.:Renewal Combo Item Database:. | ||
{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus2 bA ... { bonus bAspd,1; bonus
bNoCastCancel; } { bonus bBaseAtk,50; bonus2
bAddDefMonster,1196,20; bonus2 bAddDefMo ... { .@r =
getequiprefinerycnt(EQI_SHOES); if(.@r > 10) .@r = 10; bonus ... { bonus
bBaseAtk,getequiprefinerycnt(EQI_S HOES); } { .@r =
getequiprefinerycnt(EQI_SHADOW_ARM OR) + getequiprefinerycnt( ... { .@r =
getequiprefinerycnt(EQI_SHADOW_ARM OR) + getequiprefinerycnt( ... { autobonus "{ bonus bAtk,100;
}",30,6000,BF_WEAPON,"{ active_transf ... { bonus bAllStats,3; }
{ bonus2 bAddEff,Eff_Blind,500;
autobonus "{ bonus bFlee,20; }",200, ... {
if(getequiprefinerycnt(EQI_SHADOW_ ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC _L) + getequiprefineryc ... {
if(getequiprefinerycnt(EQI_SHADOW_ ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC _L) + getequiprefineryc ... { bonus
bMaxHP,10*getequiprefinerycnt(EQI_ HEAD_TOP); bonus bMaxSP,2*getequiprefinerycnt(EQI_A CC_L); bo ... { bonus bMaxHP,BaseLevel*10; bonus
bMaxSP,BaseLevel*2; bonus bHealPower,10; } { bonus2 bAddEle,Ele_Water,10; }
{ bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus bHealPower, ... { bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus bHealPower, ... { bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3; bonus bHealPower, ... { bonus2 bAddClass,Class_Boss,5;
bonus2 bMagicAddClass,Class_Boss,5; ... { bonus bUseSPrate,-10; bonus
bMaxSPrate,10; } { bonus bLongAtkRate,10; }
{ bonus bSpeedRate,25; }
{ bonus bDelayrate,-10; }
{ bonus2
bSkillAtk,"GS_SPREADATTACK",50; } { bonus bStr,3; bonus2
bAddClass,Class_All,3; } { bonus2 bAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Small,15; ... { bonus bDex,5; bonus2
bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; } { bonus bLongAtkRate,40; }
{ bonus bLongAtkRate,70; }
{ bonus bVit,5; bonus2
bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; } back to top |
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