5;
}

{ if(readparam(bDex)>69) bonus
bUseSPrate,-10; }

{ if(readparam(bDex)>69) bonus
bUseSPrate,-10; }

{ bonus bAgi,3; bonus
bMaxHPrate,5; bonus bMaxSPrate,5;
}

{ bonus bVit,5; bonus
bHPrecovRate,10; bonus
bSPrecovRate,10; }


{ bonus bLongAtkRate,50; }

{ bonus bVariableCastrate,-10; }

{ bonus3
bAutoSpell,"MG_LIGHTNINGBOLT",5,20
; }

{ bonus bDef,5; bonus bMaxHP,150;
}

{ bonus bDef,5; bonus bMaxHP,150;
}

{ bonus bAgi,5; bonus bFlee,10; }

{ bonus bAgi,5; bonus bFlee,10; }

{ bonus bAgi,5; bonus bFlee,10; }

{ bonus bAgi,5; bonus bFlee,10; }

{ bonus bDef,3; bonus bVit,3; }

{ bonus bAgi,1; bonus bFlee,3; }

{ bonus bInt,1; bonus bStr,1;
bonus bDef,2; bonus
bSPrecovRate,10; bonus2
bSkillAtk,"PA_SHIELDCHAIN",10;
bonus2 bSkillAtk,"PA_SACRIFICE" ...

{ bonus2 bAddClass,Class_All,10;
bonus3
bAutoSpell,"RK_STORMBLAST",1,20;
bonus2
bSkillAtk,"RK_WINDCUTTER",100;
bonus2 bSkillAtk,"RK_SONI ...

{ bonus2
bResEff,Eff_Confusion,9500; }

{ bonus2
bResEff,Eff_Confusion,9500; }



{ bonus bInt,5; bonus bMaxHP,700;
bonus bAspdRate,5; }

{ bonus bHealPower,45; bonus3
bAutoSpellWhenHit,"AB_SILENTIUM",1
,10; }

{ bonus bLuk,10; bonus2
bSPDrainValue,2,0; bonus2
bSkillAtk,42,20;
if(BaseClass==Job_Merchant) {
bonus2 bAddMonsterDropItem,617,5;
bonus bMagicDamageReturn,20; } }


{ bonus2 bExpAddRace,RC_Undead,3;
}

{ bonus2 bSubEle,Ele_Neutral,1;
if(getequiprefinerycnt(EQI_SHADOW_
AC ...

{ bonus bStr,3; bonus bMaxSP,80;
bonus bBaseAtk,25; bonus3
bAutoSpell,"AL_CRUCIS",5,10;
bonus2
bSkillAtk,"MO_EXTREMITYFIST",10;
if(BaseJ ...

{ bonus bVit,10; bonus
bVariableCastrate,-10; bonus
bUseSPRate,-10;
if(BaseClass==Job_Acolyte) {
bonus2 bExpAddRace,RC_Undead,5;
bonus2 bExpAddRace,RC_Demon,5;
bonus2 bSu ...

{ bonus4
bAutoSpell,"MO_EXTREMITYFIST",1,3,
1; bonus3 bAutoSpell,"PR_ ...

{ bonus bFlee,18; }

{ bonus bFlee,18; }

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bo ...

{ bonus
bMatk,10*getequiprefinerycnt(
(getequipid(EQI_HAND_R) == 130 ...

{ bonus bAtkRate,4; bonus
bMatkRate,4; }

{ bonus bAtkRate,4; bonus
bMatkRate,4; }

{ bonus
bBaseAtk,10*getequiprefinerycnt(
(getequipid(EQI_HAND_R) == ...

{ bonus bFlee,10; bonus
bCritical,15; bonus
bCritAtkRate,40; bonus2
bSkillAtk,"GC_CROSSIMPACT",20;
bonus bUseSPrate,10; }

{ bonus2 bAddRace,10,5; bonus2
bMagicAddRace,10,5; }

{ bonus2 bExpAddRace,RC_Angel,3; }

{ set
.@i,getequiprefinerycnt(EQI_ARMOR)
?getequiprefinerycnt(EQI_ARM ...

{ bonus bMatk,BaseLevel/3; bonus2
bExpAddClass,Class_All,5; }

{ bonus bBaseAtk,BaseLevel/3;
bonus2 bExpAddClass,Class_All,5; }

{ bonus bBaseAtk,50; bonus2
bAddDefMonster,1196,20; bonus2
bAddDefMo ...

{ set
.@i,getequiprefinerycnt(EQI_SHADOW
_ARMOR) + getequiprefinerycn ...

{ set
.@i,getequiprefinerycnt(EQI_SHADOW
_ARMOR) + getequiprefinerycn ...

{ bonus2 bAddEff,Eff_Blind,500;
autobonus "{ bonus bFlee,20;
}",200, ...

{
if(getequiprefinerycnt(EQI_SHADOW_
ACC_R) +
getequiprefinerycnt(EQI_SHADOW_ACC
_L) + getequiprefineryc ...

{
if(getequiprefinerycnt(EQI_SHADOW_
ACC_R) +
getequiprefinerycnt(EQI_SHADOW_ACC
_L) + getequiprefineryc ...

{ bonus bMaxHP,300; bonus
bMatkRate,5; bonus2
bSubEle,Ele_Neutral,5; }

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_Boss,5;
bonus2
bMagicAddClass,Class_Boss,5; ...

{ bonus bDex,5; bonus2
bSubRace,RC_DemiHuman,15; bonus2
bSubRace,RC_Player,15; }

{ bonus bLongAtkRate,70; }

{ bonus bLongAtkRate,40; }

{ bonus2 bSubRace,RC_DemiHuman,15;
bonus2 bSubRace,RC_Player,15; }

{ bonus bInt,5; bonus bMdef,10;
bonus2 bSubRace,RC_DemiHuman,15;
bonus2 bSubRace,RC_Player,15; }

{ bonus2
bAddEffWhenHit,Eff_Sleep,600; }

{ bonus bMaxHPrate,1; bonus
bMaxSPrate,1; }

{ bonus bMatk,BaseLevel/4; }

{ bonus bBaseAtk,BaseLevel/4; }

{ bonus2
bAddMonsterDropItem,22559,50; }

{ bonus bStr,10; bonus
bMaxHPrate,20; bonus
bHPrecovRate,50; bonus3
bAutoSpell,"BS_WEAPONPERFECT",1,3;
bonus2
bAddMonsterDropItem,501,500;
if(BaseClass==Job_Swordman) bon ...

{ bonus bMatkRate,6; bonus bDex,2;
bonus bCastrate,-getequiprefinery ...

{ bonus bMatkRate,6; bonus bDex,2;
bonus bCastrate,-getequiprefinery ...

{ bonus3
bSPDrainRate,10,1+(getequiprefiner
ycnt(EQI_SHADOW_WEAPON)+getequipre
finerycnt(EQI_SHADOW_ACC_ ...

{ bonus bMaxHPrate,7; bonus
bMaxSPrate,7; bonus
bVariableCastrate,-3; bonus
bDelayrate,-15; }


{ bonus bStr,6; bonus bAgi,4;
bonus2 bSkillAtk,"RG_BACKSTAP",10;
if(getskilllv("RG_STRIPARMOR")==5)
bonus3
bAutoSpell,"RG_STRIPARMOR",5,50;
if(BaseJob==Job_Rogue) { bonus ...

{ bonus bStr,2; bonus bDef,5;
bonus bMdef,5;
if(BaseClass==Job_Swordman) bonus
bDef,6; }

{ bonus bHPrecovRate,30; bonus
bSPrecovRate,30; bonus bVit,4;
bonus ...

{ bonus bMatkRate,5; bonus2
bSubEle,Ele_Neutral,25; }

{ bonus bMatkRate,5; bonus2
bSubEle,Ele_Neutral,25; }

{ bonus bMaxHP,300; bonus
bMatkRate,getequiprefinerycnt(EQI_
HAND_R)- ...

{ bonus bMaxHP,300; bonus
bMatkRate,getequiprefinerycnt(EQI_
HAND_R)- ...

{ bonus bStr,3; }

{ bonus bAgi,5; bonus bStr,5;
bonus bAspdRate,5; bonus
bSpeedRate,25; bonus2
bSPDrainValue,1,0;
if(BaseClass==Job_Thief) bonus
bNoGemStone,0; }

{ bonus2 bAddSize,Size_Large,8;
bonus
bHit,getequiprefinerycnt(EQI_H ...

{ bonus2 bAddSize,Size_Medium,8;
bonus
bAspdRate,getequiprefinerycnt ...

{ bonus bAspdRate,10; bonus
bShortWeaponDamageReturn,5; }

{ bonus
bEquipmentMatk,10*getequiprefinery
cnt(EQI_HAND_R); bonus bVa ...

{ bonus bHPrecovRate,5; bonus
bMaxHPrate,10; }

{ bonus bMaxHPRate,14; bonus2
bSubEle,Ele_Neutral,10; bonus2
bSkillAtk,"RK_HUNDREDSPEAR",50;
skill "CR_AUTOGUARD",1; bonus
bUseSPrate,10 ...


{ bonus
bDef,2-getequiprefinerycnt(EQI_HAN
D_L)-getequiprefinerycnt(EQI_HEAD_
TOP); bonus bMdef,5+getequ ...


{ bonus bHealPower,25; bonus2
bSkillUseSP,"AL_HEAL",-20; bonus2
bSkillCooldown,"AB_SECRAMENT",-200
0; bonus2
bSkillCooldown,"AB_LAUDAAGNU ...

{ bonus2 bSubRace,RC_All,-300;
bonus2 bSubRace,RC_DemiHuman,300;
bonus2 bSubRace,RC_Player,300;
bonus ...

{ bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15; bon ...

{ bonus bAspd,2; bonus2
bSkillAtk,"RA_ARROWSTORM",50;
bonus bLongAtkRate,30; bonus3
bAutoSpell,"AC_DOUBLE",(getskilllv
("AC_DOUBLE") < 3) ...

{ bonus
bMatk,10*getequiprefinerycnt(EQI_H
AND_R); bonus bVariableCas ...

{ bonus bMatkRate,6; bonus bDex,2;
bonus bCastrate,-getequiprefinery ...

{ bonus bMatkRate,6; bonus bDex,2;
bonus bCastrate,-getequiprefinery ...


{ bonus2 bAddClass,Class_All,10;
bonus bStr,2; }

{ bonus2
bSPGainRace,RC_DemiHuman,2; bonus2
bSPGainRace,RC_Player,2; ...


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