Renewal
.:Renewal Combo Item Database:.
 


{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if( .@r >= 7 ){ bonus2 bA ...

{ bonus bAspd,1; bonus
bNoCastCancel; }

{ bonus bBaseAtk,50; bonus2
bAddDefMonster,1196,20; bonus2
bAddDefMo ...

{ .@r =
getequiprefinerycnt(EQI_SHOES);
if(.@r > 10) .@r = 10; bonus ...

{ bonus
bBaseAtk,getequiprefinerycnt(EQI_S
HOES); }

{ .@r =
getequiprefinerycnt(EQI_SHADOW_ARM
OR) + getequiprefinerycnt( ...

{ .@r =
getequiprefinerycnt(EQI_SHADOW_ARM
OR) + getequiprefinerycnt( ...

{ autobonus "{ bonus bAtk,100;
}",30,6000,BF_WEAPON,"{
active_transf ...


{ bonus2 bAddEff,Eff_Blind,500;
autobonus "{ bonus bFlee,20;
}",200, ...

{
if(getequiprefinerycnt(EQI_SHADOW_
ACC_R) +
getequiprefinerycnt(EQI_SHADOW_ACC
_L) + getequiprefineryc ...

{
if(getequiprefinerycnt(EQI_SHADOW_
ACC_R) +
getequiprefinerycnt(EQI_SHADOW_ACC
_L) + getequiprefineryc ...

{ bonus
bMaxHP,10*getequiprefinerycnt(EQI_
HEAD_TOP); bonus
bMaxSP,2*getequiprefinerycnt(EQI_A
CC_L); bo ...

{ bonus bMaxHP,BaseLevel*10; bonus
bMaxSP,BaseLevel*2; bonus
bHealPower,10; }

{ bonus2 bAddEle,Ele_Water,10; }

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus
bHealPower, ...

{ bonus2 bAddClass,Class_Boss,5;
bonus2
bMagicAddClass,Class_Boss,5; ...

{ bonus bUseSPrate,-10; bonus
bMaxSPrate,10; }




{ bonus2
bSkillAtk,"GS_SPREADATTACK",50; }

{ bonus bStr,3; bonus2
bAddClass,Class_All,3; }

{ bonus2 bAddSize,Size_Small,15;
bonus2
bMagicAddSize,Size_Small,15; ...

{ bonus bDex,5; bonus2
bSubRace,RC_DemiHuman,15; bonus2
bSubRace,RC_Player,15; }

{ bonus bLongAtkRate,40; }

{ bonus bLongAtkRate,70; }

{ bonus bVit,5; bonus2
bSubRace,RC_DemiHuman,15; bonus2
bSubRace,RC_Player,15; }


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