Renewal
.:Renewal Combo Item Database:.
 


{ bonus bStr,2; bonus bDef,5;
bonus bMdef,5;
if(BaseClass==Job_Swordman) bonus
bDef,6; }

{ bonus bMaxHPrate,15; bonus2
bSubEle,Ele_Fire,10; bonus
bLongAtkRat ...

{ bonus bMaxHPrate,15; bonus2
bSubEle,Ele_Fire,10; bonus
bLongAtkRat ...

{ bonus bDef,2; bonus2
bSubEle,Ele_Neutral,5; bonus2
bSubEle,Ele_Fir ...

{ bonus bHPrecovRate,30; bonus
bSPrecovRate,30; bonus bVit,4;
bonus ...

{ bonus2
bSkillAtk,"NC_AXEBOOMERANG",100; }


{ bonus2
bSkillAtk,"NC_AXETORNADO",25; }

{ autobonus "{ bonus bAtk,100;
}",30,6000,BF_WEAPON,"{
active_transf ...

{ .@r =
getequiprefinerycnt(EQI_HAND_R) +
getequiprefinerycnt(EQI_HA ...

{ .@r =
getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,10+.@r; bon ...

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,.@r; if (.@r ...

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,.@r; if (.@r ...

{ .@weapon =
getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefiner ...

{ bonus bMatkRate,5; bonus2
bSubEle,Ele_Neutral,25; }

{ bonus bMatkRate,5; bonus2
bSubEle,Ele_Neutral,25; }

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,.@r; if (.@r ...

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,.@r; if (.@r ...

{ bonus bMaxHP,300; bonus
bMatkRate,min(5,
getequiprefinerycnt(EQI_H ...

{ bonus bMaxHP,300; bonus
bMatkRate,getequiprefinerycnt(EQI_
HAND_R)- ...

{ bonus bMatkRate,(getrefine()/3);
}

{ .@r =
getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10-min(.@ ...

{ bonus2 bAddRace,RC_All,1; bonus
bMaxHPrate,1; if (getequiprefinery ...

{ bonus bStr,3; }

{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP);
if( .@r >= 7 ){ bonus bAt ...

{ bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+geteq ...

{ bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+geteq ...

{ bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+geteq ...

{ bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+geteq ...

{ bonus bMatk,5;
if(getequiprefinerycnt(EQI_SHADOW_
WEAPON)+getequiprefinerycnt(EQI_SH
ADOW_ACC_R)+geteq ...


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