Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Illusion Nurse Cap [1]   [Upper Head]   Item ID# 19209 (Nurse_Cap_IL)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
4
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Acolyte
Priest
Monk
Description
A cap worn by nurses both great and small.

INT +1.
For each 2 refine levels: INT +1, increases your healing skills effectiveness by 3%.

When equipped with Illusion Puente Robe:
Increases movement speed.
Increases your healing skills effectiveness by 10%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bInt,(1+(.@r/2)); bonus bHealPower,(3*(.@r/2)); },{},{}
Dropped By No Result

Illusion Piece    Item ID# 7974 (Illusion_Piece)
Misty's Illusion Piece
Type
Miscellaneous
Class
n/a
Buy
20z
Sell
10z
Weight
0
Description
A piece that illusion left.
Item Script
{},{},{}
Dropped By No Result

Illusion Pole Axe [2]   [One Hand]   Item ID# 32005 (Pole_Axe_IL)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
150
Attack
190
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
An axe head mounted on a long pole, this weapon was especially made to break through thick armored plates.

STR +3, INT +2, DEX +2.

Refine Level +9, reduces cooldown time of Hundred Spears by 1 sec.
Refine Level +13, reduces cooldown time of Hundred Spears by 1 sec.

When equipped with Illusion Shoes:
ATK +40
If refine level of Illusion Pole Axe and Illusion Shoes each is +7 or higher:
Increases Hundred Spear damage by 20%.

If total refine level of entire set is +18 or higher:
ATK +10%

If total rRefine level of entire set +22 or higher:
Increases Hundred Spear damage by 20%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bStr,3; bonus bInt,2; bonus bDex,2; if (.@r >= 13) { .@val = -2000; } else if (.@r >= 9) { .@val = -1000; } bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val; },{},{}
Dropped By No Result

Illusion Puente Robe [1]   [Body]   Item ID# 15195 (Puente_Robe_IL)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
40
Defense
52
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A snow-white robe on which spells are embroidered.

Reduces fixed cast time of all skills by 3%.
Increases Healing skills effectiveness by 5%.

For each refine level:
Increases Healing skills effectiveness by 1%.

When equipped with Illusion Long Mace:
MATK +100
Increases Healing skills effectiveness by 20%.

If refine level of Illusion Puente Robe and Illusion Long Mace at least +7:
MATK +50

If total refine level of entire set at least +18:
Increases Healing skills effectiveness by 15%.

If total refine level of entire set at least +22:
Reduces after skill delay by 15%.

More Information on Combo:
Item Script
{ bonus bFixedCastrate,-3; .@r = getrefine(); bonus bHealPower2,(5+.@r); bonus bAddItemHealRate,(5+.@r); },{},{}
Dropped By No Result

Illusion Reinforcement Cube    Item ID# 100251 (Illu_Enhance_Cube)
Illusion Upgrade Cube
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
Cube developed to strengthen Illusion Armor.
Refines +4 Illusion Equipment to +7.

[Required Equipment]
Illusion Armor Type A
Illusion Armor Type B
Illusion Engine Wing Type A
Illusion Engine Wing Type B
Illusion Leg Type A
Illusion Leg Type B
Item Script
{ laphine_upgrade(); },{},{}
Dropped By No Result

Illusion Ring [1]   [Accessory]   Item ID# 28509 (Ring_IL)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
20
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
Ancient ring.
STR +3.
When base STR at least 100: ATK + 30.

More Information on Combo:
Item Script
{ bonus bStr,3; if (readparam(bStr) >= 100) { bonus bBaseAtk,30; } },{},{}
Dropped By No Result

Illusion Sacred Mission [1]   [Shield]   Item ID# 28922 (Herald_Of_GOD_IL)
Type
Armor
Class
Shield
Buy
n/a
Sell
n/a
Weight
160
Defense
190
Required Lvl
120
Armor Lvl
1
Slot
1
Applicable Jobs
Royal Guard
Description
A symbolic shield, rumored to have been given from God to his messenger.
INT +2, VIT +3, MDEF +3.
Every refine level: Increases Earth Drive damage by 7%.
Indestructible
Item Script
{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield; bonus2 bSkillAtk,"LG_EARTHDRIVE",(7*getrefine()); },{},{}
Dropped By No Result

Illusion Saint Robe [1]   [Body]   Item ID# 450144 (Saint_Robe_IL)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
60
Defense
60
Required Lvl
120
Armor Lvl
1
Slot
1
Applicable Jobs
Acolyte
Merchant
Priest
Blacksmith
Monk
Alchemist
Description
A robe that has been baptized with saintly power.

MaxHP +10%, MaxSP +10%, MDEF +10.

Refine Level +9:
Decreases physical and magical damage taken from Fish monsters by 15%.

Refine Level +11:
Bypass 20% of hard magic defense of Fish monsters.

When equipped with Illusion Combo Battle Glove:
ATK +30.

If Refine Level of Illusion Combo Battle Glove and Illusion Saint Robe each is +7 or higher:
ATK +5%.

If total refine level of entire set at least +18:
Increases damage of Sky Net Blow by 20%.

If total refine level of entire set at least +22:
Decreases after skill cast delay of all skills by 10%.
Item Script
{ .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bMdef,10; if (.@r>=9) { bonus2 bSubRace,RC_Fish,15; } if (.@r>=11) { bonus2 bIgnoreDefRaceRate,RC_Fish,20; } },{},{}
Dropped By No Result

Illusion Saphien's Armor of Ocean [1]   [Body]   Item ID# 450145 (Water_Sprits_Armor_IL)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
220
Defense
50
Required Lvl
120
Armor Lvl
1
Slot
1
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
A suit of armor that is enchanted with the water elemental.

MaxHP +10%.
For each refine level: MaxHP +125.

Refine Level +7: DEF +50.

Refine Level +9:
Physical attacks have a chance to decreases damage taken from Water elemental attacks by 15% for 5 seconds.
Item Script
{ .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxHP,125*.@r; if (.@r>=7) { bonus bDef,50; } if (.@r>=9) { autobonus2 "{ bonus2 bSubEle,Ele_Water,15; }",1,5000,BF_MAGIC|BF_WEAPON; } },{},{}
Dropped By No Result

Illusion Sharpened Legbone of Ghoul [2]   [Two Handed]   Item ID# 28023 (Ghoul_Leg_IL)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
170
Attack
220
Required Lvl
100
Weapon Lvl
3
Slot
2
Applicable Jobs
Assassin Cross
Description
A katar crafted from a ghoul's femur that still radiates a dark, death aura.

Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing melee physical attack.
During transformation:
Wielder's element changed to Undead. Enables Endure effect.
Item Script
{ autobonus "{ bonus bDefEle,Ele_Undead; sc_start SC_ENDURE,6000,1; }",40,6000,BF_WEAPON|BF_SHORT,"{ active_transform 1036,6000; specialeffect2 EF_POTION_BERSERK; /* todo replace by 3753 when implemented */ }"; },{},{}
Dropped By No Result

Illusion Shield I [1]   [Shield]   Item ID# 460004 (Illusion_Shield_A)
Type
Armor
Class
Shield
Buy
n/a
Sell
n/a
Weight
120
Defense
95
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
MaxHP +10%, HaxSP +10%.
DEF +50, MDEF +5 per 3 refine rate.
When base level is 170 or higher, increase resistance to neutral type attacks by 5%.

Type: Shield Defense: 95
Required Level: 100
Class: All
Item Script
{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDef,50*(getrefine()/3); bonus bMdef,5*(getrefine()/3); if (BaseLevel >= 170) bonus2 bSubEle,Ele_Neutral,5; },{},{}
Dropped By No Result

Illusion Shoes [1]   [Footgear]   Item ID# 22133 (Shoes_IL)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40
Defense
10
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A pair of shoes made of supple, high quality leather.
MaxHP +100, MaxSP +10.
Every refine level: MaxHP +100, MaxSP +5.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r)); },{},{}
Dropped By No Result

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