.:Renewal Combo Item Database:. | ||
{ bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { bonus bMaxHPRate,15; bonus
bMaxSPRate,5; } { .@r =
getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LK_SPIRAL ... { .@r =
getequiprefinerycnt(EQI_SHOES); if (.@r > 6) { bonus2 bSubSi ... { bonus2
bSubSize,Size_Large,5+(getequipref inerycnt(EQI_HAND_L)*2); ... { bonus bBaseAtk,5; if
(getequiprefinerycnt(EQI_SHADOW_AC C_R)+getequ ... { bonus bBaseAtk,100; bonus
bMatk,100; } { bonus2 bAddClass,Class_All,3; }
{ bonus2 bAddClass,Class_All,3; }
{ bonus2 bAddClass,Class_All,3; }
{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2 ... { bonus bVit,5; bonus
bMaxHPrate,15; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_E ... { bonus2
bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_HAPPOKUNAI",50; } back to top |
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