Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Illusion Flower    Item ID# 710 (Illusion_Flower)
Type
Miscellaneous
Class
n/a
Buy
1000z
Sell
500z
Weight
1
Description
Rarely seen by humans, this flower supposedly shines brilliantly under the light of the moon.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box
Required ForBard Job Quest
Ph. D Hat

Illusion Gate Keeper DD [2]   [Two Handed]   Item ID# 28244 (Gate_KeeperDD_IL)
Illusion Gate Keeper-DD
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
130
Attack
240
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
The original Gatekeeper's barrel is made of Oridecon.
Considerable durability and reliability is enough to bounce the flying bullets.

DEX +1. Deals Splash Damage.
For each 2 refine levels: Increases long ranged physical damage by 5%.

Refine Level +7: ASPD +15% (After attack delay -15%).

Refine Level +9: Increases long ranged physical damage by additional 5%.

Refine Level +11:
When dealing long ranged physical damage, has a chance to autocast Spread Attack Level 6.
(If user has higher Level, that Level will be autocast instead).

When equipped with Illusion Hot-blooed Headband:
ATK +10%.
If Refine Level of Illusion Hot-blooed Headband and Illusion Gate Keeper-DD each is +7 or higher:
ASPD +2.

If total refine level of entire set at least +18:
Increases long ranged physical damage by additional 10%.

If total refine level of entire set at least +22:
Increases damage of Spread Attack damage by 30%.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bDex,1; bonus bSplashRange,1; .@val = 5*(.@r/2); if (.@r >= 7) { bonus bAspdRate,15; if (.@r >= 9) { .@val += 5; if (.@r >= 11) { bonus5 bAutoSpell,"GS_SPREADATTACK",max(6,getskilllv("GS_SPREADATTACK")),50,BF_LONG|BF_WEAPON,1; } } } bonus bLongAtkRate,.@val; },{},{}
Dropped By No Result

Illusion Gelerdria [2]   [One Hand]   Item ID# 530015 (Gelerdria_IL)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
200
Attack
170
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Royal Guard
Description
It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth.

MaxHP +10%
Critical +15

For each 3 Refine Levels:
ATK +20
ASPD +2% (Decreases after attack delay by 2%).

Refine Level +7:
Increases damage of Cannon Spear by 15%.
Increases critical damage by 30%.

Refine Level +9:
Increases damage of Banishing Point by 25%.
Increases ranged physical damage by 15%.

Refine Level +11:
Increases damage of Cannon Spear and Banishing Point by additional 15%.

When equipped with Illusion Hot-Blooded Headband:
When using Shield skills:
Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds.

Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher:
Increases ranged physical damage by 15%.

Total Refine Level of entire set at least +18:
Increases physical damage against monsters of every race by 15%.

Total Refine Level of entire set at least +22:
Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level.
Item Script
expand to view script
{ .@r = getrefine(); bonus bCritical,15; bonus bMaxHPrate,10; bonus bAspdRate,2*(.@r/3); bonus bBaseAtk,20*(.@r/3); if (.@r>=7) { bonus bCritAtkRate,30; bonus2 bSkillAtk,"LG_CANNONSPEAR",25; if (.@r>=9) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"LG_BANISHINGPOINT",25; if (.@r>=11) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; } } } },{},{}
Dropped By No Result

Illusion Gemstone    Item ID# 25272 (IllusoryStone)
Type
Miscellaneous
Class
n/a
Buy
590z
Sell
295z
Weight
1
Description
A mysterious ore that is rarely found. Looking at this ore, I can't help but wonder how valuable it is and if there's someone I could talk to about its value.
Item Script
{},{},{}
Dropped By

Illusion Goibne Armor [1]   [Body]   Item ID# 15348 (Goibne_Armor_IL)
Illusion Goibniu's Armor
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
350
Defense
158
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A suit of armor that was accidentally enchanted by Goibniu the blacksmith when he spilled the mystic ale of life all over it.

MaxHP +10%.

Refine Level +7: DEF +50.
Refine Level +9: DEF +100.

More Information on Combo:
Item Script
{ bonus bMaxHPrate,10; .@r = getrefine(); if (.@r >= 9) { bonus bDef,150; } else if (.@r >= 7) { bonus bDef,50; } },{},{}
Dropped By No Result

Illusion Goibne Helm [1]   [Upper Head]   Item ID# 19366 (Goibne_Helmet_IL)
Illusion Goibne's Helm
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
100
Defense
25
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
One of Goibne's few armors which made
weapons the most. The gods rated Gebne's armor better than weapons.

VIT +3, MDEF +3.

Refine Level +7: VIT +5.
Refine Level +9: Decreases after skill cast delay of all skills by 12%.

When equipped with
[Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves]:

VIT +5, MaxHP +15%, MaxSP +5% DEF +5, MDEF +15.
Decreases damage taken from Water, Wind, Earth and Fire elemental attacks by 10%.

If Refine Level of Illusion Goibne's Armor,
Illusion Goibne's Spaulder and Illusion Goibne's Greaves each is +7 or higher:
MaxHP +10%

If total refine level of entire set at least +36:
Decreases fixed cast time by 0.7 seconds.

If total refine level of entire set at least +40:
Decreases after skill cast delay of all skills by 20%.

More Information on Combo:
Item Script
{ .@r = getrefine(); .@vit = 3; if (.@r >= 7) { .@vit += 5; if (.@r >= 9) { bonus bDelayrate,-12; } } bonus bVit,.@vit; bonus bMdef,3; },{},{}
Dropped By No Result

Illusion Goibne Spaulders [1]   [Garment]   Item ID# 20923 (Goibne_Shoulder_IL)
Illusion Goibne's Spaulders
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
100
Defense
47
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
The first armor made by Goibne. He loved the shoulder straps very much.

VIT +1, MDEF +2.

Refine Level +7:
Increases physical damage against Water, Wind, Earth and Fire elemental monsters by 5%.

Refine Level +9:
Increases physical damage against Water, Wind, Earth and Fire elemental monsters by additional 5%.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,2; bonus bVit,1; if (.@r >= 7) { .@val = 5; if (.@r >= 9) { .@val += 10; } } if (.@val) { bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; } },{},{}
Dropped By No Result

Illusion Goibne's Greaves [1]   [Footgear]   Item ID# 22192 (Goibne_Boots_IL)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
120
Defense
42
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
Shoe that Goibne made for a bet against his rival Dulb.

MaxHP +5%, MaxSP +5%.

Refine Level +7: Decreases variable cast time by 5%.
Refine Level +9: Increases long ranged physical damage by 10%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@r >= 7) { bonus bVariableCastrate,-5; if (.@r >= 9) { bonus bLongAtkRate,10; } } },{},{}
Dropped By No Result

Illusion Gold Lux [2]   [Two Handed]   Item ID# 32301 (Gold_Lux_IL)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
180
Attack
160
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A decorative, beautiful golden revolver that commands attention.

HIT -10.

Every 2 refine levels, increases ranged physical attack by 3%.

Refine Level +7, increases damage of Desperado by 40%.
Refine Level +9, reduces cooldown time of Heat Barrel by 5 seconds.
Refine Level +11, increases damage of Fire Dance by 30%.

When equipped with Illusion Hot Blood Headband:
ATK +30

If refine level of Illusion Gold Lux andIllusion Hot Blood Headband at least +7:
ATK +5%

If total refine level of entire set at least +18:
Reduces damage taken from Small and Medium size monsters by 20%.

If total refine level of entire set at least +22:
Random chance to increase ATK by 100 and ranged physical attack by 15% for 10 sec when using Fire Dance.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bHit,10; bonus bLongAtkRate,3*(.@r/2); if (.@r >= 7) { bonus2 bSkillAtk,"GS_DESPERADO",40; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_HEAT_BARREL",-2000; if (.@r >= 11) { bonus2 bSkillAtk,"RL_FIREDANCE",30; } } } },{},{}
Dropped By No Result

Illusion Guard [1]   [Shield]   Item ID# 460017 (Guard_IL)
Type
Armor
Class
Shield
Buy
n/a
Sell
n/a
Weight
60
Defense
60
Required Lvl
120
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A shield made to simply block enemy attacks.

ASPD +2

For each 2 Refine Levels:
Perfect HIT +3% (Up to Refine Level 12)
Item Script
{ bonus bAspd,2; bonus bPerfectHitAddRate,3*(min(getrefine(),12)/2); },{},{}
Dropped By No Result

Illusion Hot-blooded Headband [1]   [Upper Head]   Item ID# 19344 (Headband_Of_Power_IL)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
3
Required Lvl
120
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
The preparedness and will of the burning
heart were captured in one headband.
Using this makes me want to clench my fist.

STR +2.
For each 2 Refine Levels, ATK +10.

Refine Level +7:
Increases physical damage against Water, Wind, Earth and Neutral elemental monsters by 10%.

Refine Level +9:
Increases physical damage against Small and Large size monsters by 15%.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bStr,2; bonus bBaseAtk,(10*(.@r/2)); if (.@r >= 7) { bonus2 bAddEle,Ele_Water,10; bonus2 bAddEle,Ele_Wind,10; bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Neutral,10; if (.@r >= 9) { bonus2 bAddSize,Size_Small,15; bonus2 bAddSize,Size_Large,15; } } },{},{}
Dropped By No Result

Illusion Hunter Bow [2]   [Two Handed]   Item ID# 18174 (Hunter_Bow_IL)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
150
Attack
165
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
5
Applicable Jobs
Ranger
Description
It is said to be mainly used by hunters, but it is difficult to use, but when used, precise shooting and destructive damage are enough to crush the user.

For each refine level, CRIT +1.

When equipped with Hunting Arrow:
Increases long range physical damage by 50%.

Refine Level +7:
Reduces after attack delay by 10%.

Refine Level +9:
Increases critical damage by 15%.

Refine Level +11:
Increases physical damage gainst Insect and Brute race monsters by 30%.

When equipped with Illusion Boots:
ATK +10%

If refine level of Illusion Hunter Bow and Illusion Boots each is +7 or higher:
ASPD +2

If total refine level of entire set at least +18:
Increases critical damage by 10%.

If total refine level of entire set at least +22:
Long range physical attacks have a chance to activate Hunter's Sight for 10 seconds.

[Hunter's Sight]:
ATK +100
Increases critical damage by 15%.
Increases physical damage gainst Insect and Brute race monsters by 50%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bCritical,.@r; if (.@r >= 7) { bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,15; if (.@r >= 11) { bonus2 bAddRace,RC_Insect,30; bonus2 bAddRace,RC_Brute,30; bonus2 bAddRace,RC_Player_Doram,30; } } } },{},{}
Dropped By No Result

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