Renewal
.:Renewal Item Database:.

Illusion Apple of Archer [1]   [Upper Head]   Item ID# 19210 (Apple_Of_Archer_IL)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
1
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A headgear made in the honor of the legendary archer who shot an apple, on top of a friend's head, from a long distance.
DEX +3, every 2 refine levels DEX +1.

More Information on Combo:
Combo Script
{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,5; if (.@weapon >= 7 && .@eq >= 7) { .@val = 20; } if ((.@weapon + .@eq) >= 18) { bonus2 bAddClass,Class_All,10; } if ((.@weapon + .@eq) >= 22) { .@val += 30; } if (.@val) { bonus2 bSkillAtk,"RA_ARROWSTORM",.@val; } }
Item Script
{ bonus bDex,(3+(getrefine()/2)); },{},{}
Dropped By No Result

Illusion Ballista [2]   [Two Handed]   Item ID# 18149 (Balistar_IL)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
350
Attack
200
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
5
Applicable Jobs
High Archer
Sniper
Clown / Gypsy
Description
A giant bow which was used in the ancient battles. It is been said, the bow was designed to storm through fortress walls and gates, but now it is reduced in size and damage, perhaps for a remodel.

For each refine level, increases long range physical attack by 1%.

When equipped with Illusion Apple of Archer:
ATK +50, increases ranged physical attack by 5%.

If refine level of Illusion Ballista and Illusion Apple of Archer each is +7 or higher:
Increases Arrow Storm damage by 20%.

If total refine level of entire set at least +18:
ATK +10%.

If total refine level of entire set at least +22:
Increases damage of Arrow Storm damage by additional 30%.

More Information on Combo:
Combo Script
{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,5; if (.@weapon >= 7 && .@eq >= 7) { .@val = 20; } if ((.@weapon + .@eq) >= 18) { bonus2 bAddClass,Class_All,10; } if ((.@weapon + .@eq) >= 22) { .@val += 30; } if (.@val) { bonus2 bSkillAtk,"RA_ARROWSTORM",.@val; } }
Item Script
{ bonus bLongAtkRate,getrefine(); },{},{}
Dropped By No Result

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