Renewal
.:Renewal Combo Item Database:.
 



{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; }

{ .@r =
getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LK_SPIRAL ...

{ .@r =
getequiprefinerycnt(EQI_SHOES); if
(.@r > 6) { bonus2 bSubSi ...

{ bonus2
bSubSize,Size_Large,5+(getequipref
inerycnt(EQI_HAND_L)*2); ...

{ bonus bBaseAtk,5; if
(getequiprefinerycnt(EQI_SHADOW_AC
C_R)+getequ ...

{ bonus bBaseAtk,100; bonus
bMatk,100; }

{ bonus2 bAddClass,Class_All,3; }

{ bonus2 bAddClass,Class_All,3; }

{ bonus2 bAddClass,Class_All,3; }

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5; bonus2
bResEff,Eff_Freeze,10000; bonus2
bSkillHeal2 ...

{ bonus bVit,5; bonus
bMaxHPrate,15; bonus bMaxSPrate,5;
bonus bDef,5; bonus bMdef,15;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_E ...

{ bonus2
bSkillAtk,"KO_BAKURETSU",20;
bonus2
bSkillAtk,"KO_HAPPOKUNAI",50; }


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